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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
11 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget
target, GLuint index, GLidBindBuffer buffer); | 11 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget
target, GLuint index, GLidBindBuffer buffer); |
12 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenumIndexedBufferTarget
target, GLuint index, GLidBindBuffer buffer, GLintptrNotNegative offset, GLsize
iptr size); | 12 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenumIndexedBufferTarget
target, GLuint index, GLidBindBuffer buffer, GLintptrNotNegative offset, GLsize
iptr size); |
13 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t
arget, GLidBindFramebuffer framebuffer); | 13 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFramebufferTarget t
arget, GLidBindFramebuffer framebuffer); |
14 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget
target, GLidBindRenderbuffer renderbuffer); | 14 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget
target, GLidBindRenderbuffer renderbuffer); |
15 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler
sampler); | 15 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler
sampler); |
16 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe
t, GLidBindTexture texture); | 16 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe
t, GLidBindTexture texture); |
17 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeed
backBindTarget target, GLidBindTransformFeedback transformfeedback); | 17 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeed
backBindTarget target, GLidBindTransformFeedback transformfeedback); |
18 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 18 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
19 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); | 19 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); |
20 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode
RGB, GLenumEquation modeAlpha); | 20 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode
RGB, GLenumEquation modeAlpha); |
21 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G
LenumDstBlendFactor dfactor); | 21 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G
LenumDstBlendFactor dfactor); |
22 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr
cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend
Factor dstAlpha); | 22 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr
cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend
Factor dstAlpha); |
23 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs
izeiptr size, const void* data, GLenumBufferUsage usage); | 23 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs
izeiptr size, const void* data, GLenumBufferUsage usage); |
24 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); | 24 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); |
25 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT
arget target); | 25 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFramebufferT
arget target); |
26 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | 26 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
27 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfi buffer, GLin
t drawbuffers, GLfloat depth, GLint stencil); | 27 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfi buffer, GLin
t drawbuffers, GLfloat depth, GLint stencil); |
28 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLin
t drawbuffers, const GLfloat* value); | 28 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLin
t drawbuffers, const GLfloat* value); |
29 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLin
t drawbuffers, const GLint* value); | 29 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLin
t drawbuffers, const GLint* value); |
30 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GL
int drawbuffers, const GLuint* value); | 30 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GL
int drawbuffers, const GLuint* value); |
31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | 32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
34 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfieldSyn
cFlushFlags flags, GLuint64 timeout); | 34 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfieldSyn
cFlushFlags flags, GLuint64 timeout); |
35 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | 35 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); |
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61 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); | 61 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); |
62 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 62 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
63 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); | 63 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); |
64 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); | 64 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); |
65 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenumDrawMode mode, GL
uint start, GLuint end, GLsizei count, GLenumIndexType type, const void* indices
); | 65 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenumDrawMode mode, GL
uint start, GLuint end, GLsizei count, GLenumIndexType type, const void* indices
); |
66 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); | 66 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); |
67 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 67 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
68 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition,
GLbitfieldSyncFlags flags); | 68 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition,
GLbitfieldSyncFlags flags); |
69 GL_APICALL void GL_APIENTRY glFinish (void); | 69 GL_APICALL void GL_APIENTRY glFinish (void); |
70 GL_APICALL void GL_APIENTRY glFlush (void); | 70 GL_APICALL void GL_APIENTRY glFlush (void); |
71 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); | 71 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFramebuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); |
72 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLint level); | 72 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFramebufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLint level); |
73 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL
int layer); | 73 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFramebuffer
Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL
int layer); |
74 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); | 74 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
75 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); | 75 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); |
76 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); | 76 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); |
77 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); | 77 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); |
78 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); | 78 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); |
79 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint*
samplers); | 79 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint*
samplers); |
80 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); | 80 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); |
81 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative
n, GLuint* ids); | 81 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative
n, GLuint* ids); |
82 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); | 82 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); |
83 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); | 83 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); |
84 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLidProgram progr
am, GLuint index, GLenumUniformBlockParameter pname, GLint* params); | 84 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLidProgram progr
am, GLuint index, GLenumUniformBlockParameter pname, GLint* params); |
85 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram pro
gram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* n
ame); | 85 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram pro
gram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* n
ame); |
86 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLidProgram program,
GLsizeiNotNegative count, const GLuint* indices, GLenumUniformParameter pname, G
Lint* params); | 86 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLidProgram program,
GLsizeiNotNegative count, const GLuint* indices, GLenumUniformParameter pname, G
Lint* params); |
87 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); | 87 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); |
88 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); | 88 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); |
89 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); | 89 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); |
90 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenumBufferTarget
target, GLenumBufferParameter64 pname, GLint64* params); | 90 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenumBufferTarget
target, GLenumBufferParameter64 pname, GLint64* params); |
91 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); | 91 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); |
92 GL_APICALL GLenum GL_APIENTRY glGetError (void); | 92 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
93 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); | 93 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); |
94 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program,
const char* name); | 94 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program,
const char* name); |
95 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachmentQuery attachment, GLenumFrameBufferPa
rameter pname, GLint* params); | 95 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFramebufferTarget target, GLenumAttachmentQuery attachment, GLenumFramebufferPa
rameter pname, GLint* params); |
96 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenumGLState pname, GLint6
4* params); | 96 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenumGLState pname, GLint6
4* params); |
97 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenumIndexedGLState pname,
GLuint index, GLint* data); | 97 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenumIndexedGLState pname,
GLuint index, GLint* data); |
98 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenumIndexedGLState pnam
e, GLuint index, GLint64* data); | 98 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenumIndexedGLState pnam
e, GLuint index, GLint64* data); |
