Index: content/browser/renderer_host/context_provider_factory_impl_android.cc |
diff --git a/content/browser/renderer_host/context_provider_factory_impl_android.cc b/content/browser/renderer_host/context_provider_factory_impl_android.cc |
index 40cc97c1a4a271837d53117c4d92b6822012aae8..d3f14fa1eb14460154bd7ebfffc78b1fba4df0ed 100644 |
--- a/content/browser/renderer_host/context_provider_factory_impl_android.cc |
+++ b/content/browser/renderer_host/context_provider_factory_impl_android.cc |
@@ -11,7 +11,6 @@ |
#include "cc/output/context_provider.h" |
#include "cc/output/vulkan_in_process_context_provider.h" |
#include "cc/surfaces/surface_manager.h" |
-#include "content/browser/gpu/browser_gpu_channel_host_factory.h" |
#include "content/browser/gpu/browser_gpu_memory_buffer_manager.h" |
#include "content/browser/gpu/compositor_util.h" |
#include "content/browser/gpu/gpu_surface_tracker.h" |
@@ -39,19 +38,44 @@ command_buffer_metrics::ContextType ToCommandBufferContextType( |
return command_buffer_metrics::CONTEXT_TYPE_UNKNOWN; |
} |
+ContextProviderFactoryImpl* instance = nullptr; |
+ |
} // namespace |
// static |
+void ContextProviderFactoryImpl::Initialize( |
+ gpu::GpuChannelEstablishFactory* gpu_channel_factory) { |
+ DCHECK(!instance); |
+ instance = new ContextProviderFactoryImpl(gpu_channel_factory); |
+} |
+ |
+void ContextProviderFactoryImpl::Terminate() { |
+ DCHECK(instance); |
+ delete instance; |
+ instance = nullptr; |
+} |
+ |
+// static |
ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() { |
- return base::Singleton<ContextProviderFactoryImpl>::get(); |
+ return instance; |
} |
-ContextProviderFactoryImpl::ContextProviderFactoryImpl() |
- : in_handle_pending_requests_(false), |
+ContextProviderFactoryImpl::ContextProviderFactoryImpl( |
+ gpu::GpuChannelEstablishFactory* gpu_channel_factory) |
+ : gpu_channel_factory_(gpu_channel_factory), |
+ in_handle_pending_requests_(false), |
+ in_shutdown_(false), |
surface_client_id_(0), |
- weak_factory_(this) {} |
+ weak_factory_(this) { |
+ DCHECK(gpu_channel_factory_); |
+} |
-ContextProviderFactoryImpl::~ContextProviderFactoryImpl() {} |
+ContextProviderFactoryImpl::~ContextProviderFactoryImpl() { |
+ in_shutdown_ = true; |
+ if (!context_provider_requests_.empty()) |
+ HandlePendingRequests(nullptr, |
+ ContextCreationResult::FAILURE_FACTORY_SHUTDOWN); |
+} |
ContextProviderFactoryImpl::ContextProvidersRequest::ContextProvidersRequest() |
: context_type(command_buffer_metrics::CONTEXT_TYPE_UNKNOWN), |
@@ -145,10 +169,17 @@ void ContextProviderFactoryImpl::CreateContextProviderInternal( |
context_request.result_callback = result_callback; |
context_provider_requests_.push_back(context_request); |
- HandlePendingRequests(); |
+ |
+ // If the channel is available, the factory will run the callback |
+ // synchronously so we'll handle this request there. |
+ EstablishGpuChannel(); |
} |
-void ContextProviderFactoryImpl::HandlePendingRequests() { |
+void ContextProviderFactoryImpl::HandlePendingRequests( |
+ scoped_refptr<gpu::GpuChannelHost> gpu_channel_host, |
+ ContextCreationResult result) { |
+ DCHECK(!in_shutdown_) |
+ << "The factory is shutting down, can't handle new requests"; |
DCHECK(!context_provider_requests_.empty()) |
<< "We don't have any pending requests?"; |
@@ -161,53 +192,52 @@ void ContextProviderFactoryImpl::HandlePendingRequests() { |
base::AutoReset<bool> auto_reset_in_handle_requests( |
&in_handle_pending_requests_, true); |
- scoped_refptr<gpu::GpuChannelHost> gpu_channel_host( |
- EnsureGpuChannelEstablished()); |
- |
- // If we don't have a Gpu Channel Host, we will come back here when the Gpu |
- // channel is established, since OnGpuChannelEstablished triggers handling |
- // of the requests we couldn't process right now. |
- if (!gpu_channel_host) |
- return; |
- |
std::list<ContextProvidersRequest> context_requests = |
context_provider_requests_; |
context_provider_requests_.clear(); |
for (ContextProvidersRequest& context_request : context_requests) { |
scoped_refptr<cc::ContextProvider> context_provider; |
+ ContextCreationResult result_to_report = result; |
const bool create_onscreen_context = |
context_request.surface_handle != gpu::kNullSurfaceHandle; |
