| Index: ash/wm/immersive_handler_factory.h
|
| diff --git a/ash/wm/immersive_handler_factory.h b/ash/wm/immersive_handler_factory.h
|
| deleted file mode 100644
|
| index e5274f61ab1fc1442847d6ea1942836a0e9def0e..0000000000000000000000000000000000000000
|
| --- a/ash/wm/immersive_handler_factory.h
|
| +++ /dev/null
|
| @@ -1,39 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_
|
| -#define ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_
|
| -
|
| -#include <memory>
|
| -
|
| -#include "ash/ash_export.h"
|
| -
|
| -namespace ash {
|
| -
|
| -class ImmersiveFocusWatcher;
|
| -class ImmersiveFullscreenController;
|
| -class ImmersiveGestureHandler;
|
| -
|
| -// Used by ImmersiveFullscreenController to create event handlers/watchers.
|
| -class ASH_EXPORT ImmersiveHandlerFactory {
|
| - public:
|
| - static ImmersiveHandlerFactory* Get() { return instance_; }
|
| -
|
| - virtual std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher(
|
| - ImmersiveFullscreenController* controller) = 0;
|
| -
|
| - virtual std::unique_ptr<ImmersiveGestureHandler> CreateGestureHandler(
|
| - ImmersiveFullscreenController* controller) = 0;
|
| -
|
| - protected:
|
| - ImmersiveHandlerFactory();
|
| - virtual ~ImmersiveHandlerFactory();
|
| -
|
| - private:
|
| - static ImmersiveHandlerFactory* instance_;
|
| -};
|
| -
|
| -} // namespace ash
|
| -
|
| -#endif // ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_
|
|
|