Index: third_party/WebKit/Source/core/layout/ng/ng_units_test.cc |
diff --git a/third_party/WebKit/Source/core/layout/ng/ng_units_test.cc b/third_party/WebKit/Source/core/layout/ng/ng_units_test.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d5610fcc4bb62089b2436aff1857d9dce9182462 |
--- /dev/null |
+++ b/third_party/WebKit/Source/core/layout/ng/ng_units_test.cc |
@@ -0,0 +1,74 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "core/layout/ng/ng_units.h" |
+ |
+#include "core/layout/ng/ng_direction.h" |
+#include "core/layout/ng/ng_writing_mode.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+namespace blink { |
+ |
+namespace { |
+ |
+TEST(NGUnitsTest, ConvertLogicalOffsetToPhysicalOffset) { |
+ NGLogicalOffset logical_offset(LayoutUnit(20), LayoutUnit(30)); |
+ NGPhysicalSize container_size(LayoutUnit(300), LayoutUnit(400)); |
+ NGPhysicalSize inner_size(LayoutUnit(5), LayoutUnit(65)); |
+ NGPhysicalOffset offset; |
+ |
+ offset = logical_offset.ConvertToPhysical(HorizontalTopBottom, LeftToRight, |
+ container_size, inner_size); |
+ EXPECT_EQ(LayoutUnit(20), offset.left); |
+ EXPECT_EQ(LayoutUnit(30), offset.top); |
+ |
+ offset = logical_offset.ConvertToPhysical(HorizontalTopBottom, RightToLeft, |
+ container_size, inner_size); |
+ EXPECT_EQ(LayoutUnit(275), offset.left); |
+ EXPECT_EQ(LayoutUnit(30), offset.top); |
+ |
+ offset = logical_offset.ConvertToPhysical(VerticalRightLeft, LeftToRight, |
+ container_size, inner_size); |
+ EXPECT_EQ(LayoutUnit(265), offset.left); |
+ EXPECT_EQ(LayoutUnit(20), offset.top); |
+ |
+ offset = logical_offset.ConvertToPhysical(VerticalRightLeft, RightToLeft, |
+ container_size, inner_size); |
+ EXPECT_EQ(LayoutUnit(265), offset.left); |
+ EXPECT_EQ(LayoutUnit(315), offset.top); |
+ |
+ offset = logical_offset.ConvertToPhysical(SidewaysRightLeft, LeftToRight, |
+ container_size, inner_size); |
+ EXPECT_EQ(LayoutUnit(265), offset.left); |
+ EXPECT_EQ(LayoutUnit(20), offset.top); |
+ |
+ offset = logical_offset.ConvertToPhysical(SidewaysRightLeft, RightToLeft, |
+ container_size, inner_size); |
+ EXPECT_EQ(LayoutUnit(265), offset.left); |
+ EXPECT_EQ(LayoutUnit(315), offset.top); |
+ |
+ offset = logical_offset.ConvertToPhysical(VerticalLeftRight, LeftToRight, |
+ container_size, inner_size); |
+ EXPECT_EQ(LayoutUnit(30), offset.left); |
+ EXPECT_EQ(LayoutUnit(20), offset.top); |
+ |
+ offset = logical_offset.ConvertToPhysical(VerticalLeftRight, RightToLeft, |
+ container_size, inner_size); |
+ EXPECT_EQ(LayoutUnit(30), offset.left); |
+ EXPECT_EQ(LayoutUnit(315), offset.top); |
+ |
+ offset = logical_offset.ConvertToPhysical(SidewaysLeftRight, LeftToRight, |
+ container_size, inner_size); |
+ EXPECT_EQ(LayoutUnit(30), offset.left); |
+ EXPECT_EQ(LayoutUnit(315), offset.top); |
+ |
+ offset = logical_offset.ConvertToPhysical(SidewaysLeftRight, RightToLeft, |
+ container_size, inner_size); |
+ EXPECT_EQ(LayoutUnit(30), offset.left); |
+ EXPECT_EQ(LayoutUnit(20), offset.top); |
+} |
+ |
+} // namespace |
+ |
+} // namespace blink |