Chromium Code Reviews| Index: src/gpu/vk/GrVkCopyManager.cpp |
| diff --git a/src/gpu/vk/GrVkCopyManager.cpp b/src/gpu/vk/GrVkCopyManager.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..0b196fdce11a082cb8aa6a03f36bbc2ed6f0d423 |
| --- /dev/null |
| +++ b/src/gpu/vk/GrVkCopyManager.cpp |
| @@ -0,0 +1,409 @@ |
| +/* |
| + * Copyright 2016 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| +*/ |
| + |
| +#include "GrVkCopyManager.h" |
| + |
| +#include "GrSurface.h" |
| +#include "GrTextureParams.h" |
| +#include "GrTexturePriv.h" |
| +#include "GrVkCommandBuffer.h" |
| +#include "GrVkCopyPipeline.h" |
| +#include "GrVkDescriptorSet.h" |
| +#include "GrVkGpu.h" |
| +#include "GrVkImageView.h" |
| +#include "GrVkRenderTarget.h" |
| +#include "GrVkResourceProvider.h" |
| +#include "GrVkSampler.h" |
| +#include "GrVkTexture.h" |
| +#include "GrVkUniformBuffer.h" |
| +#include "GrVkVertexBuffer.h" |
| +#include "SkPoint.h" |
| +#include "SkRect.h" |
| + |
| +bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) { |
| + const GrGLSLCaps* glslCaps = gpu->vkCaps().glslCaps(); |
| + const char* version = glslCaps->versionDeclString(); |
| + SkString vertShaderText(version); |
| + vertShaderText.append( |
| + "#extension GL_ARB_separate_shader_objects : enable\n" |
| + "#extension GL_ARB_shading_language_420pack : enable\n" |
| + |
| + "layout(set = 0, binding = 0) uniform vertexUniformBuffer {" |
| + "mediump vec4 uPosXform;" |
| + "mediump vec4 uTexCoordXform;" |
| + "};" |
| + "layout(location = 0) in highp vec2 inPosition;" |
| + "layout(location = 1) out mediump vec2 vTexCoord;" |
| + |
| + "// Copy Program VS\n" |
| + "void main() {" |
| + "vTexCoord = inPosition * uTexCoordXform.xy + uTexCoordXform.zw;" |
|
Brian Osman
2016/09/25 19:58:48
nit: indentation
egdaniel
2016/09/26 15:16:49
Done.
|
| + "gl_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;" |
| + "gl_Position.zw = vec2(0, 1);" |
| + "}" |
| + ); |
| + |
| + SkString fragShaderText(version); |
| + fragShaderText.append( |
| + "#extension GL_ARB_separate_shader_objects : enable\n" |
| + "#extension GL_ARB_shading_language_420pack : enable\n" |
| + |
| + "precision mediump float;" |
| + |
| + "layout(set = 1, binding = 0) uniform mediump sampler2D uTextureSampler;" |
| + "layout(location = 1) in mediump vec2 vTexCoord;" |
| + "layout(location = 0, index = 0) out mediump vec4 fsColorOut;" |
| + |
| + "// Copy Program FS\n" |
| + "void main() {" |
| + "fsColorOut = texture(uTextureSampler, vTexCoord);" |
| + "}" |
| + ); |
| + |
| + if (!GrCompileVkShaderModule(gpu, vertShaderText.c_str(), |
| + VK_SHADER_STAGE_VERTEX_BIT, |
| + &fVertShaderModule, &fShaderStageInfo[0])) { |
| + this->destroyResources(gpu); |
| + return false; |
| + } |
| + |
| + if (!GrCompileVkShaderModule(gpu, fragShaderText.c_str(), |
| + VK_SHADER_STAGE_FRAGMENT_BIT, |
| + &fFragShaderModule, &fShaderStageInfo[1])) { |
| + this->destroyResources(gpu); |
| + return false; |
| + } |
| + |
| + VkDescriptorSetLayout dsLayout[2]; |
| + |
| + GrVkResourceProvider& resourceProvider = gpu->resourceProvider(); |
| + |
| + dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); |
| + |
| + uint32_t samplerVisibility = kFragment_GrShaderFlag; |
| + SkTArray<uint32_t> visibilityArray(&samplerVisibility, 1); |
| + |
| + resourceProvider.getSamplerDescriptorSetHandle(visibilityArray, &fSamplerDSHandle); |
| + dsLayout[GrVkUniformHandler::kSamplerDescSet] = |
| + resourceProvider.getSamplerDSLayout(fSamplerDSHandle); |
| + |
| + // Create the VkPipelineLayout |
| + VkPipelineLayoutCreateInfo layoutCreateInfo; |
| + memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags)); |
| + layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; |
| + layoutCreateInfo.pNext = 0; |
| + layoutCreateInfo.flags = 0; |
| + layoutCreateInfo.setLayoutCount = 2; |
| + layoutCreateInfo.pSetLayouts = dsLayout; |
| + layoutCreateInfo.pushConstantRangeCount = 0; |
| + layoutCreateInfo.pPushConstantRanges = nullptr; |
| + |
| + VkResult err = GR_VK_CALL(gpu->vkInterface(), CreatePipelineLayout(gpu->device(), |
| + &layoutCreateInfo, |
| + nullptr, |
| + &fPipelineLayout)); |
| + if (err) { |
| + this->destroyResources(gpu); |
| + return false; |
| + } |
| + |
| + static const float vdata[] = { |
| + 0, 0, |
| + 0, 1, |
| + 1, 0, |
| + 1, 1 |
| + }; |
| + fVertexBuffer.reset(GrVkVertexBuffer::Create(gpu, sizeof(vdata), false)); |
| + SkASSERT(fVertexBuffer.get()); |
| + fVertexBuffer->updateData(vdata, sizeof(vdata)); |
| + |
| + // We use 2 vec4's for uniforms |
| + fUniformBuffer = GrVkUniformBuffer::Create(gpu, 8 * sizeof(float)); |
| + SkASSERT(fUniformBuffer); |
| + |
| + return true; |
| +} |
| + |
| +bool GrVkCopyManager::copySurfaceAsDraw(GrVkGpu* gpu, |
| + GrSurface* dst, |
| + GrSurface* src, |
| + const SkIRect& srcRect, |
| + const SkIPoint& dstPoint) { |
| + if (!gpu->vkCaps().supportsCopiesAsDraws()) { |
| + return false; |
| + } |
| + |
| + GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(dst->asRenderTarget()); |
| + if (!rt) { |
| + return false; |
| + } |
| + |
| + GrVkTexture* srcTex = static_cast<GrVkTexture*>(src->asTexture()); |
| + if (!srcTex) { |
| + return false; |
| + } |
| + |
| + if (VK_NULL_HANDLE == fVertShaderModule) { |
| + SkASSERT(VK_NULL_HANDLE == fFragShaderModule && |
| + VK_NULL_HANDLE == fPipelineLayout && |
| + nullptr == fVertexBuffer.get() && |
| + nullptr == fUniformBuffer); |
| + if (!this->createCopyProgram(gpu)) { |
| + SkDebugf("Failed to create copy program.\n"); |
| + return false; |
| + } |
| + } |
| + |
| + GrVkResourceProvider& resourceProv = gpu->resourceProvider(); |
| + |
| + GrVkCopyPipeline* pipeline = resourceProv.findOrCreateCopyPipeline(rt, |
| + fShaderStageInfo, |
| + fPipelineLayout); |
| + if (!pipeline) { |
| + return false; |
| + } |
| + |
| + // UPDATE UNIFORM DESCRIPTOR SET |
| + int w = srcRect.width(); |
| + int h = srcRect.height(); |
| + |
| + // dst rect edges in NDC (-1 to 1) |
| + int dw = dst->width(); |
| + int dh = dst->height(); |
| + float dx0 = 2.f * dstPoint.fX / dw - 1.f; |
| + float dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f; |
| + float dy0 = 2.f * dstPoint.fY / dh - 1.f; |
| + float dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f; |
| + if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { |
| + dy0 = -dy0; |
| + dy1 = -dy1; |
| + } |
| + |
| + |
| + float sx0 = (float)srcRect.fLeft; |
| + float sx1 = (float)(srcRect.fLeft + w); |
| + float sy0 = (float)srcRect.fTop; |
| + float sy1 = (float)(srcRect.fTop + h); |
| + int sh = src->height(); |
| + if (kBottomLeft_GrSurfaceOrigin == src->origin()) { |
| + sy0 = sh - sy0; |
| + sy1 = sh - sy1; |
| + } |
| + // src rect edges in normalized texture space (0 to 1). |
| + int sw = src->width(); |
| + sx0 /= sw; |
| + sx1 /= sw; |
| + sy0 /= sh; |
| + sy1 /= sh; |
| + |
| + float uniData[] = { dx1 - dx0, dy1 - dy0, dx0, dy0, // posXform |
| + sx1 - sx0, sy1 - sy0, sx0, sy0 }; // texCoordXform |
| + |
| + fUniformBuffer->updateData(gpu, uniData, sizeof(uniData), nullptr); |
| + |
| + const GrVkDescriptorSet* uniformDS = resourceProv.getUniformDescriptorSet(); |
| + SkASSERT(uniformDS); |
| + |
| + VkDescriptorBufferInfo uniBufferInfo; |
| + uniBufferInfo.buffer = fUniformBuffer->buffer(); |
| + uniBufferInfo.offset = fUniformBuffer->offset(); |
| + uniBufferInfo.range = fUniformBuffer->size(); |
| + |
| + VkWriteDescriptorSet descriptorWrites; |
| + descriptorWrites.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| + descriptorWrites.pNext = nullptr; |
