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Unified Diff: src/core/SkBitmapFilter.cpp

Issue 22801016: Implement highQualityFilter16 so GM doesn't crash when you give it resources. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 4 months ago
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Index: src/core/SkBitmapFilter.cpp
diff --git a/src/core/SkBitmapFilter.cpp b/src/core/SkBitmapFilter.cpp
index 5128d9b5dc7a3843508db023dd0811b90ce1eea9..c607e6814b2fbb55b291b4f62c159d131cd38f48 100644
--- a/src/core/SkBitmapFilter.cpp
+++ b/src/core/SkBitmapFilter.cpp
@@ -22,9 +22,10 @@
// the image is rotated or has some other complex transformation applied.
// Scaled images will usually be rescaled directly before rasterization.
-void highQualityFilter(const SkBitmapProcState& s, int x, int y,
- SkPMColor* SK_RESTRICT colors, int count) {
+namespace {
+template <typename Color, typename ColorPacker>
+void highQualityFilter(ColorPacker pack, const SkBitmapProcState& s, int x, int y, Color* SK_RESTRICT colors, int count) {
const int maxX = s.fBitmap->width() - 1;
const int maxY = s.fBitmap->height() - 1;
@@ -70,12 +71,27 @@ void highQualityFilter(const SkBitmapProcState& s, int x, int y,
int g = SkClampMax(SkScalarRoundToInt(fg), a);
int b = SkClampMax(SkScalarRoundToInt(fb), a);
- *colors++ = SkPackARGB32(a, r, g, b);
+ *colors++ = pack(a, r, g, b);
x++;
}
}
+uint16_t PackTo565(int /*a*/, int r, int g, int b) {
+ return SkPack888ToRGB16(r, g, b);
+}
+
+} // namespace
+
+void highQualityFilter32(const SkBitmapProcState& s, int x, int y, SkPMColor* SK_RESTRICT colors, int count) {
+ highQualityFilter(&SkPackARGB32, s, x, y, colors, count);
reed1 2013/08/26 13:51:27 Have we confirmed that SkPackARGB32 got inlined (s
+}
+
+void highQualityFilter16(const SkBitmapProcState& s, int x, int y, uint16_t* SK_RESTRICT colors, int count) {
+ highQualityFilter(&PackTo565, s, x, y, colors, count);
+}
+
+
SK_CONF_DECLARE(const char *, c_bitmapFilter, "bitmap.filter", "mitchell", "Which scanline bitmap filter to use [mitchell, lanczos, hamming, gaussian, triangle, box]");
SkBitmapFilter *SkBitmapFilter::Allocate() {
@@ -98,34 +114,35 @@ SkBitmapFilter *SkBitmapFilter::Allocate() {
return NULL;
}
-SkBitmapProcState::ShaderProc32
-SkBitmapProcState::chooseBitmapFilterProc() {
-
+bool SkBitmapProcState::setBitmapFilterProcs() {
if (fFilterLevel != SkPaint::kHigh_FilterLevel) {
- return NULL;
+ return false;
}
if (fAlphaScale != 256) {
- return NULL;
+ return false;
}
// TODO: consider supporting other configs (e.g. 565, A8)
if (fBitmap->config() != SkBitmap::kARGB_8888_Config) {
- return NULL;
+ return false;
}
// TODO: consider supporting repeat and mirror
if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode != fTileModeY) {
- return NULL;
+ return false;
}
+ // TODO: is this right? do we want fBitmapFilter allocated even if we can't set shader procs?
if (fInvType & (SkMatrix::kAffine_Mask | SkMatrix::kScale_Mask)) {
fBitmapFilter = SkBitmapFilter::Allocate();
}
if (fInvType & SkMatrix::kScale_Mask) {
- return highQualityFilter;
+ fShaderProc32 = highQualityFilter32;
+ fShaderProc16 = highQualityFilter16;
+ return true;
} else {
- return NULL;
+ return false;
}
}
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