Index: gpu/command_buffer/cmd_buffer_functions.txt |
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt |
index c584a692979c842ebc83264166d39ed96c5e0864..3d902ebb2fc8f6642e389efb9e7a7b69a6465623 100644 |
--- a/gpu/command_buffer/cmd_buffer_functions.txt |
+++ b/gpu/command_buffer/cmd_buffer_functions.txt |
@@ -10,7 +10,7 @@ GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G |
GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLidBindBuffer buffer); |
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer); |
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer, GLintptrNotNegative offset, GLsizeiptr size); |
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget target, GLidBindFramebuffer framebuffer); |
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFramebufferTarget target, GLidBindFramebuffer framebuffer); |
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer); |
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler); |
GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget target, GLidBindTexture texture); |
@@ -22,7 +22,7 @@ GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G |
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor srcRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlendFactor dstAlpha); |
GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLsizeiptr size, const void* data, GLenumBufferUsage usage); |
GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data); |
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferTarget target); |
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFramebufferTarget target); |
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfi buffer, GLint drawbuffers, GLfloat depth, GLint stencil); |
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLint drawbuffers, const GLfloat* value); |
@@ -68,9 +68,9 @@ GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition, GLbitfieldSyncFlags flags); |
GL_APICALL void GL_APIENTRY glFinish (void); |
GL_APICALL void GL_APIENTRY glFlush (void); |
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer); |
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLint level); |
-GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLidTexture texture, GLint level, GLint layer); |
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFramebufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer); |
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFramebufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLint level); |
+GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFramebufferTarget target, GLenumAttachment attachment, GLidTexture texture, GLint level, GLint layer); |
GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers); |
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget target); |
@@ -92,7 +92,7 @@ GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t |
GL_APICALL GLenum GL_APIENTRY glGetError (void); |
GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* params); |
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program, const char* name); |
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenumFrameBufferTarget target, GLenumAttachmentQuery attachment, GLenumFrameBufferParameter pname, GLint* params); |
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenumFramebufferTarget target, GLenumAttachmentQuery attachment, GLenumFramebufferParameter pname, GLint* params); |
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenumGLState pname, GLint64* params); |
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenumIndexedGLState pname, GLuint index, GLint* data); |
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenumIndexedGLState pname, GLuint index, GLint64* data); |
@@ -125,8 +125,8 @@ GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenumVe |
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenumVertexAttribute pname, GLuint* params); |
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenumVertexPointer pname, void** pointer); |
GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintMode mode); |
-GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTarget target, GLsizei count, const GLenum* attachments); |
-GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBufferTarget target, GLsizei count, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFramebufferTarget target, GLsizei count, const GLenum* attachments); |
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFramebufferTarget target, GLsizei count, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); |
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); |
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer); |
@@ -229,7 +229,7 @@ GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush |
GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter); |
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height); |
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height); |
-GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLint level, GLsizei samples); |
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenumFramebufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLint level, GLsizei samples); |
GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureBindTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height); |
GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuint* queries); |
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, const GLuint* queries); |