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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/test/immersive_fullscreen_controller_test_api.h" | |
6 | |
7 #include "ash/common/wm/immersive/wm_immersive_fullscreen_controller_delegate.h" | |
8 #include "ash/wm/immersive_fullscreen_controller.h" | |
9 #include "ui/aura/env.h" | |
10 #include "ui/gfx/geometry/rect.h" | |
11 | |
12 namespace ash { | |
13 | |
14 ImmersiveFullscreenControllerTestApi::ImmersiveFullscreenControllerTestApi( | |
15 ImmersiveFullscreenController* controller) | |
16 : immersive_fullscreen_controller_(controller) {} | |
17 | |
18 ImmersiveFullscreenControllerTestApi::~ImmersiveFullscreenControllerTestApi() {} | |
19 | |
20 void ImmersiveFullscreenControllerTestApi::SetupForTest() { | |
21 DCHECK(!immersive_fullscreen_controller_->enabled_); | |
22 immersive_fullscreen_controller_->animations_disabled_for_test_ = true; | |
23 | |
24 // Move the mouse off of the top-of-window views so that it does not keep the | |
25 // top-of-window views revealed. | |
26 std::vector<gfx::Rect> bounds_in_screen( | |
27 immersive_fullscreen_controller_->delegate_->GetVisibleBoundsInScreen()); | |
28 DCHECK(!bounds_in_screen.empty()); | |
29 int bottommost_in_screen = bounds_in_screen[0].bottom(); | |
30 for (size_t i = 1; i < bounds_in_screen.size(); ++i) { | |
31 if (bounds_in_screen[i].bottom() > bottommost_in_screen) | |
32 bottommost_in_screen = bounds_in_screen[i].bottom(); | |
33 } | |
34 gfx::Point cursor_pos(0, bottommost_in_screen + 100); | |
msw
2016/08/18 22:59:34
optional nit: 100 might be excessive here; I've se
sky
2016/08/18 23:24:01
I actually don't think there is a reason to make i
| |
35 aura::Env::GetInstance()->set_last_mouse_location(cursor_pos); | |
36 immersive_fullscreen_controller_->UpdateLocatedEventRevealedLock(); | |
37 } | |
38 | |
39 } // namespace ash | |
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