Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(2489)

Unified Diff: net/socket/tcp_server_socket.cc

Issue 22861033: Move server socket functionality from TCPServerSocket into TCPSocket. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: net/socket/tcp_server_socket.cc
diff --git a/net/socket/tcp_server_socket.cc b/net/socket/tcp_server_socket.cc
new file mode 100644
index 0000000000000000000000000000000000000000..fe05cf94370666d2aa049118adce635e884a24fd
--- /dev/null
+++ b/net/socket/tcp_server_socket.cc
@@ -0,0 +1,107 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "net/socket/tcp_server_socket.h"
+
+#include "base/bind.h"
+#include "base/bind_helpers.h"
+#include "base/logging.h"
+#include "build/build_config.h"
+#include "net/base/ip_endpoint.h"
+#include "net/base/net_errors.h"
+#include "net/socket/tcp_client_socket.h"
+
+namespace net {
+
+TCPServerSocket::TCPServerSocket(NetLog* net_log, const NetLog::Source& source)
+ : socket_(net_log, source) {
+}
+
+TCPServerSocket::~TCPServerSocket() {
+}
+
+int TCPServerSocket::Listen(const IPEndPoint& address, int backlog) {
+ int result = socket_.Create(address.GetFamily());
+ if (result != OK)
+ return result;
+
+#if defined(WIN)
+ result = socket_.SetExclusiveAddrUse();
+#elif defined(POSIX)
+ result = socket_.SetAddressReuse(true);
+#endif
+ if (result != OK ||
+ (result = socket_.Bind(address)) != OK ||
+ (result = socket_.Listen(backlog)) != OK) {
+ socket_.Close();
+ return result;
+ }
+
+ return OK;
+}
+
+int TCPServerSocket::GetLocalAddress(IPEndPoint* address) const {
+ return socket_.GetLocalAddress(address);
+}
+
+int TCPServerSocket::Accept(scoped_ptr<StreamSocket>* socket,
+ const CompletionCallback& callback) {
+ DCHECK(socket);
+ DCHECK(!callback.is_null());
+
+ scoped_ptr<TCPSocket>* tcp_socket = new scoped_ptr<TCPSocket>();
+ IPEndPoint* address = new IPEndPoint();
+ // It is safe to use base::Unretained(this). |socket_| is owned by this class,
+ // and the callback won't be run after |socket_| is destroyed.
+ CompletionCallback accept_callback = base::Bind(
akalin 2013/08/26 18:53:21 this call is really awkward. :/ Would it help if t
yzshen1 2013/08/26 23:09:57 I changed them to members. Thanks! On 2013/08/26
+ base::Bind(&TCPServerSocket::OnAcceptCompleted, base::Unretained(this),
+ base::Owned(tcp_socket), base::Owned(address), socket, callback));
+ int result = socket_.Accept(tcp_socket, address, accept_callback);
+ if (result != ERR_IO_PENDING) {
+ // |accept_callback| won't be called so we need to run OnAcceptCompleted()
+ // ourselves in order to do the conversion from |tcp_socket| to |socket|. We
+ // don't want to run |callback| in this case, so we use a null
+ // CompletionCallback.
+ //
+ // |tcp_socket| and |address| are owned by |accept_callback|. They must
+ // still be alive at this point.
+ OnAcceptCompleted(tcp_socket, address, socket, CompletionCallback(),
+ result);
+ }
+
+ return result;
+}
+
+void TCPServerSocket::OnAcceptCompleted(
+ scoped_ptr<TCPSocket>* tcp_socket,
+ IPEndPoint* address,
+ scoped_ptr<StreamSocket>* socket,
+ const CompletionCallback& forward_callback,
+ int result) {
+ do {
+ if (result != OK)
+ break;
+
+ scoped_ptr<TCPClientSocket> client_socket(new TCPClientSocket(
+ AddressList(*address), (*tcp_socket)->net_log().net_log(),
+ (*tcp_socket)->net_log().source()));
+ // TODO(yzshen): Once we switch TCPClientSocket::AdoptSocket() to take a
+ // TCPSocket object, we don't need to do platform-specific handling.
+#if defined(OS_WIN)
+ SOCKET raw_socket = (*tcp_socket)->Release();
+#elif defined(OS_POSIX)
+ int raw_socket = (*tcp_socket)->Release();
+#endif
+ result = client_socket->AdoptSocket(raw_socket);
+ if (result != OK)
+ break;
+
+ socket->reset(client_socket.release());
akalin 2013/08/26 18:53:21 *socket = client_socket.Pass(); You might have to
yzshen1 2013/08/26 23:09:57 Done.
+ } while (false);
+
+ if (!forward_callback.is_null())
+ forward_callback.Run(result);
+}
+
+} // namespace net

Powered by Google App Engine
This is Rietveld 408576698