OLD | NEW |
---|---|
(Empty) | |
1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef REMOTING_PROTOCOL_AUDIO_SEND_STREAM_H_ | |
6 #define REMOTING_PROTOCOL_AUDIO_SEND_STREAM_H_ | |
7 | |
8 namespace remoting { | |
9 namespace protocol { | |
10 | |
11 // AudioSendStream is responsible for fetching audio data from an AudioSource, | |
12 // and sending it to the client. | |
Jamie
2016/08/17 18:17:30
Since the API makes no reference to AudioSource or
Sergey Ulanov
2016/08/18 00:32:56
Done
I don't think we will want to use the same in
| |
13 class AudioSendStream { | |
14 public: | |
15 AudioSendStream() {} | |
16 virtual ~AudioSendStream() {} | |
17 | |
18 // Pauses or resumes audio on a running session. This leaves the audio | |
19 // capturer running, and only affects whether or not the captured audio is | |
20 // encoded and sent on the wire. | |
21 virtual void Pause(bool pause) = 0; | |
22 }; | |
23 | |
24 } // namespace protocol | |
25 } // namespace remoting | |
26 | |
27 #endif // REMOTING_PROTOCOL_AUDIO_SEND_STREAM_H_ | |
OLD | NEW |