Index: remoting/protocol/audio_send_stream.h |
diff --git a/remoting/protocol/audio_send_stream.h b/remoting/protocol/audio_send_stream.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0242b1e5240cf7285da7bd17dbca828088251a16 |
--- /dev/null |
+++ b/remoting/protocol/audio_send_stream.h |
@@ -0,0 +1,27 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef REMOTING_PROTOCOL_AUDIO_SEND_STREAM_H_ |
+#define REMOTING_PROTOCOL_AUDIO_SEND_STREAM_H_ |
+ |
+namespace remoting { |
+namespace protocol { |
+ |
+// AudioSendStream is responsible for fetching audio data from an AudioSource, |
+// and sending it to the client. |
Jamie
2016/08/17 18:17:30
Since the API makes no reference to AudioSource or
Sergey Ulanov
2016/08/18 00:32:56
Done
I don't think we will want to use the same in
|
+class AudioSendStream { |
+ public: |
+ AudioSendStream() {} |
+ virtual ~AudioSendStream() {} |
+ |
+ // Pauses or resumes audio on a running session. This leaves the audio |
+ // capturer running, and only affects whether or not the captured audio is |
+ // encoded and sent on the wire. |
+ virtual void Pause(bool pause) = 0; |
+}; |
+ |
+} // namespace protocol |
+} // namespace remoting |
+ |
+#endif // REMOTING_PROTOCOL_AUDIO_SEND_STREAM_H_ |