Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #ifndef SkLights_DEFINED | 9 #ifndef SkLights_DEFINED |
| 10 #define SkLights_DEFINED | 10 #define SkLights_DEFINED |
| 11 | 11 |
| 12 #include "../private/SkTArray.h" | 12 #include "../private/SkTArray.h" |
| 13 #include "SkPoint3.h" | 13 #include "SkPoint3.h" |
| 14 #include "SkRefCnt.h" | 14 #include "SkRefCnt.h" |
| 15 | 15 |
| 16 class SkReadBuffer; | 16 class SkReadBuffer; |
| 17 class SkWriteBuffer; | 17 class SkWriteBuffer; |
| 18 class SkImage; | 18 class SkImage; |
| 19 | 19 |
| 20 class SK_API SkLights : public SkRefCnt { | 20 class SK_API SkLights : public SkRefCnt { |
| 21 public: | 21 public: |
| 22 class Light { | 22 class Light { |
| 23 public: | 23 public: |
| 24 enum LightType { | 24 enum LightType { |
| 25 kAmbient_LightType, // only 'fColor' is used | |
| 26 kDirectional_LightType, | 25 kDirectional_LightType, |
| 27 kPoint_LightType | 26 kPoint_LightType |
| 28 }; | 27 }; |
| 29 | 28 |
| 30 Light(const Light& other) | 29 Light(const Light& other) |
| 31 : fType(other.fType) | 30 : fType(other.fType) |
| 32 , fColor(other.fColor) | 31 , fColor(other.fColor) |
| 33 , fDirection(other.fDirection) | 32 , fDirOrPos(other.fDirOrPos) |
| 34 , fShadowMap(other.fShadowMap) { | 33 , fShadowMap(other.fShadowMap) { |
| 35 } | 34 } |
| 36 | 35 |
| 37 Light(Light&& other) | 36 Light(Light&& other) |
| 38 : fType(other.fType) | 37 : fType(other.fType) |
| 39 , fColor(other.fColor) | 38 , fColor(other.fColor) |
| 40 , fDirection(other.fDirection) | 39 , fDirOrPos(other.fDirOrPos) |
| 41 , fShadowMap(std::move(other.fShadowMap)) { | 40 , fShadowMap(std::move(other.fShadowMap)) { |
| 42 } | 41 } |
| 43 | 42 |
| 44 static Light MakeAmbient(const SkColor3f& color) { | |
| 45 return Light(kAmbient_LightType, color, SkVector3::Make(0.0f, 0.0f, 1.0f)); | |
| 46 } | |
| 47 | |
| 48 static Light MakeDirectional(const SkColor3f& color, const SkVector3& di r) { | 43 static Light MakeDirectional(const SkColor3f& color, const SkVector3& di r) { |
| 49 Light light(kDirectional_LightType, color, dir); | 44 Light light(kDirectional_LightType, color, dir); |
| 50 if (!light.fDirection.normalize()) { | 45 if (!light.fDirOrPos.normalize()) { |
| 51 light.fDirection.set(0.0f, 0.0f, 1.0f); | 46 light.fDirOrPos.set(0.0f, 0.0f, 1.0f); |
| 52 } | 47 } |
| 53 return light; | 48 return light; |
| 54 } | 49 } |
| 55 | 50 |
| 56 static Light MakePoint(const SkColor3f& color, const SkPoint3& pos) { | 51 static Light MakePoint(const SkColor3f& color, const SkPoint3& pos) { |
| 57 return Light(kPoint_LightType, color, pos); | 52 return Light(kPoint_LightType, color, pos); |
| 58 } | 53 } |
| 59 | 54 |
| 60 LightType type() const { return fType; } | 55 LightType type() const { return fType; } |
| 61 const SkColor3f& color() const { return fColor; } | 56 const SkColor3f& color() const { return fColor; } |
| 62 const SkVector3& dir() const { | 57 const SkVector3& dir() const { |
|
robertphillips
2016/08/26 16:08:05
keep as yoda-speak. The changeable variable is put
| |
| 63 SkASSERT(kDirectional_LightType == fType); | 58 SkASSERT(fType == kDirectional_LightType); |
| 64 return fDirection; | 59 return fDirOrPos; |
| 65 } | 60 } |
| 66 const SkPoint3& pos() const { | 61 const SkPoint3& pos() const { |
|
robertphillips
2016/08/26 16:08:05
same here
| |
| 67 SkASSERT(kPoint_LightType == fType); | 62 SkASSERT(fType == kPoint_LightType); |
| 68 return fDirection; | 63 return fDirOrPos; |
| 69 } | 64 } |
| 70 | 65 |
| 71 void setShadowMap(sk_sp<SkImage> shadowMap) { | 66 void setShadowMap(sk_sp<SkImage> shadowMap) { |
| 72 fShadowMap = std::move(shadowMap); | 67 fShadowMap = std::move(shadowMap); |
| 73 } | 68 } |
| 74 | 69 |
| 75 SkImage* getShadowMap() const { | 70 SkImage* getShadowMap() const { |
| 76 return fShadowMap.get(); | 71 return fShadowMap.get(); |
| 77 } | 72 } |
| 78 | 73 |
| 79 Light& operator= (const Light& b) { | 74 Light& operator= (const Light& b) { |
| 80 if (this == &b) { | 75 if (this == &b) { |
| 81 return *this; | 76 return *this; |
| 82 } | 77 } |
| 83 | 78 |
| 84 fColor = b.fColor; | 79 fColor = b.fColor; |
| 85 fType = b.fType; | 80 fType = b.fType; |
| 86 fDirection = b.fDirection; | 81 fDirOrPos = b.fDirOrPos; |
| 87 fShadowMap = b.fShadowMap; | 82 fShadowMap = b.fShadowMap; |
| 88 return *this; | 83 return *this; |
| 89 } | 84 } |
| 90 | 85 |
