Chromium Code Reviews| Index: third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
| diff --git a/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp b/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
| index 2e72ec0778d2f4d10bedb4b47c8f0f8f00d29de2..86e23d556af8e405a9a28298f34af8343dfbb367 100644 |
| --- a/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
| +++ b/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
| @@ -175,6 +175,7 @@ void BaseAudioContext::initialize() |
| void BaseAudioContext::clear() |
| { |
| + printf("BaseAudioContext::clear\n"); |
| m_destinationNode.clear(); |
| // The audio rendering thread is dead. Nobody will schedule AudioHandler |
| // deletion. Let's do it ourselves. |
| @@ -184,6 +185,7 @@ void BaseAudioContext::clear() |
| void BaseAudioContext::uninitialize() |
| { |
| + printf("BaseAudioContext::uninitialize\n"); |
| DCHECK(isMainThread()); |
| if (!isDestinationInitialized()) |
| @@ -208,11 +210,13 @@ void BaseAudioContext::uninitialize() |
| void BaseAudioContext::stop() |
| { |
| + printf("BaseAudioContext::stop\n"); |
| uninitialize(); |
| } |
| bool BaseAudioContext::hasPendingActivity() const |
| { |
| + printf("BaseAudioContext::hasPendingActivity\n"); |
| // There's no pending activity if the audio context has been cleared. |
| return !m_isCleared; |
|
Raymond Toy
2016/09/02 18:19:21
This is different from PS1, where you were returni
|
| } |