// Is the request for an onscreen context? Make sure the surface is |
- // still valid in that case. DO NOT run the callback if we don't have a |
- // valid surface. |
+ // still valid in that case. |
if (create_onscreen_context && |
!GpuSurfaceTracker::GetInstance()->IsValidSurfaceHandle( |
context_request.surface_handle)) { |
- continue; |
+ // Choose what to report based on severity, factory shutdown trumps |
+ // everything, otherwise report GpuSurfaceHandle loss. |
+ result_to_report = |
+ result_to_report == ContextCreationResult::FAILURE_FACTORY_SHUTDOWN |
+ ? result_to_report |
+ : ContextCreationResult::FAILURE_GPU_SURFACE_HANDLE_LOST; |
+ } else if (gpu_channel_host) { |
+ DCHECK_EQ(ContextCreationResult::SUCCESS, result); |
+ |
+ context_provider = new ContextProviderCommandBuffer( |
+ gpu_channel_host, gpu::GPU_STREAM_DEFAULT, |
+ gpu::GpuStreamPriority::NORMAL, context_request.surface_handle, |
+ GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") + |
+ std::string("CompositorContextProvider")), |
+ context_request.automatic_flushes, context_request.support_locking, |
+ context_request.shared_memory_limits, context_request.attributes, |
+ static_cast<ContextProviderCommandBuffer*>( |
+ context_request.shared_context_provider), |
+ context_request.context_type); |
} |
- context_provider = new ContextProviderCommandBuffer( |
- gpu_channel_host, gpu::GPU_STREAM_DEFAULT, |
- gpu::GpuStreamPriority::NORMAL, context_request.surface_handle, |
- GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") + |
- std::string("CompositorContextProvider")), |
- context_request.automatic_flushes, context_request.support_locking, |
- context_request.shared_memory_limits, context_request.attributes, |
- static_cast<ContextProviderCommandBuffer*>( |
- context_request.shared_context_provider), |
- context_request.context_type); |
- context_request.result_callback.Run(context_provider); |
+ context_request.result_callback.Run(context_provider, result_to_report); |
} |
} |
if (!context_provider_requests_.empty()) |
- HandlePendingRequests(); |
+ EstablishGpuChannel(); |
} |
-gpu::GpuChannelHost* ContextProviderFactoryImpl::EnsureGpuChannelEstablished() { |
+void ContextProviderFactoryImpl::EstablishGpuChannel() { |
#if defined(ADDRESS_SANITIZER) || defined(THREAD_SANITIZER) || \ |
defined(SYZYASAN) || defined(CYGPROFILE_INSTRUMENTATION) |
const int64_t kGpuChannelTimeoutInSeconds = 40; |
@@ -215,36 +245,35 @@ gpu::GpuChannelHost* ContextProviderFactoryImpl::EnsureGpuChannelEstablished() { |
const int64_t kGpuChannelTimeoutInSeconds = 10; |
#endif |
- BrowserGpuChannelHostFactory* factory = |
- BrowserGpuChannelHostFactory::instance(); |
- |
- if (factory->GetGpuChannel()) |
- return factory->GetGpuChannel(); |
- |
- factory->EstablishGpuChannel( |
- base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished, |
- weak_factory_.GetWeakPtr())); |
+ // Start the timer first, if the result comes synchronously, we want it to |
+ // stop in the callback. |
establish_gpu_channel_timeout_.Start( |
FROM_HERE, base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds), |
this, &ContextProviderFactoryImpl::OnGpuChannelTimeout); |
- return nullptr; |
+ gpu_channel_factory_->EstablishGpuChannel( |
+ base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished, |
+ weak_factory_.GetWeakPtr())); |
} |
void ContextProviderFactoryImpl::OnGpuChannelEstablished( |
scoped_refptr<gpu::GpuChannelHost> gpu_channel) { |
establish_gpu_channel_timeout_.Stop(); |
- // This should happen only during shutdown. So early out instead of queuing |
- // more requests with the factory. |
- if (!gpu_channel) |
- return; |
- |
// We can queue the Gpu Channel initialization requests multiple times as |
// we get context requests. So we might have already handled any pending |
// requests when this callback runs. |
- if (!context_provider_requests_.empty()) |
- HandlePendingRequests(); |
+ if (context_provider_requests_.empty()) |
+ return; |
+ |
+ if (gpu_channel) { |
+ HandlePendingRequests(std::move(gpu_channel), |
+ ContextCreationResult::SUCCESS); |
+ } else { |
+ HandlePendingRequests( |
+ nullptr, |
+ ContextCreationResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED); |
+ } |
} |
void ContextProviderFactoryImpl::OnGpuChannelTimeout() { |