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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "core/layout/ng/ng_units.h" |
| 6 |
| 7 #include "core/layout/ng/ng_direction.h" |
| 8 #include "core/layout/ng/ng_writing_mode.h" |
| 9 #include "testing/gtest/include/gtest/gtest.h" |
| 10 |
| 11 namespace blink { |
| 12 |
| 13 namespace { |
| 14 |
| 15 TEST(NGUnitsTest, ConvertLogicalOffsetToPhysicalOffset) { |
| 16 NGLogicalOffset logical_offset(LayoutUnit(20), LayoutUnit(30)); |
| 17 NGPhysicalSize container_size(LayoutUnit(300), LayoutUnit(400)); |
| 18 NGPhysicalSize inner_size(LayoutUnit(5), LayoutUnit(65)); |
| 19 NGPhysicalOffset offset; |
| 20 |
| 21 offset = logical_offset.ConvertToPhysical(HorizontalTopBottom, LeftToRight, |
| 22 container_size, inner_size); |
| 23 EXPECT_EQ(LayoutUnit(20), offset.left); |
| 24 EXPECT_EQ(LayoutUnit(30), offset.top); |
| 25 |
| 26 offset = logical_offset.ConvertToPhysical(HorizontalTopBottom, RightToLeft, |
| 27 container_size, inner_size); |
| 28 EXPECT_EQ(LayoutUnit(275), offset.left); |
| 29 EXPECT_EQ(LayoutUnit(30), offset.top); |
| 30 |
| 31 offset = logical_offset.ConvertToPhysical(VerticalRightLeft, LeftToRight, |
| 32 container_size, inner_size); |
| 33 EXPECT_EQ(LayoutUnit(265), offset.left); |
| 34 EXPECT_EQ(LayoutUnit(20), offset.top); |
| 35 |
| 36 offset = logical_offset.ConvertToPhysical(VerticalRightLeft, RightToLeft, |
| 37 container_size, inner_size); |
| 38 EXPECT_EQ(LayoutUnit(265), offset.left); |
| 39 EXPECT_EQ(LayoutUnit(315), offset.top); |
| 40 |
| 41 offset = logical_offset.ConvertToPhysical(SidewaysRightLeft, LeftToRight, |
| 42 container_size, inner_size); |
| 43 EXPECT_EQ(LayoutUnit(265), offset.left); |
| 44 EXPECT_EQ(LayoutUnit(20), offset.top); |
| 45 |
| 46 offset = logical_offset.ConvertToPhysical(SidewaysRightLeft, RightToLeft, |
| 47 container_size, inner_size); |
| 48 EXPECT_EQ(LayoutUnit(265), offset.left); |
| 49 EXPECT_EQ(LayoutUnit(315), offset.top); |
| 50 |
| 51 offset = logical_offset.ConvertToPhysical(VerticalLeftRight, LeftToRight, |
| 52 container_size, inner_size); |
| 53 EXPECT_EQ(LayoutUnit(30), offset.left); |
| 54 EXPECT_EQ(LayoutUnit(20), offset.top); |
| 55 |
| 56 offset = logical_offset.ConvertToPhysical(VerticalLeftRight, RightToLeft, |
| 57 container_size, inner_size); |
| 58 EXPECT_EQ(LayoutUnit(30), offset.left); |
| 59 EXPECT_EQ(LayoutUnit(315), offset.top); |
| 60 |
| 61 offset = logical_offset.ConvertToPhysical(SidewaysLeftRight, LeftToRight, |
| 62 container_size, inner_size); |
| 63 EXPECT_EQ(LayoutUnit(30), offset.left); |
| 64 EXPECT_EQ(LayoutUnit(315), offset.top); |
| 65 |
| 66 offset = logical_offset.ConvertToPhysical(SidewaysLeftRight, RightToLeft, |
| 67 container_size, inner_size); |
| 68 EXPECT_EQ(LayoutUnit(30), offset.left); |
| 69 EXPECT_EQ(LayoutUnit(20), offset.top); |
| 70 } |
| 71 |
| 72 } // namespace |
| 73 |
| 74 } // namespace blink |
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