| + descriptorWrites.dstSet = uniformDS->descriptorSet(); |
| + descriptorWrites.dstBinding = GrVkUniformHandler::kVertexBinding; |
| + descriptorWrites.dstArrayElement = 0; |
| + descriptorWrites.descriptorCount = 1; |
| + descriptorWrites.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; |
| + descriptorWrites.pImageInfo = nullptr; |
| + descriptorWrites.pBufferInfo = &uniBufferInfo; |
| + descriptorWrites.pTexelBufferView = nullptr; |
| + |
| + GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), |
| + 1, |
| + &descriptorWrites, |
| + 0, nullptr)); |
| + |
| + // UPDATE SAMPLER DESCRIPTOR SET |
| + const GrVkDescriptorSet* samplerDS = |
| + gpu->resourceProvider().getSamplerDescriptorSet(fSamplerDSHandle); |
| + |
| + GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode); |
| + |
| + GrVkSampler* sampler = |
| + resourceProv.findOrCreateCompatibleSampler(params, srcTex->texturePriv().maxMipMapLevel()); |
| + |
| + VkDescriptorImageInfo imageInfo; |
| + memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo)); |
| + imageInfo.sampler = sampler->sampler(); |
| + imageInfo.imageView = srcTex->textureView(true)->imageView(); |
| + imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |
| + |
| + VkWriteDescriptorSet writeInfo; |
| + memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet)); |
| + writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| + writeInfo.pNext = nullptr; |
| + writeInfo.dstSet = samplerDS->descriptorSet(); |
| + writeInfo.dstBinding = 0; |
| + writeInfo.dstArrayElement = 0; |
| + writeInfo.descriptorCount = 1; |
| + writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; |
| + writeInfo.pImageInfo = &imageInfo; |
| + writeInfo.pBufferInfo = nullptr; |
| + writeInfo.pTexelBufferView = nullptr; |
| + |
| + GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), |
| + 1, |
| + &writeInfo, |
| + 0, nullptr)); |
| + |
| + VkDescriptorSet vkDescSets[] = { uniformDS->descriptorSet(), samplerDS->descriptorSet() }; |
| + |
| + GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(srcTex->asRenderTarget()); |
| + if (texRT) { |
| + gpu->onResolveRenderTarget(texRT); |
| + } |
| + |
| + GrVkPrimaryCommandBuffer* cmdBuffer = gpu->currentCommandBuffer(); |
| + |
| + // TODO: Make tighter bounds and then adjust bounds for origin and granularity if we see |
| + // any perf issues with using the whole bounds |
| + SkIRect bounds = SkIRect::MakeWH(rt->width(), rt->height()); |
| + |
| + // Change layouts of rt and texture |
| + GrVkImage* targetImage = rt->msaaImage() ? rt->msaaImage() : rt; |
| + targetImage->setImageLayout(gpu, |
| + VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
| + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, |
| + VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, |
| + false); |
| + |
| + srcTex->setImageLayout(gpu, |
| + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
| + VK_ACCESS_SHADER_READ_BIT, |
| + VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, |
| + false); |
| + |
| + GrVkRenderPass::LoadStoreOps vkColorOps(VK_ATTACHMENT_LOAD_OP_DONT_CARE, |
| + VK_ATTACHMENT_STORE_OP_STORE); |
| + GrVkRenderPass::LoadStoreOps vkStencilOps(VK_ATTACHMENT_LOAD_OP_DONT_CARE, |
| + VK_ATTACHMENT_STORE_OP_STORE); |
| + GrVkRenderPass::LoadStoreOps vkResolveOps(VK_ATTACHMENT_LOAD_OP_DONT_CARE, |
| + VK_ATTACHMENT_STORE_OP_STORE); |
| + const GrVkRenderPass* renderPass; |
| + const GrVkResourceProvider::CompatibleRPHandle& rpHandle = |
| + rt->compatibleRenderPassHandle(); |
| + if (rpHandle.isValid()) { |
| + renderPass = gpu->resourceProvider().findRenderPass(rpHandle, |
| + vkColorOps, |
|
Brian Osman
2016/09/25 19:58:48
nit: indentation
egdaniel
2016/09/26 15:16:49
Done.
