| Index: include/gpu/GrCoordTransform.h
|
| diff --git a/include/gpu/GrCoordTransform.h b/include/gpu/GrCoordTransform.h
|
| index 14e2620e44b1eef6fe8743f6d4a74c8f90942e0f..f266577ec62b8d027f307b594a1ab1e574b59402 100644
|
| --- a/include/gpu/GrCoordTransform.h
|
| +++ b/include/gpu/GrCoordTransform.h
|
| @@ -39,7 +39,7 @@ enum GrCoordSet {
|
| * position). GrEffects just define these transformations, and the framework does the rest of the
|
| * work to make the transformed coordinates available in their fragment shader.
|
| */
|
| -class GrCoordTransform : public SkNoncopyable {
|
| +class GrCoordTransform : SkNoncopyable {
|
| public:
|
| GrCoordTransform() { SkDEBUGCODE(fInEffect = false); }
|
|
|
|
|