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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_RESOURCES_MANAGED_TILE_STATE_H_ | 5 #ifndef CC_RESOURCES_MANAGED_TILE_STATE_H_ |
| 6 #define CC_RESOURCES_MANAGED_TILE_STATE_H_ | 6 #define CC_RESOURCES_MANAGED_TILE_STATE_H_ |
| 7 | 7 |
| 8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
| 9 #include "cc/resources/platform_color.h" | 9 #include "cc/resources/platform_color.h" |
| 10 #include "cc/resources/raster_worker_pool.h" | 10 #include "cc/resources/raster_worker_pool.h" |
| 11 #include "cc/resources/resource_pool.h" | 11 #include "cc/resources/resource_pool.h" |
| 12 #include "cc/resources/resource_provider.h" | 12 #include "cc/resources/resource_provider.h" |
| 13 | 13 |
| 14 namespace cc { | 14 namespace cc { |
| 15 | 15 |
| 16 class TileManager; | 16 class TileManager; |
| 17 | 17 |
| 18 // Tile manager classifying tiles into a few basic bins: | 18 // Tile manager classifying tiles into a few basic bins: |
| 19 enum ManagedTileBin { | 19 enum ManagedTileBin { |
| 20 NOW_AND_READY_TO_DRAW_BIN = 0, // Ready to draw and within viewport. | 20 NOW_AND_READY_TO_DRAW_BIN = 0, // Ready to draw and within viewport. |
| 21 NOW_BIN = 1, // Needed ASAP. | 21 NOW_BIN = 1, // Needed ASAP. |
| 22 SOON_BIN = 2, // Impl-side version of prepainting. | 22 SOON_BIN = 2, // Impl-side version of prepainting. |
| 23 EVENTUALLY_AND_ACTIVE_BIN = 3, // Nice to have, and has a task or resource. | 23 EVENTUALLY_AND_ACTIVE_BIN = 3, // Nice to have, and has a task or resource. |
| 24 EVENTUALLY_BIN = 4, // Nice to have, if we've got memory and time. | 24 EVENTUALLY_BIN = 4, // Nice to have, if we've got memory and time. |
| 25 NEVER_AND_ACTIVE_BIN = 5, // Dont bother, but has a task or resource. | 25 NEVER_AND_ACTIVE_BIN = 5, // Dont bother, but has a task or resource. |
| 26 NEVER_BIN = 6, // Dont bother. | 26 NEVER_BIN = 6, // Dont bother. |
| 27 NUM_BINS = 7 | 27 MAX_BIN = NEVER_BIN |
|
vmpstr
2013/08/22 23:33:34
I'd prefer we keep NUM_BINS. Maybe something like
danakj
2013/08/23 00:38:13
This seems like a pretty nice idea to me. Maybe wi
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| 28 // NOTE: Be sure to update ManagedTileBinAsValue and kBinPolicyMap when adding | 28 // NOTE: Be sure to update ManagedTileBinAsValue and kBinPolicyMap when adding |
| 29 // or reordering fields. | 29 // or reordering fields. |
| 30 }; | 30 }; |
| 31 scoped_ptr<base::Value> ManagedTileBinAsValue( | 31 scoped_ptr<base::Value> ManagedTileBinAsValue( |
| 32 ManagedTileBin bin); | 32 ManagedTileBin bin); |
| 33 | 33 |
| 34 enum ManagedTileBinPriority { | 34 enum ManagedTileBinPriority { |
| 35 HIGH_PRIORITY_BIN = 0, | 35 HIGH_PRIORITY_BIN = 0, |
| 36 LOW_PRIORITY_BIN = 1, | 36 LOW_PRIORITY_BIN = 1, |
| 37 NUM_BIN_PRIORITIES = 2 | 37 MAX_BIN_PRIORITY = LOW_PRIORITY_BIN |
| 38 }; | 38 }; |
| 39 scoped_ptr<base::Value> ManagedTileBinPriorityAsValue( | 39 scoped_ptr<base::Value> ManagedTileBinPriorityAsValue( |
| 40 ManagedTileBinPriority bin); | 40 ManagedTileBinPriority bin); |
| 41 | 41 |
| 42 // This is state that is specific to a tile that is | 42 // This is state that is specific to a tile that is |
| 43 // managed by the TileManager. | 43 // managed by the TileManager. |
| 44 class CC_EXPORT ManagedTileState { | 44 class CC_EXPORT ManagedTileState { |
| 45 public: | 45 public: |
| 46 class CC_EXPORT TileVersion { | 46 class CC_EXPORT TileVersion { |
| 47 public: | 47 public: |
| 48 enum Mode { | 48 enum Mode { |
