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Unified Diff: ash/wm/immersive_context_ash.cc

Issue 2260613002: Adds ImmersiveContext and ImmersiveHandlerFactory (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: feedback Created 4 years, 4 months ago
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Index: ash/wm/immersive_context_ash.cc
diff --git a/ash/wm/immersive_context_ash.cc b/ash/wm/immersive_context_ash.cc
new file mode 100644
index 0000000000000000000000000000000000000000..1488191d6c097d3ceac2bf7e6d106ea0a8a35bd9
--- /dev/null
+++ b/ash/wm/immersive_context_ash.cc
@@ -0,0 +1,69 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/immersive_context_ash.h"
+
+#include "ash/common/shelf/wm_shelf.h"
+#include "ash/common/wm/window_state.h"
+#include "ash/common/wm_lookup.h"
+#include "ash/common/wm_root_window_controller.h"
+#include "ash/common/wm_shell.h"
+#include "ash/common/wm_window.h"
+#include "ash/wm/immersive_fullscreen_controller.h"
+#include "base/logging.h"
+#include "ui/display/display.h"
+#include "ui/display/screen.h"
+
+namespace ash {
+
+ImmersiveContextAsh::ImmersiveContextAsh() {}
+
+ImmersiveContextAsh::~ImmersiveContextAsh() {}
+
+void ImmersiveContextAsh::InstallResizeHandleWindowTargeter(
+ ImmersiveFullscreenController* controller) {
+ WmWindow* window = WmLookup::Get()->GetWindowForWidget(controller->widget());
+ window->InstallResizeHandleWindowTargeter(controller);
+}
+
+void ImmersiveContextAsh::OnEnteringOrExitingImmersive(
+ ImmersiveFullscreenController* controller,
+ bool entering) {
+ WmWindow* window = WmLookup::Get()->GetWindowForWidget(controller->widget());
+ wm::WindowState* window_state = window->GetWindowState();
+ // Auto hide the shelf in immersive fullscreen instead of hiding it.
+ window_state->set_shelf_mode_in_fullscreen(
+ entering ? ash::wm::WindowState::SHELF_AUTO_HIDE_VISIBLE
+ : ash::wm::WindowState::SHELF_HIDDEN);
+
+ // Update the window's immersive mode state for the window manager.
+ window_state->set_in_immersive_fullscreen(entering);
+
+ for (WmWindow* root_window : WmShell::Get()->GetAllRootWindows())
+ root_window->GetRootWindowController()->GetShelf()->UpdateVisibilityState();
+}
+
+gfx::Rect ImmersiveContextAsh::GetDisplayBoundsInScreen(views::Widget* widget) {
+ WmWindow* window = WmLookup::Get()->GetWindowForWidget(widget);
+ return window->GetDisplayNearestWindow().bounds();
+}
+
+void ImmersiveContextAsh::AddPointerWatcher(views::PointerWatcher* watcher,
+ bool wants_moves) {
+ WmShell::Get()->AddPointerWatcher(watcher, wants_moves);
+}
+
+void ImmersiveContextAsh::RemovePointerWatcher(views::PointerWatcher* watcher) {
+ WmShell::Get()->RemovePointerWatcher(watcher);
+}
+
+bool ImmersiveContextAsh::DoesAnyWindowHaveCapture() {
+ return WmShell::Get()->GetCaptureWindow() != nullptr;
+}
+
+bool ImmersiveContextAsh::IsMouseEventsEnabled() {
+ return WmShell::Get()->IsMouseEventsEnabled();
+}
+
+} // namespace ash
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