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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 465 const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; | 465 const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; |
| 466 const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; | 466 const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; |
| 467 const GLenum CONTEXT_LOST_WEBGL = 0x9242; | 467 const GLenum CONTEXT_LOST_WEBGL = 0x9242; |
| 468 const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; | 468 const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; |
| 469 const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; | 469 const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; |
| 470 | 470 |
| 471 readonly attribute GLsizei drawingBufferWidth; | 471 readonly attribute GLsizei drawingBufferWidth; |
| 472 readonly attribute GLsizei drawingBufferHeight; | 472 readonly attribute GLsizei drawingBufferHeight; |
| 473 | 473 |
| 474 void activeTexture(GLenum texture); | 474 void activeTexture(GLenum texture); |
| 475 [CallWith=ScriptState] void attachShader(WebGLProgram? program, WebGLShader?
shader); | 475 void attachShader(WebGLProgram? program, WebGLShader? shader); |
| 476 void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name)
; | 476 void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name)
; |
| 477 [CallWith=ScriptState] void bindBuffer(GLenum target, WebGLBuffer? buffer); | 477 void bindBuffer(GLenum target, WebGLBuffer? buffer); |
| 478 [CallWith=ScriptState] void bindFramebuffer(GLenum target, WebGLFramebuffer?
framebuffer); | 478 void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer); |
| 479 [CallWith=ScriptState] void bindRenderbuffer(GLenum target, WebGLRenderbuffe
r? renderbuffer); | 479 void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer); |
| 480 [CallWith=ScriptState] void bindTexture(GLenum target, WebGLTexture? texture
); | 480 void bindTexture(GLenum target, WebGLTexture? texture); |
| 481 void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
; | 481 void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
; |
| 482 void blendEquation(GLenum mode); | 482 void blendEquation(GLenum mode); |
| 483 void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); | 483 void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| 484 void blendFunc(GLenum sfactor, GLenum dfactor); | 484 void blendFunc(GLenum sfactor, GLenum dfactor); |
| 485 void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum
dstAlpha); | 485 void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum
dstAlpha); |
| 486 // FIXME: should be union type | 486 // FIXME: should be union type |
| 487 // https://www.khronos.org/bugzilla/show_bug.cgi?id=1172 | 487 // https://www.khronos.org/bugzilla/show_bug.cgi?id=1172 |
| 488 void bufferData(GLenum target, GLsizeiptr size, GLenum usage); | 488 void bufferData(GLenum target, GLsizeiptr size, GLenum usage); |
| 489 void bufferData(GLenum target, ArrayBufferView data, GLenum usage); | 489 void bufferData(GLenum target, ArrayBufferView data, GLenum usage); |
| 490 void bufferData(GLenum target, ArrayBuffer? data, GLenum usage); | 490 void bufferData(GLenum target, ArrayBuffer? data, GLenum usage); |
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| 519 void deleteBuffer(WebGLBuffer? buffer); | 519 void deleteBuffer(WebGLBuffer? buffer); |
| 520 void deleteFramebuffer(WebGLFramebuffer? framebuffer); | 520 void deleteFramebuffer(WebGLFramebuffer? framebuffer); |
| 521 void deleteProgram(WebGLProgram? program); | 521 void deleteProgram(WebGLProgram? program); |
| 522 void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); | 522 void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); |
| 523 void deleteShader(WebGLShader? shader); | 523 void deleteShader(WebGLShader? shader); |
| 524 void deleteTexture(WebGLTexture? texture); | 524 void deleteTexture(WebGLTexture? texture); |
| 525 | 525 |
| 526 void depthFunc(GLenum func); | 526 void depthFunc(GLenum func); |
| 527 void depthMask(GLboolean flag); | 527 void depthMask(GLboolean flag); |
| 528 void depthRange(GLclampf zNear, GLclampf zFar); | 528 void depthRange(GLclampf zNear, GLclampf zFar); |
| 529 [CallWith=ScriptState] void detachShader(WebGLProgram? program, WebGLShader?
