Index: device/gamepad/game_controller_data_fetcher_mac.h |
diff --git a/device/gamepad/game_controller_data_fetcher_mac.h b/device/gamepad/game_controller_data_fetcher_mac.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..cc7a57c5972f0adb5009a1618ec470cb98d5caca |
--- /dev/null |
+++ b/device/gamepad/game_controller_data_fetcher_mac.h |
@@ -0,0 +1,38 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef DEVICE_GAMEPAD_GAME_CONTROLLER_DATA_FETCHER_MAC_H_ |
+#define DEVICE_GAMEPAD_GAME_CONTROLLER_DATA_FETCHER_MAC_H_ |
+ |
+#include "base/macros.h" |
+#include "device/gamepad/gamepad_data_fetcher.h" |
+ |
+#if defined(__OBJC__) |
+@class NSArray; |
+#else |
+class NSArray; |
+#endif |
+ |
+namespace device { |
+ |
+class GameControllerDataFetcherMac : public GamepadDataFetcher { |
+ public: |
+ typedef GamepadDataFetcherFactoryImpl<GameControllerDataFetcherMac, |
+ GAMEPAD_SOURCE_MAC_GC> |
+ Factory; |
+ |
+ GameControllerDataFetcherMac(); |
+ ~GameControllerDataFetcherMac() override; |
+ |
+ GamepadSource source() override; |
+ |
+ void GetGamepadData(bool devices_changed_hint) override; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(GameControllerDataFetcherMac); |
+}; |
+ |
+} // namespace device |
+ |
+#endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ |