| Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.idl
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.idl b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.idl
|
| index 9e240213f0f2dda854908db5c4104870cfd3fda8..a9537ebd5f2f8f0ae18e9271da89b99838623ca8 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.idl
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.idl
|
| @@ -472,12 +472,12 @@ typedef unrestricted float GLclampf;
|
| readonly attribute GLsizei drawingBufferHeight;
|
|
|
| void activeTexture(GLenum texture);
|
| - [CallWith=ScriptState] void attachShader(WebGLProgram? program, WebGLShader? shader);
|
| + void attachShader(WebGLProgram? program, WebGLShader? shader);
|
| void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
|
| - [CallWith=ScriptState] void bindBuffer(GLenum target, WebGLBuffer? buffer);
|
| - [CallWith=ScriptState] void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
|
| - [CallWith=ScriptState] void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
|
| - [CallWith=ScriptState] void bindTexture(GLenum target, WebGLTexture? texture);
|
| + void bindBuffer(GLenum target, WebGLBuffer? buffer);
|
| + void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
|
| + void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
|
| + void bindTexture(GLenum target, WebGLTexture? texture);
|
| void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
| void blendEquation(GLenum mode);
|
| void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
| @@ -526,7 +526,7 @@ typedef unrestricted float GLclampf;
|
| void depthFunc(GLenum func);
|
| void depthMask(GLboolean flag);
|
| void depthRange(GLclampf zNear, GLclampf zFar);
|
| - [CallWith=ScriptState] void detachShader(WebGLProgram? program, WebGLShader? shader);
|
| + void detachShader(WebGLProgram? program, WebGLShader? shader);
|
| void disable(GLenum cap);
|
| void disableVertexAttribArray(GLuint index);
|
| void drawArrays(GLenum mode, GLint first, GLsizei count);
|
| @@ -536,8 +536,8 @@ typedef unrestricted float GLclampf;
|
| void enableVertexAttribArray(GLuint index);
|
| void finish();
|
| void flush();
|
| - [CallWith=ScriptState] void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer);
|
| - [CallWith=ScriptState] void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level);
|
| + void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer);
|
| + void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level);
|
| void frontFace(GLenum mode);
|
| void generateMipmap(GLenum target);
|
|
|
| @@ -686,7 +686,7 @@ typedef unrestricted float GLclampf;
|
| void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
|
| void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> array);
|
|
|
| - [CallWith=ScriptState] void useProgram(WebGLProgram? program);
|
| + void useProgram(WebGLProgram? program);
|
| void validateProgram(WebGLProgram? program);
|
|
|
| void vertexAttrib1f(GLuint indx, GLfloat x);
|
| @@ -701,7 +701,7 @@ typedef unrestricted float GLclampf;
|
| void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
| void vertexAttrib4fv(GLuint indx, Float32Array values);
|
| void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values);
|
| - [CallWith=ScriptState] void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized,
|
| + void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized,
|
| GLsizei stride, GLintptr offset);
|
|
|
| void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|