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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_ | |
6 #define ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_ | |
7 | |
8 #include <memory> | |
9 | |
10 #include "ash/ash_export.h" | |
11 | |
12 namespace ash { | |
13 | |
14 class ImmersiveFocusWatcher; | |
15 class ImmersiveFullscreenController; | |
16 class ImmersiveGestureHandler; | |
17 | |
18 // Used by ImmersiveFullscreenController to create event handlers/watchers. | |
19 class ASH_EXPORT ImmersiveHandlerFactory { | |
20 public: | |
21 static ImmersiveHandlerFactory* Get() { return instance_; } | |
22 | |
23 virtual std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher( | |
24 ImmersiveFullscreenController* controller) = 0; | |
25 | |
26 virtual std::unique_ptr<ImmersiveGestureHandler> CreateGestureHandler( | |
27 ImmersiveFullscreenController* controller) = 0; | |
28 | |
29 protected: | |
30 ImmersiveHandlerFactory(); | |
31 virtual ~ImmersiveHandlerFactory(); | |
32 | |
33 private: | |
34 static ImmersiveHandlerFactory* instance_; | |
35 }; | |
36 | |
37 } // namespace ash | |
38 | |
39 #endif // ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_ | |
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