Index: third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
diff --git a/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp b/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
index 2e72ec0778d2f4d10bedb4b47c8f0f8f00d29de2..86e23d556af8e405a9a28298f34af8343dfbb367 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
+++ b/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
@@ -175,6 +175,7 @@ void BaseAudioContext::initialize() |
void BaseAudioContext::clear() |
{ |
+ printf("BaseAudioContext::clear\n"); |
m_destinationNode.clear(); |
// The audio rendering thread is dead. Nobody will schedule AudioHandler |
// deletion. Let's do it ourselves. |
@@ -184,6 +185,7 @@ void BaseAudioContext::clear() |
void BaseAudioContext::uninitialize() |
{ |
+ printf("BaseAudioContext::uninitialize\n"); |
DCHECK(isMainThread()); |
if (!isDestinationInitialized()) |
@@ -208,11 +210,13 @@ void BaseAudioContext::uninitialize() |
void BaseAudioContext::stop() |
{ |
+ printf("BaseAudioContext::stop\n"); |
uninitialize(); |
} |
bool BaseAudioContext::hasPendingActivity() const |
{ |
+ printf("BaseAudioContext::hasPendingActivity\n"); |
// There's no pending activity if the audio context has been cleared. |
return !m_isCleared; |
Raymond Toy
2016/09/02 18:19:21
This is different from PS1, where you were returni
|
} |