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Unified Diff: content/browser/renderer_host/context_provider_factory_impl_android.cc

Issue 2250473005: content: Fix Context creation logic in ContextProviderFactoryImpl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: use mock factory Created 4 years, 4 months ago
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Index: content/browser/renderer_host/context_provider_factory_impl_android.cc
diff --git a/content/browser/renderer_host/context_provider_factory_impl_android.cc b/content/browser/renderer_host/context_provider_factory_impl_android.cc
index 40cc97c1a4a271837d53117c4d92b6822012aae8..d3f14fa1eb14460154bd7ebfffc78b1fba4df0ed 100644
--- a/content/browser/renderer_host/context_provider_factory_impl_android.cc
+++ b/content/browser/renderer_host/context_provider_factory_impl_android.cc
@@ -11,7 +11,6 @@
#include "cc/output/context_provider.h"
#include "cc/output/vulkan_in_process_context_provider.h"
#include "cc/surfaces/surface_manager.h"
-#include "content/browser/gpu/browser_gpu_channel_host_factory.h"
#include "content/browser/gpu/browser_gpu_memory_buffer_manager.h"
#include "content/browser/gpu/compositor_util.h"
#include "content/browser/gpu/gpu_surface_tracker.h"
@@ -39,19 +38,44 @@ command_buffer_metrics::ContextType ToCommandBufferContextType(
return command_buffer_metrics::CONTEXT_TYPE_UNKNOWN;
}
+ContextProviderFactoryImpl* instance = nullptr;
+
} // namespace
// static
+void ContextProviderFactoryImpl::Initialize(
+ gpu::GpuChannelEstablishFactory* gpu_channel_factory) {
+ DCHECK(!instance);
+ instance = new ContextProviderFactoryImpl(gpu_channel_factory);
+}
+
+void ContextProviderFactoryImpl::Terminate() {
+ DCHECK(instance);
+ delete instance;
+ instance = nullptr;
+}
+
+// static
ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() {
- return base::Singleton<ContextProviderFactoryImpl>::get();
+ return instance;
}
-ContextProviderFactoryImpl::ContextProviderFactoryImpl()
- : in_handle_pending_requests_(false),
+ContextProviderFactoryImpl::ContextProviderFactoryImpl(
+ gpu::GpuChannelEstablishFactory* gpu_channel_factory)
+ : gpu_channel_factory_(gpu_channel_factory),
+ in_handle_pending_requests_(false),
+ in_shutdown_(false),
surface_client_id_(0),
- weak_factory_(this) {}
+ weak_factory_(this) {
+ DCHECK(gpu_channel_factory_);
+}
-ContextProviderFactoryImpl::~ContextProviderFactoryImpl() {}
+ContextProviderFactoryImpl::~ContextProviderFactoryImpl() {
+ in_shutdown_ = true;
+ if (!context_provider_requests_.empty())
+ HandlePendingRequests(nullptr,
+ ContextCreationResult::FAILURE_FACTORY_SHUTDOWN);
+}
ContextProviderFactoryImpl::ContextProvidersRequest::ContextProvidersRequest()
: context_type(command_buffer_metrics::CONTEXT_TYPE_UNKNOWN),
@@ -145,10 +169,17 @@ void ContextProviderFactoryImpl::CreateContextProviderInternal(
context_request.result_callback = result_callback;
context_provider_requests_.push_back(context_request);
- HandlePendingRequests();
+
+ // If the channel is available, the factory will run the callback
+ // synchronously so we'll handle this request there.
+ EstablishGpuChannel();
}
-void ContextProviderFactoryImpl::HandlePendingRequests() {
+void ContextProviderFactoryImpl::HandlePendingRequests(
+ scoped_refptr<gpu::GpuChannelHost> gpu_channel_host,
+ ContextCreationResult result) {
+ DCHECK(!in_shutdown_)
+ << "The factory is shutting down, can't handle new requests";
DCHECK(!context_provider_requests_.empty())
<< "We don't have any pending requests?";
@@ -161,53 +192,52 @@ void ContextProviderFactoryImpl::HandlePendingRequests() {
base::AutoReset<bool> auto_reset_in_handle_requests(
&in_handle_pending_requests_, true);
- scoped_refptr<gpu::GpuChannelHost> gpu_channel_host(
- EnsureGpuChannelEstablished());
-
- // If we don't have a Gpu Channel Host, we will come back here when the Gpu
- // channel is established, since OnGpuChannelEstablished triggers handling
- // of the requests we couldn't process right now.
