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Unified Diff: cc/resources/managed_tile_state.h

Issue 22875045: cc: Remove unnecessary "default" cases from switch statements. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 4 months ago
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Index: cc/resources/managed_tile_state.h
diff --git a/cc/resources/managed_tile_state.h b/cc/resources/managed_tile_state.h
index 113c5320bf70cac56285fe675192c33c9c7084b3..9aa287acd325596cb1976d603650d1a392288b55 100644
--- a/cc/resources/managed_tile_state.h
+++ b/cc/resources/managed_tile_state.h
@@ -24,7 +24,7 @@ enum ManagedTileBin {
EVENTUALLY_BIN = 4, // Nice to have, if we've got memory and time.
NEVER_AND_ACTIVE_BIN = 5, // Dont bother, but has a task or resource.
NEVER_BIN = 6, // Dont bother.
- NUM_BINS = 7
+ MAX_BIN = NEVER_BIN
vmpstr 2013/08/22 23:33:34 I'd prefer we keep NUM_BINS. Maybe something like
danakj 2013/08/23 00:38:13 This seems like a pretty nice idea to me. Maybe wi
// NOTE: Be sure to update ManagedTileBinAsValue and kBinPolicyMap when adding
// or reordering fields.
};
@@ -34,7 +34,7 @@ scoped_ptr<base::Value> ManagedTileBinAsValue(
enum ManagedTileBinPriority {
HIGH_PRIORITY_BIN = 0,
LOW_PRIORITY_BIN = 1,
- NUM_BIN_PRIORITIES = 2
+ MAX_BIN_PRIORITY = LOW_PRIORITY_BIN
};
scoped_ptr<base::Value> ManagedTileBinPriorityAsValue(
ManagedTileBinPriority bin);
@@ -48,8 +48,7 @@ class CC_EXPORT ManagedTileState {
enum Mode {
RESOURCE_MODE,
SOLID_COLOR_MODE,
- PICTURE_PILE_MODE,
- NUM_MODES
+ PICTURE_PILE_MODE
};
TileVersion();
@@ -129,7 +128,7 @@ class CC_EXPORT ManagedTileState {
scoped_ptr<base::Value> AsValue() const;
// Persisted state: valid all the time.
- TileVersion tile_versions[NUM_RASTER_MODES];
+ TileVersion tile_versions[MAX_RASTER_MODE + 1];
RasterMode raster_mode;
// Ephemeral state, valid only during TileManager::ManageTiles.
@@ -140,8 +139,8 @@ class CC_EXPORT ManagedTileState {
bin[LOW_PRIORITY_BIN] == NEVER_AND_ACTIVE_BIN);
}
- ManagedTileBin bin[NUM_BIN_PRIORITIES];
- ManagedTileBin tree_bin[NUM_TREES];
+ ManagedTileBin bin[MAX_BIN_PRIORITY + 1];
+ ManagedTileBin tree_bin[MAX_TREE + 1];
// The bin that the tile would have if the GPU memory manager had
// a maximally permissive policy, send to the GPU memory manager

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