Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(293)

Unified Diff: src/gpu/effects/GrTextureStripAtlas.h

Issue 2262233002: Make GrTextureStripAtlas flush pending IO on newly acquired texture (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Address comments Created 4 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « src/gpu/GrContext.cpp ('k') | src/gpu/effects/GrTextureStripAtlas.cpp » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: src/gpu/effects/GrTextureStripAtlas.h
diff --git a/src/gpu/effects/GrTextureStripAtlas.h b/src/gpu/effects/GrTextureStripAtlas.h
deleted file mode 100644
index 5b90a342d7f90af5e8dcd39b28eb68ba4bdbc2ee..0000000000000000000000000000000000000000
--- a/src/gpu/effects/GrTextureStripAtlas.h
+++ /dev/null
@@ -1,189 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrTextureStripAtlas_DEFINED
-#define GrTextureStripAtlas_DEFINED
-
-#include "SkBitmap.h"
-#include "SkOpts.h"
-#include "SkGr.h"
-#include "SkTDArray.h"
-#include "SkTDynamicHash.h"
-#include "SkTypes.h"
-
-/**
- * Maintains a single large texture whose rows store many textures of a small fixed height,
- * stored in rows across the x-axis such that we can safely wrap/repeat them horizontally.
- */
-class GrTextureStripAtlas {
-public:
- /**
- * Descriptor struct which we'll use as a hash table key
- **/
- struct Desc {
- Desc() { sk_bzero(this, sizeof(*this)); }
- GrContext* fContext;
- GrPixelConfig fConfig;
- uint16_t fWidth, fHeight, fRowHeight;
- uint16_t fUnusedPadding;
- bool operator==(const Desc& other) const {
- return 0 == memcmp(this, &other, sizeof(Desc));
- }
- };
-
- /**
- * Try to find an atlas with the required parameters, creates a new one if necessary
- */
- static GrTextureStripAtlas* GetAtlas(const Desc& desc);
-
- ~GrTextureStripAtlas();
-
- /**
- * Add a texture to the atlas
- * @param data Bitmap data to copy into the row
- * @return The row index we inserted into, or -1 if we failed to find an open row. The caller
- * is responsible for calling unlockRow() with this row index when it's done with it.
- */
- int lockRow(const SkBitmap& data);
- void unlockRow(int row);
-
- /**
- * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y
- * texture coordinate in [0, 1] that we can use in a shader.
- *
- * If a regular texture access without using the atlas looks like:
- *
- * texture2D(sampler, vec2(x, y))
- *
- * Then when using the atlas we'd replace it with:
- *
- * texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
- *
- * Where yOffset, returned by getYOffset(), is the offset to the start of the row within the
- * atlas and scaleFactor, returned by getNormalizedTexelHeight, is the normalized height of
- * one texel row.
- */
- SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; }
- SkScalar getNormalizedTexelHeight() const { return fNormalizedYHeight; }
-
- GrContext* getContext() const { return fDesc.fContext; }
- GrTexture* getTexture() const { return fTexture; }
-
-private:
-
- // Key to indicate an atlas row without any meaningful data stored in it
- const static uint32_t kEmptyAtlasRowKey = 0xffffffff;
-
- /**
- * The state of a single row in our cache, next/prev pointers allow these to be chained
- * together to represent LRU status
- */
- struct AtlasRow : SkNoncopyable {
- AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(nullptr), fPrev(nullptr) { }
- // GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty"
- uint32_t fKey;
- // How many times this has been locked (0 == unlocked)
- int32_t fLocks;
- // We maintain an LRU linked list between unlocked nodes with these pointers
- AtlasRow* fNext;
- AtlasRow* fPrev;
- };
-
- /**
- * We'll only allow construction via the static GrTextureStripAtlas::GetAtlas
- */
- GrTextureStripAtlas(Desc desc);
-
- void lockTexture();
- void unlockTexture();
-
- /**
- * Initialize our LRU list (if one already exists, clear it and start anew)
- */
- void initLRU();
-
- /**
- * Grabs the least recently used free row out of the LRU list, returns nullptr if no rows are free.
- */
- AtlasRow* getLRU();
-
- void appendLRU(AtlasRow* row);
- void removeFromLRU(AtlasRow* row);
-
- /**
- * Searches the key table for a key and returns the index if found; if not found, it returns
- * the bitwise not of the index at which we could insert the key to maintain a sorted list.
- **/
- int searchByKey(uint32_t key);
-
- /**
- * Compare two atlas rows by key, so we can sort/search by key
- */
- static bool KeyLess(const AtlasRow& lhs, const AtlasRow& rhs) {
- return lhs.fKey < rhs.fKey;
- }
-
-#ifdef SK_DEBUG
- void validate();
-#endif
-
- /**
- * Clean up callback registered with GrContext. Allows this class to
- * free up any allocated AtlasEntry and GrTextureStripAtlas objects
- */
- static void CleanUp(const GrContext* context, void* info);
-
- // Hash table entry for atlases
- class AtlasEntry : public ::SkNoncopyable {
- public:
- // for SkTDynamicHash
- static const Desc& GetKey(const AtlasEntry& entry) { return entry.fDesc; }
- static uint32_t Hash(const Desc& desc) { return SkOpts::hash(&desc, sizeof(Desc)); }
-
- // AtlasEntry proper
- AtlasEntry() : fAtlas(nullptr) {}
- ~AtlasEntry() { delete fAtlas; }
- Desc fDesc;
- GrTextureStripAtlas* fAtlas;
- };
-
- class Hash;
- static Hash* gAtlasCache;
-
- static Hash* GetCache();
-
- // We increment gCacheCount for each atlas
- static int32_t gCacheCount;
-
- // A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we
- // get a texture back from the texture cache, that it's the same one we last used.
- const int32_t fCacheKey;
-
- // Total locks on all rows (when this reaches zero, we can unlock our texture)
- int32_t fLockedRows;
-
- const Desc fDesc;
- const uint16_t fNumRows;
- GrTexture* fTexture;
-
- SkScalar fNormalizedYHeight;
-
- // Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in
- // order that they appear in our texture, this means we can subtract this pointer from a row
- // pointer to get its index in the texture, and can save storing a row number in AtlasRow.
- AtlasRow* fRows;
-
- // Head and tail for linked list of least-recently-used rows (front = least recently used).
- // Note that when a texture is locked, it gets removed from this list until it is unlocked.
- AtlasRow* fLRUFront;
- AtlasRow* fLRUBack;
-
- // A list of pointers to AtlasRows that currently contain cached images, sorted by key
- SkTDArray<AtlasRow*> fKeyTable;
-};
-
-#endif
« no previous file with comments | « src/gpu/GrContext.cpp ('k') | src/gpu/effects/GrTextureStripAtlas.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698