| Index: src/core/SkBitmapProcState.cpp
|
| diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp
|
| index b48f8384c92f686aec2406978c35d1352f139062..390582d161bb401dd4390b123b0e0310c93c2822 100644
|
| --- a/src/core/SkBitmapProcState.cpp
|
| +++ b/src/core/SkBitmapProcState.cpp
|
| @@ -376,8 +376,7 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
|
|
|
| SkASSERT(fInvType > SkMatrix::kTranslate_Mask);
|
|
|
| - fShaderProc32 = this->chooseBitmapFilterProc();
|
| - if (!fShaderProc32) {
|
| + if (!this->setBitmapFilterProcs()) {
|
| fFilterLevel = SkPaint::kLow_FilterLevel;
|
| }
|
| }
|
| @@ -404,7 +403,7 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
|
|
|
| // No need to do this if we're doing HQ sampling; if filter quality is
|
| // still set to HQ by the time we get here, then we must have installed
|
| - // the shader proc above and can skip all this.
|
| + // the shader procs above and can skip all this.
|
|
|
| if (fFilterLevel < SkPaint::kHigh_FilterLevel) {
|
|
|
|
|