Index: src/core/SkBitmapProcState.cpp |
diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp |
index b48f8384c92f686aec2406978c35d1352f139062..390582d161bb401dd4390b123b0e0310c93c2822 100644 |
--- a/src/core/SkBitmapProcState.cpp |
+++ b/src/core/SkBitmapProcState.cpp |
@@ -376,8 +376,7 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) { |
SkASSERT(fInvType > SkMatrix::kTranslate_Mask); |
- fShaderProc32 = this->chooseBitmapFilterProc(); |
- if (!fShaderProc32) { |
+ if (!this->setBitmapFilterProcs()) { |
fFilterLevel = SkPaint::kLow_FilterLevel; |
} |
} |
@@ -404,7 +403,7 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) { |
// No need to do this if we're doing HQ sampling; if filter quality is |
// still set to HQ by the time we get here, then we must have installed |
- // the shader proc above and can skip all this. |
+ // the shader procs above and can skip all this. |
if (fFilterLevel < SkPaint::kHigh_FilterLevel) { |