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Unified Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 2268993003: [Command Buffer] Coding style: FrameBuffer -> Framebuffer to be comformant (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: code rebase Created 4 years, 4 months ago
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Index: gpu/command_buffer/cmd_buffer_functions.txt
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt
index c584a692979c842ebc83264166d39ed96c5e0864..3d902ebb2fc8f6642e389efb9e7a7b69a6465623 100644
--- a/gpu/command_buffer/cmd_buffer_functions.txt
+++ b/gpu/command_buffer/cmd_buffer_functions.txt
@@ -10,7 +10,7 @@ GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLidBindBuffer buffer);
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer);
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer, GLintptrNotNegative offset, GLsizeiptr size);
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget target, GLidBindFramebuffer framebuffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFramebufferTarget target, GLidBindFramebuffer framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer);
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler);
GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget target, GLidBindTexture texture);
@@ -22,7 +22,7 @@ GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor srcRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlendFactor dstAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLsizeiptr size, const void* data, GLenumBufferUsage usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data);
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferTarget target);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFramebufferTarget target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfi buffer, GLint drawbuffers, GLfloat depth, GLint stencil);
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLint drawbuffers, const GLfloat* value);
@@ -68,9 +68,9 @@ GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition, GLbitfieldSyncFlags flags);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLint level);
-GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLidTexture texture, GLint level, GLint layer);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFramebufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFramebufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLint level);
+GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFramebufferTarget target, GLenumAttachment attachment, GLidTexture texture, GLint level, GLint layer);
GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget target);
@@ -92,7 +92,7 @@ GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* params);
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program, const char* name);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenumFrameBufferTarget target, GLenumAttachmentQuery attachment, GLenumFrameBufferParameter pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenumFramebufferTarget target, GLenumAttachmentQuery attachment, GLenumFramebufferParameter pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenumGLState pname, GLint64* params);
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenumIndexedGLState pname, GLuint index, GLint* data);
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenumIndexedGLState pname, GLuint index, GLint64* data);
@@ -125,8 +125,8 @@ GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenumVe
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenumVertexAttribute pname, GLuint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenumVertexPointer pname, void** pointer);
GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintMode mode);
-GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTarget target, GLsizei count, const GLenum* attachments);
-GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBufferTarget target, GLsizei count, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFramebufferTarget target, GLsizei count, const GLenum* attachments);
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFramebufferTarget target, GLsizei count, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer);
@@ -229,7 +229,7 @@ GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush
GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLint level, GLsizei samples);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenumFramebufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLint level, GLsizei samples);
GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureBindTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuint* queries);
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, const GLuint* queries);
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