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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 2268993003: [Command Buffer] Coding style: FrameBuffer -> Framebuffer to be comformant (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: code rebase Created 4 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
11 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer); 11 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer);
12 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer, GLintptrNotNegative offset, GLsize iptr size); 12 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer, GLintptrNotNegative offset, GLsize iptr size);
13 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t arget, GLidBindFramebuffer framebuffer); 13 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFramebufferTarget t arget, GLidBindFramebuffer framebuffer);
14 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer); 14 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer);
15 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler); 15 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler);
16 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe t, GLidBindTexture texture); 16 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe t, GLidBindTexture texture);
17 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeed backBindTarget target, GLidBindTransformFeedback transformfeedback); 17 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeed backBindTarget target, GLidBindTransformFeedback transformfeedback);
18 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 18 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
19 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); 19 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode );
20 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode RGB, GLenumEquation modeAlpha); 20 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode RGB, GLenumEquation modeAlpha);
21 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G LenumDstBlendFactor dfactor); 21 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G LenumDstBlendFactor dfactor);
22 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend Factor dstAlpha); 22 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend Factor dstAlpha);
23 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs izeiptr size, const void* data, GLenumBufferUsage usage); 23 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs izeiptr size, const void* data, GLenumBufferUsage usage);
24 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data); 24 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data);
25 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT arget target); 25 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFramebufferT arget target);
26 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 26 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
27 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfi buffer, GLin t drawbuffers, GLfloat depth, GLint stencil); 27 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfi buffer, GLin t drawbuffers, GLfloat depth, GLint stencil);
28 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLin t drawbuffers, const GLfloat* value); 28 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLin t drawbuffers, const GLfloat* value);
29 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLin t drawbuffers, const GLint* value); 29 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLin t drawbuffers, const GLint* value);
30 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GL int drawbuffers, const GLuint* value); 30 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GL int drawbuffers, const GLuint* value);
31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
34 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfieldSyn cFlushFlags flags, GLuint64 timeout); 34 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfieldSyn cFlushFlags flags, GLuint64 timeout);
35 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 35 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
(...skipping 25 matching lines...) Expand all
61 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); 61 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap);
62 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 62 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
63 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count); 63 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count);
64 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices); 64 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices);
65 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenumDrawMode mode, GL uint start, GLuint end, GLsizei count, GLenumIndexType type, const void* indices ); 65 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenumDrawMode mode, GL uint start, GLuint end, GLsizei count, GLenumIndexType type, const void* indices );
66 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); 66 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap);
67 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 67 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
68 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition, GLbitfieldSyncFlags flags); 68 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition, GLbitfieldSyncFlags flags);
69 GL_APICALL void GL_APIENTRY glFinish (void); 69 GL_APICALL void GL_APIENTRY glFinish (void);
70 GL_APICALL void GL_APIENTRY glFlush (void); 70 GL_APICALL void GL_APIENTRY glFlush (void);
71 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer); 71 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFramebuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer);
72 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLint level); 72 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFramebufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLint level);
73 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL int layer); 73 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFramebuffer Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL int layer);
74 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); 74 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
75 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers); 75 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
76 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget); 76 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget);
77 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers); 77 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers);
78 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers); 78 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers);
79 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint* samplers); 79 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint* samplers);
80 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures); 80 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
81 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative n, GLuint* ids); 81 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative n, GLuint* ids);
82 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen um* type, char* name); 82 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen um* type, char* name);
83 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe num* type, char* name); 83 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe num* type, char* name);
84 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLidProgram progr am, GLuint index, GLenumUniformBlockParameter pname, GLint* params); 84 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLidProgram progr am, GLuint index, GLenumUniformBlockParameter pname, GLint* params);
85 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram pro gram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* n ame); 85 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram pro gram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* n ame);
86 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLidProgram program, GLsizeiNotNegative count, const GLuint* indices, GLenumUniformParameter pname, G Lint* params); 86 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLidProgram program, GLsizeiNotNegative count, const GLuint* indices, GLenumUniformParameter pname, G Lint* params);
87 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); 87 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders);
88 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name); 88 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name);
89 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params); 89 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params);
90 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenumBufferTarget target, GLenumBufferParameter64 pname, GLint64* params); 90 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenumBufferTarget target, GLenumBufferParameter64 pname, GLint64* params);
91 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params); 91 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params);
92 GL_APICALL GLenum GL_APIENTRY glGetError (void); 92 GL_APICALL GLenum GL_APIENTRY glGetError (void);
93 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams); 93 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams);
94 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program, const char* name); 94 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program, const char* name);
95 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu mFrameBufferTarget target, GLenumAttachmentQuery attachment, GLenumFrameBufferPa rameter pname, GLint* params); 95 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu mFramebufferTarget target, GLenumAttachmentQuery attachment, GLenumFramebufferPa rameter pname, GLint* params);
96 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenumGLState pname, GLint6 4* params); 96 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenumGLState pname, GLint6 4* params);
97 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenumIndexedGLState pname, GLuint index, GLint* data); 97 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenumIndexedGLState pname, GLuint index, GLint* data);
98 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenumIndexedGLState pnam e, GLuint index, GLint64* data); 98 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenumIndexedGLState pnam e, GLuint index, GLint64* data);
99 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p arams); 99 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p arams);