99 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); | 99 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); |
100 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumInternalFormatParameter pname
, GLsizeiNotNegative bufSize, GLint* params); | 100 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumInternalFormatParameter pname
, GLsizeiNotNegative bufSize, GLint* params); |
101 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); | 101 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); |
102 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 102 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
103 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); | 103 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); |
104 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler
, GLenumSamplerParameter pname, GLfloat* params); | 104 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler
, GLenumSamplerParameter pname, GLfloat* params); |
105 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler
, GLenumSamplerParameter pname, GLint* params); | 105 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler
, GLenumSamplerParameter pname, GLint* params); |
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118 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); | 118 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); |
119 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLidProgram program, GLintU
niformLocation location, GLuint* params); | 119 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLidProgram program, GLintU
niformLocation location, GLuint* params); |
120 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLidProgram program, GL
sizeiNotNegative count, const char* const* names, GLuint* indices); | 120 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLidProgram program, GL
sizeiNotNegative count, const char* const* names, GLuint* indices); |
121 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); | 121 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); |
122 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); | 122 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); |
123 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); | 123 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); |
124 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenumVe
rtexAttribute pname, GLint* params); | 124 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenumVe
rtexAttribute pname, GLint* params); |
125 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenumV
ertexAttribute pname, GLuint* params); | 125 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenumV
ertexAttribute pname, GLuint* params); |
126 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); | 126 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); |
127 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); | 127 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); |
128 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa
rget target, GLsizei count, const GLenum* attachments); | 128 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFramebufferTa
rget target, GLsizei count, const GLenum* attachments); |
129 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe
rTarget target, GLsizei count, const GLenum* attachments, GLint x, GLint y, GLsi
zei width, GLsizei height); | 129 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFramebuffe
rTarget target, GLsizei count, const GLenum* attachments, GLint x, GLint y, GLsi
zei width, GLsizei height); |
130 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); | 130 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); |
131 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); | 131 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); |
132 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); | 132 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); |
133 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); | 133 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); |
134 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); | 134 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); |
135 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler); | 135 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler); |
136 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); | 136 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); |
137 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync); | 137 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync); |
138 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); | 138 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); |
139 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback
transformfeedback); | 139 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback
transformfeedback); |
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222 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint
* values); | 222 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint
* values); |
223 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G
Luint y, GLuint z, GLuint w); | 223 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G
Luint y, GLuint z, GLuint w); |
224 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui
nt* values); | 224 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui
nt* values); |
225 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe
rtexAttribSize size, GLenumVertexAttribIType type, GLsizei stride, const void* p
tr); | 225 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe
rtexAttribSize size, GLenumVertexAttribIType type, GLsizei stride, const void* p
tr); |
226 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer
texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s
tride, const void* ptr); | 226 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer
texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s
tride, const void* ptr); |
227 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); | 227 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); |
228 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush
Flags flags, GLuint64 timeout); | 228 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush
Flags flags, GLuint64 timeout); |
229 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin
t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint
dstY1, GLbitfield mask, GLenumBlitFilter filter); | 229 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin
t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint
dstY1, GLbitfield mask, GLenumBlitFilter filter); |
230 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL
enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna
lformat, GLsizei width, GLsizei height); | 230 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL
enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna
lformat, GLsizei width, GLsizei height); |
231 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR
enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform
at, GLsizei width, GLsizei height); | 231 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR
enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform
at, GLsizei width, GLsizei height); |
232 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum
FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta
rget, GLidTexture texture, GLint level, GLsizei samples); | 232 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum
FramebufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta
rget, GLidTexture texture, GLint level, GLsizei samples); |
233 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureBindTarget t
arget, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsize
i width, GLsizei height); | 233 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureBindTarget t
arget, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsize
i width, GLsizei height); |
234 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin
t* queries); | 234 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin
t* queries); |
235 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co
nst GLuint* queries); | 235 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co
nst GLuint* queries); |
236 GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLidQuery id, GLenumQuery
Target target); | 236 GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLidQuery id, GLenumQuery
Target target); |
237 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); | 237 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); |
238 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G
LidQuery id); | 238 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G
LidQuery id); |
239 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFee
dbackPrimitiveMode primitivemode); | 239 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFee
dbackPrimitiveMode primitivemode); |
240 GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target); | 240 GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target); |
241 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); | 241 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); |
242 GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, G
LenumQueryParameter pname, GLint* params); | 242 GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, G
LenumQueryParameter pname, GLint* params); |
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352 // Extension GL_CHROMIUM_screen_space_antialiasing | 352 // Extension GL_CHROMIUM_screen_space_antialiasing |
353 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); | 353 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); |
354 | 354 |
355 // Extension EXT_blend_func_extended | 355 // Extension EXT_blend_func_extended |
356 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra
m program, GLuint colorNumber, GLuint index, const char* name); | 356 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra
m program, GLuint colorNumber, GLuint index, const char* name); |
357 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr
am, GLuint colorNumber, const char* name); | 357 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr
am, GLuint colorNumber, const char* name); |
358 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program,
const char* name); | 358 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program,
const char* name); |
359 | 359 |
360 // Extension CHROMIUM_stream_texture_matrix | 360 // Extension CHROMIUM_stream_texture_matrix |
361 GL_APICALL void GL_APIENTRY glUniformMatrix4fvStreamTextureMatrixCHROMIU
M (GLintUniformLocation location, GLbooleanFalseOnly transpose, const GLfloat* t
ransform); | 361 GL_APICALL void GL_APIENTRY glUniformMatrix4fvStreamTextureMatrixCHROMIU
M (GLintUniformLocation location, GLbooleanFalseOnly transpose, const GLfloat* t
ransform); |
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