shader); | 529 void detachShader(WebGLProgram? program, WebGLShader? shader); |
| 530 void disable(GLenum cap); | 530 void disable(GLenum cap); |
| 531 void disableVertexAttribArray(GLuint index); | 531 void disableVertexAttribArray(GLuint index); |
| 532 void drawArrays(GLenum mode, GLint first, GLsizei count); | 532 void drawArrays(GLenum mode, GLint first, GLsizei count); |
| 533 void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); | 533 void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); |
| 534 | 534 |
| 535 void enable(GLenum cap); | 535 void enable(GLenum cap); |
| 536 void enableVertexAttribArray(GLuint index); | 536 void enableVertexAttribArray(GLuint index); |
| 537 void finish(); | 537 void finish(); |
| 538 void flush(); | 538 void flush(); |
| 539 [CallWith=ScriptState] void framebufferRenderbuffer(GLenum target, GLenum at
tachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer); | 539 void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum render
buffertarget, WebGLRenderbuffer? renderbuffer); |
| 540 [CallWith=ScriptState] void framebufferTexture2D(GLenum target, GLenum attac
hment, GLenum textarget, WebGLTexture? texture, GLint level); | 540 void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget
, WebGLTexture? texture, GLint level); |
| 541 void frontFace(GLenum mode); | 541 void frontFace(GLenum mode); |
| 542 void generateMipmap(GLenum target); | 542 void generateMipmap(GLenum target); |
| 543 | 543 |
| 544 WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index); | 544 WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index); |
| 545 WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index); | 545 WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index); |
| 546 | 546 |
| 547 sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program); | 547 sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program); |
| 548 | 548 |
| 549 GLint getAttribLocation(WebGLProgram? program, DOMString name); | 549 GLint getAttribLocation(WebGLProgram? program, DOMString name); |
| 550 | 550 |
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| 679 void uniform4iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] In
t32Array v); | 679 void uniform4iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] In
t32Array v); |
| 680 void uniform4iv(WebGLUniformLocation? location, sequence<GLint> v); | 680 void uniform4iv(WebGLUniformLocation? location, sequence<GLint> v); |
| 681 | 681 |
| 682 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, F
loat32Array array); | 682 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, F
loat32Array array); |
| 683 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, s
equence<GLfloat> array); | 683 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, s
equence<GLfloat> array); |
| 684 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, F
loat32Array array); | 684 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, F
loat32Array array); |
| 685 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, s
equence<GLfloat> array); | 685 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, s
equence<GLfloat> array); |
| 686 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, F
loat32Array array); | 686 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, F
loat32Array array); |
| 687 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, s
equence<GLfloat> array); | 687 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, s
equence<GLfloat> array); |
| 688 | 688 |
| 689 [CallWith=ScriptState] void useProgram(WebGLProgram? program); | 689 void useProgram(WebGLProgram? program); |
| 690 void validateProgram(WebGLProgram? program); | 690 void validateProgram(WebGLProgram? program); |
| 691 | 691 |
| 692 void vertexAttrib1f(GLuint indx, GLfloat x); | 692 void vertexAttrib1f(GLuint indx, GLfloat x); |
| 693 void vertexAttrib1fv(GLuint indx, Float32Array values); | 693 void vertexAttrib1fv(GLuint indx, Float32Array values); |
| 694 void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values); | 694 void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values); |
| 695 void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); | 695 void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
| 696 void vertexAttrib2fv(GLuint indx, Float32Array values); | 696 void vertexAttrib2fv(GLuint indx, Float32Array values); |
| 697 void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values); | 697 void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values); |
| 698 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); | 698 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
| 699 void vertexAttrib3fv(GLuint indx, Float32Array values); | 699 void vertexAttrib3fv(GLuint indx, Float32Array values); |
| 700 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); | 700 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); |
| 701 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
; | 701 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
; |
| 702 void vertexAttrib4fv(GLuint indx, Float32Array values); | 702 void vertexAttrib4fv(GLuint indx, Float32Array values); |
| 703 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); | 703 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); |
| 704 [CallWith=ScriptState] void vertexAttribPointer(GLuint indx, GLint size, GLe
num type, GLboolean normalized, | 704 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor
malized, |
| 705 GLsizei stride, GLintptr off
set); | 705 GLsizei stride, GLintptr off
set); |
| 706 | 706 |
| 707 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); | 707 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| 708 }; | 708 }; |
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