| Index: third_party/WebKit/Source/platform/exported/WebImage.cpp
|
| diff --git a/third_party/WebKit/Source/platform/exported/WebImage.cpp b/third_party/WebKit/Source/platform/exported/WebImage.cpp
|
| index d4b14e300c3491b823cb21bf9e03749feae2f3f4..202e5f227fb1c9054e4957fa78904638bac20a68 100644
|
| --- a/third_party/WebKit/Source/platform/exported/WebImage.cpp
|
| +++ b/third_party/WebKit/Source/platform/exported/WebImage.cpp
|
| @@ -46,12 +46,9 @@ namespace blink {
|
| WebImage WebImage::fromData(const WebData& data, const WebSize& desiredSize)
|
| {
|
| RefPtr<SharedBuffer> buffer = PassRefPtr<SharedBuffer>(data);
|
| - std::unique_ptr<ImageDecoder> decoder(ImageDecoder::create(ImageDecoder::determineImageType(*buffer.get()), ImageDecoder::AlphaPremultiplied, ImageDecoder::GammaAndColorProfileIgnored));
|
| - if (!decoder)
|
| - return WebImage();
|
| -
|
| - decoder->setData(buffer.get(), true);
|
| - if (!decoder->isSizeAvailable())
|
| + std::unique_ptr<ImageDecoder> decoder(ImageDecoder::create(buffer, true,
|
| + ImageDecoder::AlphaPremultiplied, ImageDecoder::GammaAndColorProfileIgnored));
|
| + if (!decoder || !decoder->isSizeAvailable())
|
| return WebImage();
|
|
|
| // Frames are arranged by decreasing size, then decreasing bit depth.
|
| @@ -90,12 +87,9 @@ WebVector<WebImage> WebImage::framesFromData(const WebData& data)
|
| const size_t maxFrameCount = 8;
|
|
|
| RefPtr<SharedBuffer> buffer = PassRefPtr<SharedBuffer>(data);
|
| - std::unique_ptr<ImageDecoder> decoder(ImageDecoder::create(ImageDecoder::determineImageType(*buffer.get()), ImageDecoder::AlphaPremultiplied, ImageDecoder::GammaAndColorProfileIgnored));
|
| - if (!decoder)
|
| - return WebVector<WebImage>();
|
| -
|
| - decoder->setData(buffer.get(), true);
|
| - if (!decoder->isSizeAvailable())
|
| + std::unique_ptr<ImageDecoder> decoder(ImageDecoder::create(buffer, true,
|
| + ImageDecoder::AlphaPremultiplied, ImageDecoder::GammaAndColorProfileIgnored));
|
| + if (!decoder || !decoder->isSizeAvailable())
|
| return WebVector<WebImage>();
|
|
|
| // Frames are arranged by decreasing size, then decreasing bit depth.
|
|
|