Index: ash/test/immersive_fullscreen_controller_test_api.cc |
diff --git a/ash/test/immersive_fullscreen_controller_test_api.cc b/ash/test/immersive_fullscreen_controller_test_api.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b8b05113c02dcc55403f9b93fa46b20d3d627f1c |
--- /dev/null |
+++ b/ash/test/immersive_fullscreen_controller_test_api.cc |
@@ -0,0 +1,39 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ash/test/immersive_fullscreen_controller_test_api.h" |
+ |
+#include "ash/common/wm/immersive/wm_immersive_fullscreen_controller_delegate.h" |
+#include "ash/wm/immersive_fullscreen_controller.h" |
+#include "ui/aura/env.h" |
+#include "ui/gfx/geometry/rect.h" |
+ |
+namespace ash { |
+ |
+ImmersiveFullscreenControllerTestApi::ImmersiveFullscreenControllerTestApi( |
+ ImmersiveFullscreenController* controller) |
+ : immersive_fullscreen_controller_(controller) {} |
+ |
+ImmersiveFullscreenControllerTestApi::~ImmersiveFullscreenControllerTestApi() {} |
+ |
+void ImmersiveFullscreenControllerTestApi::SetupForTest() { |
+ DCHECK(!immersive_fullscreen_controller_->enabled_); |
+ immersive_fullscreen_controller_->animations_disabled_for_test_ = true; |
+ |
+ // Move the mouse off of the top-of-window views so that it does not keep the |
+ // top-of-window views revealed. |
+ std::vector<gfx::Rect> bounds_in_screen( |
+ immersive_fullscreen_controller_->delegate_->GetVisibleBoundsInScreen()); |
+ DCHECK(!bounds_in_screen.empty()); |
+ int bottommost_in_screen = bounds_in_screen[0].bottom(); |
+ for (size_t i = 1; i < bounds_in_screen.size(); ++i) { |
+ if (bounds_in_screen[i].bottom() > bottommost_in_screen) |
+ bottommost_in_screen = bounds_in_screen[i].bottom(); |
+ } |
+ gfx::Point cursor_pos(0, bottommost_in_screen + 100); |
msw
2016/08/18 22:59:34
optional nit: 100 might be excessive here; I've se
sky
2016/08/18 23:24:01
I actually don't think there is a reason to make i
|
+ aura::Env::GetInstance()->set_last_mouse_location(cursor_pos); |
+ immersive_fullscreen_controller_->UpdateLocatedEventRevealedLock(); |
+} |
+ |
+} // namespace ash |