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Side by Side Diff: src/gpu/effects/GrTextureStripAtlas.h

Issue 2262233002: Make GrTextureStripAtlas flush pending IO on newly acquired texture (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Address comments Created 4 years, 4 months ago
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1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrTextureStripAtlas_DEFINED
9 #define GrTextureStripAtlas_DEFINED
10
11 #include "SkBitmap.h"
12 #include "SkOpts.h"
13 #include "SkGr.h"
14 #include "SkTDArray.h"
15 #include "SkTDynamicHash.h"
16 #include "SkTypes.h"
17
18 /**
19 * Maintains a single large texture whose rows store many textures of a small fi xed height,
20 * stored in rows across the x-axis such that we can safely wrap/repeat them hor izontally.
21 */
22 class GrTextureStripAtlas {
23 public:
24 /**
25 * Descriptor struct which we'll use as a hash table key
26 **/
27 struct Desc {
28 Desc() { sk_bzero(this, sizeof(*this)); }
29 GrContext* fContext;
30 GrPixelConfig fConfig;
31 uint16_t fWidth, fHeight, fRowHeight;
32 uint16_t fUnusedPadding;
33 bool operator==(const Desc& other) const {
34 return 0 == memcmp(this, &other, sizeof(Desc));
35 }
36 };
37
38 /**
39 * Try to find an atlas with the required parameters, creates a new one if n ecessary
40 */
41 static GrTextureStripAtlas* GetAtlas(const Desc& desc);
42
43 ~GrTextureStripAtlas();
44
45 /**
46 * Add a texture to the atlas
47 * @param data Bitmap data to copy into the row
48 * @return The row index we inserted into, or -1 if we failed to find an op en row. The caller
49 * is responsible for calling unlockRow() with this row index when it's done with it.
50 */
51 int lockRow(const SkBitmap& data);
52 void unlockRow(int row);
53
54 /**
55 * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y
56 * texture coordinate in [0, 1] that we can use in a shader.
57 *
58 * If a regular texture access without using the atlas looks like:
59 *
60 * texture2D(sampler, vec2(x, y))
61 *
62 * Then when using the atlas we'd replace it with:
63 *
64 * texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
65 *
66 * Where yOffset, returned by getYOffset(), is the offset to the start of th e row within the
67 * atlas and scaleFactor, returned by getNormalizedTexelHeight, is the norma lized height of
68 * one texel row.
69 */
70 SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; }
71 SkScalar getNormalizedTexelHeight() const { return fNormalizedYHeight; }
72
73 GrContext* getContext() const { return fDesc.fContext; }
74 GrTexture* getTexture() const { return fTexture; }
75
76 private:
77
78 // Key to indicate an atlas row without any meaningful data stored in it
79 const static uint32_t kEmptyAtlasRowKey = 0xffffffff;
80
81 /**
82 * The state of a single row in our cache, next/prev pointers allow these to be chained
83 * together to represent LRU status
84 */
85 struct AtlasRow : SkNoncopyable {
86 AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(nullptr), fPrev(n ullptr) { }
87 // GenerationID of the bitmap that is represented by this row, 0xfffffff f means "empty"
88 uint32_t fKey;
89 // How many times this has been locked (0 == unlocked)
90 int32_t fLocks;
91 // We maintain an LRU linked list between unlocked nodes with these poin ters
92 AtlasRow* fNext;
93 AtlasRow* fPrev;
94 };
95
96 /**
97 * We'll only allow construction via the static GrTextureStripAtlas::GetAtla s
98 */
99 GrTextureStripAtlas(Desc desc);
100
101 void lockTexture();
102 void unlockTexture();
103
104 /**
105 * Initialize our LRU list (if one already exists, clear it and start anew)
106 */
107 void initLRU();
108
109 /**
110 * Grabs the least recently used free row out of the LRU list, returns nullp tr if no rows are free.
111 */
112 AtlasRow* getLRU();
113
114 void appendLRU(AtlasRow* row);
115 void removeFromLRU(AtlasRow* row);
116
117 /**
118 * Searches the key table for a key and returns the index if found; if not f ound, it returns
119 * the bitwise not of the index at which we could insert the key to maintain a sorted list.
120 **/
121 int searchByKey(uint32_t key);
122
123 /**
124 * Compare two atlas rows by key, so we can sort/search by key
125 */
126 static bool KeyLess(const AtlasRow& lhs, const AtlasRow& rhs) {
127 return lhs.fKey < rhs.fKey;
128 }
129
130 #ifdef SK_DEBUG
131 void validate();
132 #endif
133
134 /**
135 * Clean up callback registered with GrContext. Allows this class to
136 * free up any allocated AtlasEntry and GrTextureStripAtlas objects
137 */
138 static void CleanUp(const GrContext* context, void* info);
139
140 // Hash table entry for atlases
141 class AtlasEntry : public ::SkNoncopyable {
142 public:
143 // for SkTDynamicHash
144 static const Desc& GetKey(const AtlasEntry& entry) { return entry.fDesc; }
145 static uint32_t Hash(const Desc& desc) { return SkOpts::hash(&desc, size of(Desc)); }
146
147 // AtlasEntry proper
148 AtlasEntry() : fAtlas(nullptr) {}
149 ~AtlasEntry() { delete fAtlas; }
150 Desc fDesc;
151 GrTextureStripAtlas* fAtlas;
152 };
153
154 class Hash;
155 static Hash* gAtlasCache;
156
157 static Hash* GetCache();
158
159 // We increment gCacheCount for each atlas
160 static int32_t gCacheCount;
161
162 // A unique ID for this texture (formed with: gCacheCount++), so we can be s ure that if we
163 // get a texture back from the texture cache, that it's the same one we last used.
164 const int32_t fCacheKey;
165
166 // Total locks on all rows (when this reaches zero, we can unlock our textur e)
167 int32_t fLockedRows;
168
169 const Desc fDesc;
170 const uint16_t fNumRows;
171 GrTexture* fTexture;
172
173 SkScalar fNormalizedYHeight;
174
175 // Array of AtlasRows which store the state of all our rows. Stored in a con tiguous array, in
176 // order that they appear in our texture, this means we can subtract this po inter from a row
177 // pointer to get its index in the texture, and can save storing a row numbe r in AtlasRow.
178 AtlasRow* fRows;
179
180 // Head and tail for linked list of least-recently-used rows (front = least recently used).
181 // Note that when a texture is locked, it gets removed from this list until it is unlocked.
182 AtlasRow* fLRUFront;
183 AtlasRow* fLRUBack;
184
185 // A list of pointers to AtlasRows that currently contain cached images, sor ted by key
186 SkTDArray<AtlasRow*> fKeyTable;
187 };
188
189 #endif
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