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1 <script src="../../resources/js-test.js"></script> | 1 <!DOCTYPE html> |
| 2 <script src="../../resources/testharness.js"></script> |
| 3 <script src="../../resources/testharnessreport.js"></script> |
2 <script src="../canvas/webgl/resources/webgl-test.js"></script> | 4 <script src="../canvas/webgl/resources/webgl-test.js"></script> |
3 <canvas id="canvas" width="0" height="0"> </canvas> | 5 <canvas width="0" height="0"> </canvas> |
4 <img src="resources/green.jpg" width="0" height="0" id="image"></img> | 6 <img src="resources/green.jpg" width="0" height="0"></img> |
5 <script> | 7 <script> |
6 jsTestIsAsync = true; | 8 async_test(function(t) { |
7 | 9 var gl = create3DContext(document.querySelector("canvas")); |
8 var gl = create3DContext(document.getElementById("canvas")); | 10 var img = document.querySelector("img"); |
9 if (!gl) { | 11 img.onload = t.step_func_done(function() { |
10 testFailed("context does not exist"); | 12 var texture = gl.createTexture(); |
11 } else { | 13 gl.bindTexture(gl.TEXTURE_2D, texture); |
12 testPassed("context exists"); | |
13 } | |
14 | |
15 var enums = new Array(); | |
16 for (var name in gl) { | |
17 if (typeof gl[name] == 'number') | |
18 enums[gl[name]] = name; | |
19 } | |
20 | |
21 var img = document.getElementById("image"); | |
22 img.onload = function() { | |
23 var texture = gl.createTexture(); | |
24 gl.bindTexture(gl.TEXTURE_2D, texture); | |
25 try { | |
26 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img)
; | 14 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img)
; |
27 var err = gl.getError(); | 15 assert_equals(gl.getError(), gl.NO_ERROR); |
28 if (err != gl.NO_ERROR) | 16 }); |
29 throw "WebGL error: " + enums[err]; | 17 }); |
30 testPassed("OK"); | |
31 } catch (e) { | |
32 testFailed(e.toString()); | |
33 } | |
34 finishJSTest(); | |
35 } | |
36 </script> | 18 </script> |
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