| 49 RESOURCE_MODE, | 49 RESOURCE_MODE, |
| 50 SOLID_COLOR_MODE, | 50 SOLID_COLOR_MODE, |
| 51 PICTURE_PILE_MODE, | 51 PICTURE_PILE_MODE |
| 52 NUM_MODES | |
| 53 }; | 52 }; |
| 54 | 53 |
| 55 TileVersion(); | 54 TileVersion(); |
| 56 ~TileVersion(); | 55 ~TileVersion(); |
| 57 | 56 |
| 58 Mode mode() const { | 57 Mode mode() const { |
| 59 return mode_; | 58 return mode_; |
| 60 } | 59 } |
| 61 | 60 |
| 62 bool IsReadyToDraw() const; | 61 bool IsReadyToDraw() const; |
| (...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 122 scoped_ptr<ResourcePool::Resource> resource_; | 121 scoped_ptr<ResourcePool::Resource> resource_; |
| 123 RasterWorkerPool::RasterTask raster_task_; | 122 RasterWorkerPool::RasterTask raster_task_; |
| 124 }; | 123 }; |
| 125 | 124 |
| 126 ManagedTileState(); | 125 ManagedTileState(); |
| 127 ~ManagedTileState(); | 126 ~ManagedTileState(); |
| 128 | 127 |
| 129 scoped_ptr<base::Value> AsValue() const; | 128 scoped_ptr<base::Value> AsValue() const; |
| 130 | 129 |
| 131 // Persisted state: valid all the time. | 130 // Persisted state: valid all the time. |
| 132 TileVersion tile_versions[NUM_RASTER_MODES]; | 131 TileVersion tile_versions[MAX_RASTER_MODE + 1]; |
| 133 RasterMode raster_mode; | 132 RasterMode raster_mode; |
| 134 | 133 |
| 135 // Ephemeral state, valid only during TileManager::ManageTiles. | 134 // Ephemeral state, valid only during TileManager::ManageTiles. |
| 136 bool is_in_never_bin_on_both_trees() const { | 135 bool is_in_never_bin_on_both_trees() const { |
| 137 return (bin[HIGH_PRIORITY_BIN] == NEVER_BIN || | 136 return (bin[HIGH_PRIORITY_BIN] == NEVER_BIN || |
| 138 bin[HIGH_PRIORITY_BIN] == NEVER_AND_ACTIVE_BIN) && | 137 bin[HIGH_PRIORITY_BIN] == NEVER_AND_ACTIVE_BIN) && |
| 139 (bin[LOW_PRIORITY_BIN] == NEVER_BIN || | 138 (bin[LOW_PRIORITY_BIN] == NEVER_BIN || |
| 140 bin[LOW_PRIORITY_BIN] == NEVER_AND_ACTIVE_BIN); | 139 bin[LOW_PRIORITY_BIN] == NEVER_AND_ACTIVE_BIN); |
| 141 } | 140 } |
| 142 | 141 |
| 143 ManagedTileBin bin[NUM_BIN_PRIORITIES]; | 142 ManagedTileBin bin[MAX_BIN_PRIORITY + 1]; |
| 144 ManagedTileBin tree_bin[NUM_TREES]; | 143 ManagedTileBin tree_bin[MAX_TREE + 1]; |
| 145 | 144 |
| 146 // The bin that the tile would have if the GPU memory manager had | 145 // The bin that the tile would have if the GPU memory manager had |
| 147 // a maximally permissive policy, send to the GPU memory manager | 146 // a maximally permissive policy, send to the GPU memory manager |
| 148 // to determine policy. | 147 // to determine policy. |
| 149 ManagedTileBin gpu_memmgr_stats_bin; | 148 ManagedTileBin gpu_memmgr_stats_bin; |
| 150 TileResolution resolution; | 149 TileResolution resolution; |
| 151 bool required_for_activation; | 150 bool required_for_activation; |
| 152 float time_to_needed_in_seconds; | 151 float time_to_needed_in_seconds; |
| 153 float distance_to_visible_in_pixels; | 152 float distance_to_visible_in_pixels; |
| 154 bool visible_and_ready_to_draw; | 153 bool visible_and_ready_to_draw; |
| 155 | 154 |
| 156 // Priority for this state from the last time we assigned memory. | 155 // Priority for this state from the last time we assigned memory. |
| 157 unsigned scheduled_priority; | 156 unsigned scheduled_priority; |
| 158 }; | 157 }; |
| 159 | 158 |
| 160 } // namespace cc | 159 } // namespace cc |
| 161 | 160 |
| 162 #endif // CC_RESOURCES_MANAGED_TILE_STATE_H_ | 161 #endif // CC_RESOURCES_MANAGED_TILE_STATE_H_ |
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