|
| + vkResolveOps, |
| + vkStencilOps); |
| + } else { |
| + renderPass = gpu->resourceProvider().findRenderPass(*rt, |
| + vkColorOps, |
|
Brian Osman
2016/09/25 19:58:48
nit: indentation
egdaniel
2016/09/26 15:16:49
Done.
|
| + vkResolveOps, |
| + vkStencilOps); |
| + } |
| + |
| + SkASSERT(renderPass->isCompatible(*rt->simpleRenderPass())); |
| + |
| + |
| + cmdBuffer->beginRenderPass(gpu, renderPass, 0, nullptr, *rt, bounds, false); |
| + cmdBuffer->bindPipeline(gpu, pipeline); |
| + |
| + // Uniform DescriptorSet, Sampler DescriptorSet, and vertex shader uniformBuffer |
| + SkSTArray<3, const GrVkRecycledResource*> descriptorRecycledResources; |
| + descriptorRecycledResources.push_back(uniformDS); |
| + descriptorRecycledResources.push_back(samplerDS); |
| + descriptorRecycledResources.push_back(fUniformBuffer->resource()); |
| + |
| + // One sampler, texture view, and texture |
| + SkSTArray<3, const GrVkResource*> descriptorResources; |
| + descriptorResources.push_back(sampler); |
| + descriptorResources.push_back(srcTex->textureView(true)); |
| + descriptorResources.push_back(srcTex->resource()); |
| + |
| + cmdBuffer->bindDescriptorSets(gpu, |
| + descriptorRecycledResources, |
| + descriptorResources, |
| + fPipelineLayout, |
| + 0, |
| + 2, |
| + vkDescSets, |
| + 0, |
| + nullptr); |
| + |
| + // Set Dynamic viewport and stencil |
| + // We always use one viewport the size of the RT |
| + VkViewport viewport; |
| + viewport.x = 0.0f; |
| + viewport.y = 0.0f; |
| + viewport.width = SkIntToScalar(rt->width()); |
| + viewport.height = SkIntToScalar(rt->height()); |
| + viewport.minDepth = 0.0f; |
| + viewport.maxDepth = 1.0f; |
| + cmdBuffer->setViewport(gpu, 0, 1, &viewport); |
| + |
| + // We assume the scissor is not enabled so just set it to the whole RT |
| + VkRect2D scissor; |
| + scissor.extent.width = rt->width(); |
| + scissor.extent.height = rt->height(); |
| + scissor.offset.x = 0; |
| + scissor.offset.y = 0; |
| + cmdBuffer->setScissor(gpu, 0, 1, &scissor); |
| + |
| + cmdBuffer->bindVertexBuffer(gpu, fVertexBuffer); |
| + cmdBuffer->draw(gpu, 4, 1, 0, 0); |
| + cmdBuffer->endRenderPass(gpu); |
| + |
| + // Release all temp resources which should now be reffed by the cmd buffer |
| + pipeline->unref(gpu); |
| + uniformDS->unref(gpu); |
| + samplerDS->unref(gpu); |
| + sampler->unref(gpu); |
| + renderPass->unref(gpu); |
| + |
| + return true; |
| +} |
| + |
| +void GrVkCopyManager::destroyResources(GrVkGpu* gpu) { |
| + if (VK_NULL_HANDLE != fVertShaderModule) { |
| + GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fVertShaderModule, |
| + nullptr)); |
| + fVertShaderModule = VK_NULL_HANDLE; |
| + } |
| + |
| + if (VK_NULL_HANDLE != fFragShaderModule) { |
| + GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fFragShaderModule, |
| + nullptr)); |
| + fFragShaderModule = VK_NULL_HANDLE; |
| + } |
| + |
| + if (VK_NULL_HANDLE != fPipelineLayout) { |
| + GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), fPipelineLayout, |
| + nullptr)); |
| + fPipelineLayout = VK_NULL_HANDLE; |
| + } |
| + |
| + if (fUniformBuffer) { |
| + fUniformBuffer->release(gpu); |
| + fUniformBuffer = nullptr; |
| + } |
| +} |
| + |
| +void GrVkCopyManager::abandonResources() { |
| + fVertShaderModule = VK_NULL_HANDLE; |
| + fFragShaderModule = VK_NULL_HANDLE; |
| + fPipelineLayout = VK_NULL_HANDLE; |
| + |
| + if (fUniformBuffer) { |
| + fUniformBuffer->abandon(); |
| + fUniformBuffer = nullptr; |
| + } |
| +} |