Chromium Code Reviews| Index: src/core/SkBitmapFilter.cpp |
| diff --git a/src/core/SkBitmapFilter.cpp b/src/core/SkBitmapFilter.cpp |
| index 5128d9b5dc7a3843508db023dd0811b90ce1eea9..c607e6814b2fbb55b291b4f62c159d131cd38f48 100644 |
| --- a/src/core/SkBitmapFilter.cpp |
| +++ b/src/core/SkBitmapFilter.cpp |
| @@ -22,9 +22,10 @@ |
| // the image is rotated or has some other complex transformation applied. |
| // Scaled images will usually be rescaled directly before rasterization. |
| -void highQualityFilter(const SkBitmapProcState& s, int x, int y, |
| - SkPMColor* SK_RESTRICT colors, int count) { |
| +namespace { |
| +template <typename Color, typename ColorPacker> |
| +void highQualityFilter(ColorPacker pack, const SkBitmapProcState& s, int x, int y, Color* SK_RESTRICT colors, int count) { |
| const int maxX = s.fBitmap->width() - 1; |
| const int maxY = s.fBitmap->height() - 1; |
| @@ -70,12 +71,27 @@ void highQualityFilter(const SkBitmapProcState& s, int x, int y, |
| int g = SkClampMax(SkScalarRoundToInt(fg), a); |
| int b = SkClampMax(SkScalarRoundToInt(fb), a); |
| - *colors++ = SkPackARGB32(a, r, g, b); |
| + *colors++ = pack(a, r, g, b); |
| x++; |
| } |
| } |
| +uint16_t PackTo565(int /*a*/, int r, int g, int b) { |
| + return SkPack888ToRGB16(r, g, b); |
| +} |
| + |
| +} // namespace |
| + |
| +void highQualityFilter32(const SkBitmapProcState& s, int x, int y, SkPMColor* SK_RESTRICT colors, int count) { |
| + highQualityFilter(&SkPackARGB32, s, x, y, colors, count); |
|
reed1
2013/08/26 13:51:27
Have we confirmed that SkPackARGB32 got inlined (s
|
| +} |
| + |
| +void highQualityFilter16(const SkBitmapProcState& s, int x, int y, uint16_t* SK_RESTRICT colors, int count) { |
| + highQualityFilter(&PackTo565, s, x, y, colors, count); |
| +} |
| + |
| + |
| SK_CONF_DECLARE(const char *, c_bitmapFilter, "bitmap.filter", "mitchell", "Which scanline bitmap filter to use [mitchell, lanczos, hamming, gaussian, triangle, box]"); |
| SkBitmapFilter *SkBitmapFilter::Allocate() { |
| @@ -98,34 +114,35 @@ SkBitmapFilter *SkBitmapFilter::Allocate() { |
| return NULL; |
| } |
| -SkBitmapProcState::ShaderProc32 |
| -SkBitmapProcState::chooseBitmapFilterProc() { |
| - |
| +bool SkBitmapProcState::setBitmapFilterProcs() { |
| if (fFilterLevel != SkPaint::kHigh_FilterLevel) { |
| - return NULL; |
| + return false; |
| } |
| if (fAlphaScale != 256) { |
| - return NULL; |
| + return false; |
| } |
| // TODO: consider supporting other configs (e.g. 565, A8) |
| if (fBitmap->config() != SkBitmap::kARGB_8888_Config) { |
| - return NULL; |
| + return false; |
| } |
| // TODO: consider supporting repeat and mirror |
| if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode != fTileModeY) { |
| - return NULL; |
| + return false; |
| } |
| + // TODO: is this right? do we want fBitmapFilter allocated even if we can't set shader procs? |
| if (fInvType & (SkMatrix::kAffine_Mask | SkMatrix::kScale_Mask)) { |
| fBitmapFilter = SkBitmapFilter::Allocate(); |
| } |
| if (fInvType & SkMatrix::kScale_Mask) { |
| - return highQualityFilter; |
| + fShaderProc32 = highQualityFilter32; |
| + fShaderProc16 = highQualityFilter16; |
| + return true; |
| } else { |
| - return NULL; |
| + return false; |
| } |
| } |