- if (!gpu_channel_host)
- return;
-
std::list<ContextProvidersRequest> context_requests =
context_provider_requests_;
context_provider_requests_.clear();
for (ContextProvidersRequest& context_request : context_requests) {
scoped_refptr<cc::ContextProvider> context_provider;
+ ContextCreationResult result_to_report = result;
const bool create_onscreen_context =
context_request.surface_handle != gpu::kNullSurfaceHandle;
// Is the request for an onscreen context? Make sure the surface is
- // still valid in that case. DO NOT run the callback if we don't have a
- // valid surface.
+ // still valid in that case.
if (create_onscreen_context &&
!GpuSurfaceTracker::GetInstance()->IsValidSurfaceHandle(
context_request.surface_handle)) {
- continue;
+ // Choose what to report based on severity, factory shutdown trumps
+ // everything, otherwise report GpuSurfaceHandle loss.
+ result_to_report =
+ result_to_report == ContextCreationResult::FAILURE_FACTORY_SHUTDOWN
+ ? result_to_report
+ : ContextCreationResult::FAILURE_GPU_SURFACE_HANDLE_LOST;
+ } else if (gpu_channel_host) {
+ DCHECK_EQ(ContextCreationResult::SUCCESS, result);
+
+ context_provider = new ContextProviderCommandBuffer(
+ gpu_channel_host, gpu::GPU_STREAM_DEFAULT,
+ gpu::GpuStreamPriority::NORMAL, context_request.surface_handle,
+ GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") +
+ std::string("CompositorContextProvider")),
+ context_request.automatic_flushes, context_request.support_locking,
+ context_request.shared_memory_limits, context_request.attributes,
+ static_cast<ContextProviderCommandBuffer*>(
+ context_request.shared_context_provider),
+ context_request.context_type);
}
- context_provider = new ContextProviderCommandBuffer(
- gpu_channel_host, gpu::GPU_STREAM_DEFAULT,
- gpu::GpuStreamPriority::NORMAL, context_request.surface_handle,
- GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") +
- std::string("CompositorContextProvider")),
- context_request.automatic_flushes, context_request.support_locking,
- context_request.shared_memory_limits, context_request.attributes,
- static_cast<ContextProviderCommandBuffer*>(
- context_request.shared_context_provider),
- context_request.context_type);
- context_request.result_callback.Run(context_provider);
+ context_request.result_callback.Run(context_provider, result_to_report);
}
}
if (!context_provider_requests_.empty())
- HandlePendingRequests();
+ EstablishGpuChannel();
}
-gpu::GpuChannelHost* ContextProviderFactoryImpl::EnsureGpuChannelEstablished() {
+void ContextProviderFactoryImpl::EstablishGpuChannel() {
#if defined(ADDRESS_SANITIZER) || defined(THREAD_SANITIZER) || \
defined(SYZYASAN) || defined(CYGPROFILE_INSTRUMENTATION)
const int64_t kGpuChannelTimeoutInSeconds = 40;
@@ -215,36 +245,35 @@ gpu::GpuChannelHost* ContextProviderFactoryImpl::EnsureGpuChannelEstablished() {
const int64_t kGpuChannelTimeoutInSeconds = 10;
#endif
- BrowserGpuChannelHostFactory* factory =
- BrowserGpuChannelHostFactory::instance();
-
- if (factory->GetGpuChannel())
- return factory->GetGpuChannel();
-
- factory->EstablishGpuChannel(
- base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished,
- weak_factory_.GetWeakPtr()));
+ // Start the timer first, if the result comes synchronously, we want it to
+ // stop in the callback.
establish_gpu_channel_timeout_.Start(
FROM_HERE, base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds),
this, &ContextProviderFactoryImpl::OnGpuChannelTimeout);
- return nullptr;
+ gpu_channel_factory_->EstablishGpuChannel(
+ base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished,
+ weak_factory_.GetWeakPtr()));
}
void ContextProviderFactoryImpl::OnGpuChannelEstablished(
scoped_refptr<gpu::GpuChannelHost> gpu_channel) {
establish_gpu_channel_timeout_.Stop();
- // This should happen only during shutdown. So early out instead of queuing
- // more requests with the factory.
- if (!gpu_channel)
- return;
-
// We can queue the Gpu Channel initialization requests multiple times as
// we get context requests. So we might have already handled any pending
// requests when this callback runs.
- if (!context_provider_requests_.empty())
- HandlePendingRequests();
+ if (context_provider_requests_.empty())
+ return;
+
+ if (gpu_channel) {
+ HandlePendingRequests(std::move(gpu_channel),
+ ContextCreationResult::SUCCESS);
+ } else {
+ HandlePendingRequests(
+ nullptr,
+ ContextCreationResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED);
+ }
}
void ContextProviderFactoryImpl::OnGpuChannelTimeout() {

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