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Unified Diff: ui/gl/android/gl_image_stream.cc

Issue 22824009: Remove StreamTextureManager (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 4 months ago
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Index: ui/gl/android/gl_image_stream.cc
diff --git a/ui/gl/android/gl_image_stream.cc b/ui/gl/android/gl_image_stream.cc
new file mode 100644
index 0000000000000000000000000000000000000000..f3af689e7732e0f66d5bfdd66b3b96f4f3cb2145
--- /dev/null
+++ b/ui/gl/android/gl_image_stream.cc
@@ -0,0 +1,70 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gl/android/gl_image_stream.h"
+
+#include "base/bind.h"
+#include "ui/gfx/size.h"
+#include "ui/gl/android/surface_texture_bridge.h"
+#include "ui/gl/gl_bindings.h"
+
+namespace gfx {
+
+GLImageStream::GLImageStream(uint32 texture_id)
+ : has_updated_(false),
+ surface_texture_bridge_(new gfx::SurfaceTextureBridge(texture_id)) {
+ memset(&current_matrix_, 0, sizeof(current_matrix_));
+}
+
+GLImageStream::~GLImageStream() {}
+
+void GLImageStream::Destroy() {
+}
+
+gfx::Size GLImageStream::GetSize() {
+ return size_;
+}
+
+void GLImageStream::UpdateTexImage() {
+ surface_texture_bridge_->UpdateTexImage();
+ if (matrix_callback_.is_null())
+ return;
+
+ Matrix new_matrix;
+ surface_texture_bridge_->GetTransformMatrix(new_matrix.components);
+
+ // Only query the matrix once we have bound a valid frame.
+ if (has_updated_ &&
+ memcmp(&current_matrix_, &new_matrix, sizeof(new_matrix)) != 0) {
+ memcpy(&current_matrix_, &new_matrix, sizeof(new_matrix));
+ matrix_callback_.Run(new_matrix);
+ }
+}
+
+SurfaceTextureBridge* GLImageStream::GetSurfaceTexture()
+{
+ return surface_texture_bridge_;
+}
+
+void GLImageStream::SetFrameAvailableCallback(const base::Closure& callback) {
+ frame_callback_ = callback;
+ base::Closure frame_cb = base::Bind(&GLImageStream::OnFrameAvailable, this);
+ surface_texture_bridge_->SetFrameAvailableCallback(frame_cb);
+}
+
+void GLImageStream::OnFrameAvailable() {
+ has_updated_ = true;
+ frame_callback_.Run();
+}
+
+bool GLImageStream::BindTexImageExternal() {
+ surface_texture_bridge_->AttachToGLContext();
+ return true;
+}
+
+void GLImageStream::ReleaseTexImageExternal() {
+ surface_texture_bridge_->DetachFromGLContext();
+}
+
+} // namespace gfx

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