| 91 bool operator== (const Light& b) { | 86 bool operator== (const Light& b) { |
| 92 if (this == &b) { | 87 if (this == &b) { |
| 93 return true; | 88 return true; |
| 94 } | 89 } |
| 95 | 90 |
| 96 return (fColor == b.fColor) && | 91 return (fColor == b.fColor) && |
| 97 (fType == b.fType) && | 92 (fType == b.fType) && |
| 98 (fDirection == b.fDirection) && | 93 (fDirOrPos == b.fDirOrPos) && |
| 99 (fShadowMap == b.fShadowMap); | 94 (fShadowMap == b.fShadowMap); |
| 100 } | 95 } |
| 101 | 96 |
| 102 bool operator!= (const Light& b) { return !(this->operator==(b)); } | 97 bool operator!= (const Light& b) { return !(this->operator==(b)); } |
| 103 | 98 |
| 104 private: | 99 private: |
| 105 LightType fType; | 100 LightType fType; |
| 106 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. | 101 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. |
|
robertphillips
2016/08/26 16:08:05
line up comment
| |
| 107 SkVector3 fDirection; // For directional lights, holds the direc tion towards the | 102 SkVector3 fDirOrPos; // For directional lights, holds the direct ion towards the |
| 108 // light (+Z is out of the screen). | 103 // light (+Z is out of the screen). |
| 109 // If degenerate, it will be replaced with (0, 0, 1). | 104 // If degenerate, it will be replaced with (0, 0, 1). |
| 110 // For point lights, holds location of poi nt light | 105 // For point lights, holds location of poi nt light |
| 111 sk_sp<SkImage> fShadowMap; | 106 sk_sp<SkImage> fShadowMap; |
| 112 | 107 |
| 113 Light(LightType type, const SkColor3f& color, const SkVector3& dir) { | 108 Light(LightType type, const SkColor3f& color, const SkVector3& dirOrPos) { |
| 114 fType = type; | 109 fType = type; |
| 115 fColor = color; | 110 fColor = color; |
| 116 fDirection = dir; | 111 fDirOrPos = dirOrPos; |
| 117 } | 112 } |
| 118 }; | 113 }; |
| 119 | 114 |
| 120 class Builder { | 115 class Builder { |
| 121 public: | 116 public: |
| 122 Builder() : fLights(new SkLights) { } | 117 Builder() : fLights(new SkLights) { } |
| 123 | 118 |
| 124 void add(const Light& light) { | 119 void add(const Light& light) { |
|
robertphillips
2016/08/26 16:08:05
keep if test in case the caller tries to add stuff
vjiaoblack
2016/08/26 17:24:25
Done.
| |
| 125 if (fLights) { | 120 fLights->fNonAmbLights.push_back(light); |
| 126 fLights->fLights.push_back(light); | |
| 127 } | |
| 128 } | 121 } |
| 129 | 122 |
| 130 void add(Light&& light) { | 123 void add(Light&& light) { |
|
robertphillips
2016/08/26 16:08:05
here too
vjiaoblack
2016/08/26 17:24:25
Done.
| |
| 131 if (fLights) { | 124 fLights->fNonAmbLights.push_back(std::move(light)); |
| 132 fLights->fLights.push_back(std::move(light)); | 125 } |
| 133 } | 126 |
| 127 void setAmbientLightColor(const SkColor3f& color) { | |
| 128 fLights->fAmbientLight = color; | |
| 134 } | 129 } |
| 135 | 130 |
| 136 sk_sp<SkLights> finish() { | 131 sk_sp<SkLights> finish() { |
| 137 return std::move(fLights); | 132 return std::move(fLights); |
| 138 } | 133 } |
| 139 | 134 |
| 140 private: | 135 private: |
| 141 sk_sp<SkLights> fLights; | 136 sk_sp<SkLights> fLights; |
| 142 }; | 137 }; |
| 143 | 138 |
| 144 int numLights() const { | 139 int numLights() const { |
| 145 return fLights.count(); | 140 return fNonAmbLights.count(); |
| 146 } | 141 } |
| 147 | 142 |
| 148 const Light& light(int index) const { | 143 const Light& light(int index) const { |
| 149 return fLights[index]; | 144 return fNonAmbLights[index]; |
| 150 } | 145 } |
| 151 | 146 |
| 152 Light& light(int index) { | 147 Light& light(int index) { |
| 153 return fLights[index]; | 148 return fNonAmbLights[index]; |
| 149 } | |
| 150 | |
| 151 const SkColor3f& ambientLightColor() const { | |
| 152 return fAmbientLight; | |
| 154 } | 153 } |
| 155 | 154 |
| 156 static sk_sp<SkLights> MakeFromBuffer(SkReadBuffer& buf); | 155 static sk_sp<SkLights> MakeFromBuffer(SkReadBuffer& buf); |
| 157 | 156 |
| 158 void flatten(SkWriteBuffer& buf) const; | 157 void flatten(SkWriteBuffer& buf) const; |
| 159 | 158 |
| 160 private: | 159 private: |
| 161 SkLights() {} | 160 SkLights() {} |
| 162 SkTArray<Light> fLights; | 161 SkTArray<Light> fNonAmbLights; |
|
robertphillips
2016/08/26 16:08:05
fAmbientLightColor
| |
| 162 SkColor3f fAmbientLight; | |
| 163 typedef SkRefCnt INHERITED; | 163 typedef SkRefCnt INHERITED; |
| 164 }; | 164 }; |
| 165 | 165 |
| 166 #endif | 166 #endif |
| OLD | NEW |