Index: include/gpu/GrCoordTransform.h |
diff --git a/include/gpu/GrCoordTransform.h b/include/gpu/GrCoordTransform.h |
index 14e2620e44b1eef6fe8743f6d4a74c8f90942e0f..f266577ec62b8d027f307b594a1ab1e574b59402 100644 |
--- a/include/gpu/GrCoordTransform.h |
+++ b/include/gpu/GrCoordTransform.h |
@@ -39,7 +39,7 @@ enum GrCoordSet { |
* position). GrEffects just define these transformations, and the framework does the rest of the |
* work to make the transformed coordinates available in their fragment shader. |
*/ |
-class GrCoordTransform : public SkNoncopyable { |
+class GrCoordTransform : SkNoncopyable { |
public: |
GrCoordTransform() { SkDEBUGCODE(fInEffect = false); } |