100 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar get target, GLenumRenderBufferFormat format, GLenumInternalFormatParameter pname , GLsizeiNotNegative bufSize, GLint* params); 100 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar get target, GLenumRenderBufferFormat format, GLenumInternalFormatParameter pname , GLsizeiNotNegative bufSize, GLint* params);
101 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP rogramParameter pname, GLint* params); 101 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP rogramParameter pname, GLint* params);
102 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); 102 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
103 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu fferTarget target, GLenumRenderBufferParameter pname, GLint* params); 103 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu fferTarget target, GLenumRenderBufferParameter pname, GLint* params);
104 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler , GLenumSamplerParameter pname, GLfloat* params); 104 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler , GLenumSamplerParameter pname, GLfloat* params);
105 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler , GLenumSamplerParameter pname, GLint* params); 105 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler , GLenumSamplerParameter pname, GLint* params);
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118 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn iformLocation location, GLint* params); 118 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn iformLocation location, GLint* params);
119 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLidProgram program, GLintU niformLocation location, GLuint* params); 119 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLidProgram program, GLintU niformLocation location, GLuint* params);
120 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLidProgram program, GL sizeiNotNegative count, const char* const* names, GLuint* indices); 120 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLidProgram program, GL sizeiNotNegative count, const char* const* names, GLuint* indices);
121 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c onst char* name); 121 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c onst char* name);
122 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer texAttribute pname, GLfloat* params); 122 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer texAttribute pname, GLfloat* params);
123 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer texAttribute pname, GLint* params); 123 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer texAttribute pname, GLint* params);
124 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenumVe rtexAttribute pname, GLint* params); 124 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenumVe rtexAttribute pname, GLint* params);
125 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenumV ertexAttribute pname, GLuint* params); 125 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenumV ertexAttribute pname, GLuint* params);
126 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe numVertexPointer pname, void** pointer); 126 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe numVertexPointer pname, void** pointer);
127 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM ode mode); 127 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM ode mode);
128 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa rget target, GLsizei count, const GLenum* attachments); 128 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFramebufferTa rget target, GLsizei count, const GLenum* attachments);
129 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe rTarget target, GLsizei count, const GLenum* attachments, GLint x, GLint y, GLsi zei width, GLsizei height); 129 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFramebuffe rTarget target, GLsizei count, const GLenum* attachments, GLint x, GLint y, GLsi zei width, GLsizei height);
130 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); 130 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer);
131 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); 131 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap);
132 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer ); 132 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer );
133 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); 133 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program);
134 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf fer); 134 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf fer);
135 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler); 135 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler);
136 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); 136 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader);
137 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync); 137 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync);
138 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); 138 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture);
139 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback transformfeedback); 139 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback transformfeedback);
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222 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint * values); 222 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint * values);
223 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G Luint y, GLuint z, GLuint w); 223 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G Luint y, GLuint z, GLuint w);
224 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui nt* values); 224 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui nt* values);
225 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe rtexAttribSize size, GLenumVertexAttribIType type, GLsizei stride, const void* p tr); 225 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe rtexAttribSize size, GLenumVertexAttribIType type, GLsizei stride, const void* p tr);
226 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s tride, const void* ptr); 226 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s tride, const void* ptr);
227 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 227 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
228 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush Flags flags, GLuint64 timeout); 228 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush Flags flags, GLuint64 timeout);
229 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter); 229 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
230 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna lformat, GLsizei width, GLsizei height); 230 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna lformat, GLsizei width, GLsizei height);
231 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform at, GLsizei width, GLsizei height); 231 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform at, GLsizei width, GLsizei height);
232 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta rget, GLidTexture texture, GLint level, GLsizei samples); 232 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum FramebufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta rget, GLidTexture texture, GLint level, GLsizei samples);
233 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureBindTarget t arget, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsize i width, GLsizei height); 233 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureBindTarget t arget, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsize i width, GLsizei height);
234 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin t* queries); 234 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin t* queries);
235 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co nst GLuint* queries); 235 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co nst GLuint* queries);
236 GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLidQuery id, GLenumQuery Target target); 236 GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLidQuery id, GLenumQuery Target target);
237 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); 237 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id);
238 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G LidQuery id); 238 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G LidQuery id);
239 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFee dbackPrimitiveMode primitivemode); 239 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFee dbackPrimitiveMode primitivemode);
240 GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target); 240 GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target);
241 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 241 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
242 GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, G LenumQueryParameter pname, GLint* params); 242 GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, G LenumQueryParameter pname, GLint* params);
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352 // Extension GL_CHROMIUM_screen_space_antialiasing 352 // Extension GL_CHROMIUM_screen_space_antialiasing
353 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); 353 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void);
354 354
355 // Extension EXT_blend_func_extended 355 // Extension EXT_blend_func_extended
356 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra m program, GLuint colorNumber, GLuint index, const char* name); 356 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra m program, GLuint colorNumber, GLuint index, const char* name);
357 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr am, GLuint colorNumber, const char* name); 357 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr am, GLuint colorNumber, const char* name);
358 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program, const char* name); 358 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program, const char* name);
359 359
360 // Extension CHROMIUM_stream_texture_matrix 360 // Extension CHROMIUM_stream_texture_matrix
361 GL_APICALL void GL_APIENTRY glUniformMatrix4fvStreamTextureMatrixCHROMIU M (GLintUniformLocation location, GLbooleanFalseOnly transpose, const GLfloat* t ransform); 361 GL_APICALL void GL_APIENTRY glUniformMatrix4fvStreamTextureMatrixCHROMIU M (GLintUniformLocation location, GLbooleanFalseOnly transpose, const GLfloat* t ransform);
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