Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 <script src="../../resources/js-test.js"></script> | 1 <script src="../../resources/testharness.js"></script> |
|
fs
2016/08/17 11:41:33
Add doctype.
sivag
2016/08/17 13:31:21
Done.
| |
| 2 <script src="../../resources/testharnessreport.js"></script> | |
| 2 <script src="../canvas/webgl/resources/webgl-test.js"></script> | 3 <script src="../canvas/webgl/resources/webgl-test.js"></script> |
| 3 <canvas id="canvas" width="0" height="0"> </canvas> | 4 <canvas width="0" height="0"> </canvas> |
| 4 <img src="resources/green.jpg" width="0" height="0" id="image"></img> | 5 <img src="resources/green.jpg" width="0" height="0"></img> |
| 5 <script> | 6 <script> |
| 6 jsTestIsAsync = true; | 7 async_test(function(t) { |
| 7 | 8 var gl = create3DContext(document.querySelector("canvas")); |
| 8 var gl = create3DContext(document.getElementById("canvas")); | 9 assert_equals(false, !gl); |
|
fs
2016/08/17 11:41:33
Accessing 'gl' below if it's null will throw and f
sivag
2016/08/17 13:31:21
Done.
| |
| 9 if (!gl) { | 10 var enums = new Array(); |
| 10 testFailed("context does not exist"); | 11 for (var name in gl) { |
| 11 } else { | 12 if (typeof gl[name] == 'number') |
| 12 testPassed("context exists"); | 13 enums[gl[name]] = name; |
| 13 } | |
| 14 | |
| 15 var enums = new Array(); | |
| 16 for (var name in gl) { | |
| 17 if (typeof gl[name] == 'number') | |
| 18 enums[gl[name]] = name; | |
| 19 } | |
| 20 | |
| 21 var img = document.getElementById("image"); | |
| 22 img.onload = function() { | |
| 23 var texture = gl.createTexture(); | |
| 24 gl.bindTexture(gl.TEXTURE_2D, texture); | |
| 25 try { | |
| 26 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img) ; | |
| 27 var err = gl.getError(); | |
| 28 if (err != gl.NO_ERROR) | |
| 29 throw "WebGL error: " + enums[err]; | |
| 30 testPassed("OK"); | |
| 31 } catch (e) { | |
| 32 testFailed(e.toString()); | |
| 33 } | 14 } |
| 34 finishJSTest(); | 15 var img = document.querySelector("img"); |
| 35 } | 16 img.onload = t.step_func_done(function() { |
| 17 var texture = gl.createTexture(); | |
| 18 gl.bindTexture(gl.TEXTURE_2D, texture); | |
| 19 try { | |
|
fs
2016/08/17 11:41:33
This shouldn't be needed (uncaught exceptions will
sivag
2016/08/17 13:31:21
Done.
| |
| 20 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img); | |
| 21 var err = gl.getError(); | |
| 22 if (err != gl.NO_ERROR) | |
| 23 throw "WebGL error: " + enums[err]; | |
| 24 } catch (e) { | |
| 25 assert_false(e.length != 0); | |
| 26 } | |
| 27 }); | |
| 28 }); | |
| 36 </script> | 29 </script> |
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