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Unified Diff: ash/test/immersive_fullscreen_controller_test_api.cc

Issue 2251213004: Moves ImmersiveFullscreenController::SetupForTest into test class (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: explicit Created 4 years, 4 months ago
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Index: ash/test/immersive_fullscreen_controller_test_api.cc
diff --git a/ash/test/immersive_fullscreen_controller_test_api.cc b/ash/test/immersive_fullscreen_controller_test_api.cc
new file mode 100644
index 0000000000000000000000000000000000000000..b8b05113c02dcc55403f9b93fa46b20d3d627f1c
--- /dev/null
+++ b/ash/test/immersive_fullscreen_controller_test_api.cc
@@ -0,0 +1,39 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/test/immersive_fullscreen_controller_test_api.h"
+
+#include "ash/common/wm/immersive/wm_immersive_fullscreen_controller_delegate.h"
+#include "ash/wm/immersive_fullscreen_controller.h"
+#include "ui/aura/env.h"
+#include "ui/gfx/geometry/rect.h"
+
+namespace ash {
+
+ImmersiveFullscreenControllerTestApi::ImmersiveFullscreenControllerTestApi(
+ ImmersiveFullscreenController* controller)
+ : immersive_fullscreen_controller_(controller) {}
+
+ImmersiveFullscreenControllerTestApi::~ImmersiveFullscreenControllerTestApi() {}
+
+void ImmersiveFullscreenControllerTestApi::SetupForTest() {
+ DCHECK(!immersive_fullscreen_controller_->enabled_);
+ immersive_fullscreen_controller_->animations_disabled_for_test_ = true;
+
+ // Move the mouse off of the top-of-window views so that it does not keep the
+ // top-of-window views revealed.
+ std::vector<gfx::Rect> bounds_in_screen(
+ immersive_fullscreen_controller_->delegate_->GetVisibleBoundsInScreen());
+ DCHECK(!bounds_in_screen.empty());
+ int bottommost_in_screen = bounds_in_screen[0].bottom();
+ for (size_t i = 1; i < bounds_in_screen.size(); ++i) {
+ if (bounds_in_screen[i].bottom() > bottommost_in_screen)
+ bottommost_in_screen = bounds_in_screen[i].bottom();
+ }
+ gfx::Point cursor_pos(0, bottommost_in_screen + 100);
msw 2016/08/18 22:59:34 optional nit: 100 might be excessive here; I've se
sky 2016/08/18 23:24:01 I actually don't think there is a reason to make i
+ aura::Env::GetInstance()->set_last_mouse_location(cursor_pos);
+ immersive_fullscreen_controller_->UpdateLocatedEventRevealedLock();
+}
+
+} // namespace ash

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