Index: cc/test/animation_timelines_test_common.cc |
diff --git a/cc/test/animation_timelines_test_common.cc b/cc/test/animation_timelines_test_common.cc |
index 5f640b8091f5e53e2cd50cd894511cb12428a887..df07a49744f9a33fbb05ae33015f05e27083273d 100644 |
--- a/cc/test/animation_timelines_test_common.cc |
+++ b/cc/test/animation_timelines_test_common.cc |
@@ -518,4 +518,16 @@ int AnimationTimelinesTest::NextTestLayerId() { |
return next_test_layer_id_; |
} |
+void AnimationTimelinesTest::ExpectPlayerTimelineNeedsPushProperties( |
ajuma
2016/08/24 15:52:37
Putting this in a function rather than a macro mea
loyso (OOO)
2016/08/25 00:38:24
Failures in each particular are very rare - those
loyso (OOO)
2016/08/25 00:55:50
I can replace it with CHECK so it crashes and show
danakj
2016/08/25 01:05:59
You can return false from this function if any exp
loyso (OOO)
2016/08/25 03:59:02
Done.
|
+ bool needs_push_properties) { |
+ DCHECK(player_); |
+ DCHECK(timeline_); |
+ |
+ EXPECT_EQ(needs_push_properties, player_->needs_push_properties()); |
+ EXPECT_EQ(needs_push_properties, timeline_->needs_push_properties()); |
+ if (player_->element_animations()) |
+ EXPECT_EQ(needs_push_properties, |
+ player_->element_animations()->needs_push_properties()); |
+} |
+ |
} // namespace cc |