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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef DEVICE_GAMEPAD_GAME_CONTROLLER_DATA_FETCHER_MAC_H_ |
| 6 #define DEVICE_GAMEPAD_GAME_CONTROLLER_DATA_FETCHER_MAC_H_ |
| 7 |
| 8 #include "base/macros.h" |
| 9 #include "device/gamepad/gamepad_data_fetcher.h" |
| 10 |
| 11 #if defined(__OBJC__) |
| 12 @class NSArray; |
| 13 #else |
| 14 class NSArray; |
| 15 #endif |
| 16 |
| 17 namespace device { |
| 18 |
| 19 class GameControllerDataFetcherMac : public GamepadDataFetcher { |
| 20 public: |
| 21 typedef GamepadDataFetcherFactoryImpl<GameControllerDataFetcherMac, |
| 22 GAMEPAD_SOURCE_MAC_GC> |
| 23 Factory; |
| 24 |
| 25 GameControllerDataFetcherMac(); |
| 26 ~GameControllerDataFetcherMac() override; |
| 27 |
| 28 GamepadSource source() override; |
| 29 |
| 30 void GetGamepadData(bool devices_changed_hint) override; |
| 31 |
| 32 private: |
| 33 DISALLOW_COPY_AND_ASSIGN(GameControllerDataFetcherMac); |
| 34 }; |
| 35 |
| 36 } // namespace device |
| 37 |
| 38 #endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ |
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