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Unified Diff: src/gpu/GrGpu.cpp

Issue 22850006: Replace uses of GrAssert by SkASSERT. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 4 months ago
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Index: src/gpu/GrGpu.cpp
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
index 9564a50f94f62eb735d8daaf8d58ad80ef5b08c4..3172ce96b393e8bc85095a74e30223d0037a0923 100644
--- a/src/gpu/GrGpu.cpp
+++ b/src/gpu/GrGpu.cpp
@@ -65,7 +65,7 @@ void GrGpu::abandonResources() {
fResourceList.head()->abandon();
}
- GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
+ SkASSERT(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
GrSafeSetNull(fQuadIndexBuffer);
delete fVertexPool;
fVertexPool = NULL;
@@ -81,7 +81,7 @@ void GrGpu::releaseResources() {
fResourceList.head()->release();
}
- GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
+ SkASSERT(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
GrSafeSetNull(fQuadIndexBuffer);
delete fVertexPool;
fVertexPool = NULL;
@@ -90,15 +90,15 @@ void GrGpu::releaseResources() {
}
void GrGpu::insertResource(GrResource* resource) {
- GrAssert(NULL != resource);
- GrAssert(this == resource->getGpu());
+ SkASSERT(NULL != resource);
+ SkASSERT(this == resource->getGpu());
fResourceList.addToHead(resource);
}
void GrGpu::removeResource(GrResource* resource) {
- GrAssert(NULL != resource);
- GrAssert(this == resource->getGpu());
+ SkASSERT(NULL != resource);
+ SkASSERT(this == resource->getGpu());
fResourceList.remove(resource);
}
@@ -123,7 +123,7 @@ GrTexture* GrGpu::createTexture(const GrTextureDesc& desc,
if (NULL != tex &&
(kRenderTarget_GrTextureFlagBit & desc.fFlags) &&
!(kNoStencil_GrTextureFlagBit & desc.fFlags)) {
- GrAssert(NULL != tex->asRenderTarget());
+ SkASSERT(NULL != tex->asRenderTarget());
// TODO: defer this and attach dynamically
if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) {
tex->unref();
@@ -134,7 +134,7 @@ GrTexture* GrGpu::createTexture(const GrTextureDesc& desc,
}
bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
- GrAssert(NULL == rt->getStencilBuffer());
+ SkASSERT(NULL == rt->getStencilBuffer());
GrStencilBuffer* sb =
this->getContext()->findStencilBuffer(rt->width(),
rt->height(),
@@ -198,7 +198,7 @@ GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) {
}
GrPath* GrGpu::createPath(const SkPath& path) {
- GrAssert(this->caps()->pathStencilingSupport());
+ SkASSERT(this->caps()->pathStencilingSupport());
this->handleDirtyContext();
return this->onCreatePath(path);
}
@@ -211,7 +211,7 @@ void GrGpu::clear(const SkIRect* rect,
art.set(this->drawState(), renderTarget);
}
if (NULL == this->getDrawState().getRenderTarget()) {
- GrAssert(0);
+ SkASSERT(0);
return;
}
this->handleDirtyContext();
@@ -242,7 +242,7 @@ bool GrGpu::writeTexturePixels(GrTexture* texture,
}
void GrGpu::resolveRenderTarget(GrRenderTarget* target) {
- GrAssert(target);
+ SkASSERT(target);
this->handleDirtyContext();
this->onResolveRenderTarget(target);
}
@@ -331,7 +331,7 @@ void GrGpu::geometrySourceWillPush() {
void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) {
// if popping last entry then pops are unbalanced with pushes
- GrAssert(fGeomPoolStateStack.count() > 1);
+ SkASSERT(fGeomPoolStateStack.count() > 1);
fGeomPoolStateStack.pop_back();
}
@@ -362,18 +362,18 @@ void GrGpu::onStencilPath(const GrPath* path, const SkStrokeRec&, SkPath::FillTy
}
void GrGpu::finalizeReservedVertices() {
- GrAssert(NULL != fVertexPool);
+ SkASSERT(NULL != fVertexPool);
fVertexPool->unlock();
}
void GrGpu::finalizeReservedIndices() {
- GrAssert(NULL != fIndexPool);
+ SkASSERT(NULL != fIndexPool);
fIndexPool->unlock();
}
void GrGpu::prepareVertexPool() {
if (NULL == fVertexPool) {
- GrAssert(0 == fVertexPoolUseCnt);
+ SkASSERT(0 == fVertexPoolUseCnt);
fVertexPool = SkNEW_ARGS(GrVertexBufferAllocPool, (this, true,
VERTEX_POOL_VB_SIZE,
VERTEX_POOL_VB_COUNT));
@@ -386,7 +386,7 @@ void GrGpu::prepareVertexPool() {
void GrGpu::prepareIndexPool() {
if (NULL == fIndexPool) {
- GrAssert(0 == fIndexPoolUseCnt);
+ SkASSERT(0 == fIndexPoolUseCnt);
fIndexPool = SkNEW_ARGS(GrIndexBufferAllocPool, (this, true,
INDEX_POOL_IB_SIZE,
INDEX_POOL_IB_COUNT));
@@ -402,8 +402,8 @@ bool GrGpu::onReserveVertexSpace(size_t vertexSize,
void** vertices) {
GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
- GrAssert(vertexCount > 0);
- GrAssert(NULL != vertices);
+ SkASSERT(vertexCount > 0);
+ SkASSERT(NULL != vertices);
this->prepareVertexPool();
@@ -421,8 +421,8 @@ bool GrGpu::onReserveVertexSpace(size_t vertexSize,
bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) {
GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
- GrAssert(indexCount > 0);
- GrAssert(NULL != indices);
+ SkASSERT(indexCount > 0);
+ SkASSERT(NULL != indices);
this->prepareIndexPool();
@@ -438,7 +438,7 @@ bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) {
void GrGpu::releaseReservedVertexSpace() {
const GeometrySrcState& geoSrc = this->getGeomSrc();
- GrAssert(kReserved_GeometrySrcType == geoSrc.fVertexSrc);
+ SkASSERT(kReserved_GeometrySrcType == geoSrc.fVertexSrc);
size_t bytes = geoSrc.fVertexCount * geoSrc.fVertexSize;
fVertexPool->putBack(bytes);
--fVertexPoolUseCnt;
@@ -446,7 +446,7 @@ void GrGpu::releaseReservedVertexSpace() {
void GrGpu::releaseReservedIndexSpace() {
const GeometrySrcState& geoSrc = this->getGeomSrc();
- GrAssert(kReserved_GeometrySrcType == geoSrc.fIndexSrc);
+ SkASSERT(kReserved_GeometrySrcType == geoSrc.fIndexSrc);
size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
fIndexPool->putBack(bytes);
--fIndexPoolUseCnt;
@@ -484,7 +484,7 @@ void GrGpu::onSetIndexSourceToArray(const void* indexArray, int indexCount) {
void GrGpu::releaseVertexArray() {
// if vertex source was array, we stowed data in the pool
const GeometrySrcState& geoSrc = this->getGeomSrc();
- GrAssert(kArray_GeometrySrcType == geoSrc.fVertexSrc);
+ SkASSERT(kArray_GeometrySrcType == geoSrc.fVertexSrc);
size_t bytes = geoSrc.fVertexCount * geoSrc.fVertexSize;
fVertexPool->putBack(bytes);
--fVertexPoolUseCnt;
@@ -493,7 +493,7 @@ void GrGpu::releaseVertexArray() {
void GrGpu::releaseIndexArray() {
// if index source was array, we stowed data in the pool
const GeometrySrcState& geoSrc = this->getGeomSrc();
- GrAssert(kArray_GeometrySrcType == geoSrc.fIndexSrc);
+ SkASSERT(kArray_GeometrySrcType == geoSrc.fIndexSrc);
size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
fIndexPool->putBack(bytes);
--fIndexPoolUseCnt;
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