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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "net/socket/tcp_server_socket.h" | |
| 6 | |
| 7 #include "base/bind.h" | |
| 8 #include "base/bind_helpers.h" | |
| 9 #include "base/logging.h" | |
| 10 #include "build/build_config.h" | |
| 11 #include "net/base/ip_endpoint.h" | |
| 12 #include "net/base/net_errors.h" | |
| 13 #include "net/socket/tcp_client_socket.h" | |
| 14 | |
| 15 namespace net { | |
| 16 | |
| 17 TCPServerSocket::TCPServerSocket(NetLog* net_log, const NetLog::Source& source) | |
| 18 : socket_(net_log, source) { | |
| 19 } | |
| 20 | |
| 21 TCPServerSocket::~TCPServerSocket() { | |
| 22 } | |
| 23 | |
| 24 int TCPServerSocket::Listen(const IPEndPoint& address, int backlog) { | |
| 25 int result = socket_.Create(address.GetFamily()); | |
| 26 if (result != OK) | |
| 27 return result; | |
| 28 | |
| 29 #if defined(WIN) | |
| 30 result = socket_.SetExclusiveAddrUse(); | |
| 31 #elif defined(POSIX) | |
| 32 result = socket_.SetAddressReuse(true); | |
| 33 #endif | |
| 34 if (result != OK || | |
| 35 (result = socket_.Bind(address)) != OK || | |
| 36 (result = socket_.Listen(backlog)) != OK) { | |
| 37 socket_.Close(); | |
| 38 return result; | |
| 39 } | |
| 40 | |
| 41 return OK; | |
| 42 } | |
| 43 | |
| 44 int TCPServerSocket::GetLocalAddress(IPEndPoint* address) const { | |
| 45 return socket_.GetLocalAddress(address); | |
| 46 } | |
| 47 | |
| 48 int TCPServerSocket::Accept(scoped_ptr<StreamSocket>* socket, | |
| 49 const CompletionCallback& callback) { | |
| 50 DCHECK(socket); | |
| 51 DCHECK(!callback.is_null()); | |
| 52 | |
| 53 scoped_ptr<TCPSocket>* tcp_socket = new scoped_ptr<TCPSocket>(); | |
| 54 IPEndPoint* address = new IPEndPoint(); | |
| 55 // It is safe to use base::Unretained(this). |socket_| is owned by this class, | |
| 56 // and the callback won't be run after |socket_| is destroyed. | |
| 57 CompletionCallback accept_callback = base::Bind( | |
|
akalin
2013/08/26 18:53:21
this call is really awkward. :/ Would it help if t
yzshen1
2013/08/26 23:09:57
I changed them to members. Thanks!
On 2013/08/26
| |
| 58 base::Bind(&TCPServerSocket::OnAcceptCompleted, base::Unretained(this), | |
| 59 base::Owned(tcp_socket), base::Owned(address), socket, callback)); | |
| 60 int result = socket_.Accept(tcp_socket, address, accept_callback); | |
| 61 if (result != ERR_IO_PENDING) { | |
| 62 // |accept_callback| won't be called so we need to run OnAcceptCompleted() | |
| 63 // ourselves in order to do the conversion from |tcp_socket| to |socket|. We | |
| 64 // don't want to run |callback| in this case, so we use a null | |
| 65 // CompletionCallback. | |
| 66 // | |
| 67 // |tcp_socket| and |address| are owned by |accept_callback|. They must | |
| 68 // still be alive at this point. | |
| 69 OnAcceptCompleted(tcp_socket, address, socket, CompletionCallback(), | |
| 70 result); | |
| 71 } | |
| 72 | |
| 73 return result; | |
| 74 } | |
| 75 | |
| 76 void TCPServerSocket::OnAcceptCompleted( | |
| 77 scoped_ptr<TCPSocket>* tcp_socket, | |
| 78 IPEndPoint* address, | |
| 79 scoped_ptr<StreamSocket>* socket, | |
| 80 const CompletionCallback& forward_callback, | |
| 81 int result) { | |
| 82 do { | |
| 83 if (result != OK) | |
| 84 break; | |
| 85 | |
| 86 scoped_ptr<TCPClientSocket> client_socket(new TCPClientSocket( | |
| 87 AddressList(*address), (*tcp_socket)->net_log().net_log(), | |
| 88 (*tcp_socket)->net_log().source())); | |
| 89 // TODO(yzshen): Once we switch TCPClientSocket::AdoptSocket() to take a | |
| 90 // TCPSocket object, we don't need to do platform-specific handling. | |
| 91 #if defined(OS_WIN) | |
| 92 SOCKET raw_socket = (*tcp_socket)->Release(); | |
| 93 #elif defined(OS_POSIX) | |
| 94 int raw_socket = (*tcp_socket)->Release(); | |
| 95 #endif | |
| 96 result = client_socket->AdoptSocket(raw_socket); | |
| 97 if (result != OK) | |
| 98 break; | |
| 99 | |
| 100 socket->reset(client_socket.release()); | |
|
akalin
2013/08/26 18:53:21
*socket = client_socket.Pass();
You might have to
yzshen1
2013/08/26 23:09:57
Done.
| |
| 101 } while (false); | |
| 102 | |
| 103 if (!forward_callback.is_null()) | |
| 104 forward_callback.Run(result); | |
| 105 } | |
| 106 | |
| 107 } // namespace net | |
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