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Side by Side Diff: content/browser/renderer_host/context_provider_factory_impl_android.cc

Issue 2250473005: content: Fix Context creation logic in ContextProviderFactoryImpl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: use mock factory Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h" 5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "base/command_line.h" 8 #include "base/command_line.h"
9 #include "base/lazy_instance.h" 9 #include "base/lazy_instance.h"
10 #include "base/memory/singleton.h" 10 #include "base/memory/singleton.h"
11 #include "cc/output/context_provider.h" 11 #include "cc/output/context_provider.h"
12 #include "cc/output/vulkan_in_process_context_provider.h" 12 #include "cc/output/vulkan_in_process_context_provider.h"
13 #include "cc/surfaces/surface_manager.h" 13 #include "cc/surfaces/surface_manager.h"
14 #include "content/browser/gpu/browser_gpu_channel_host_factory.h"
15 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h" 14 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h"
16 #include "content/browser/gpu/compositor_util.h" 15 #include "content/browser/gpu/compositor_util.h"
17 #include "content/browser/gpu/gpu_surface_tracker.h" 16 #include "content/browser/gpu/gpu_surface_tracker.h"
18 #include "content/common/gpu/client/context_provider_command_buffer.h" 17 #include "content/common/gpu/client/context_provider_command_buffer.h"
19 #include "content/common/host_shared_bitmap_manager.h" 18 #include "content/common/host_shared_bitmap_manager.h"
20 #include "content/public/common/content_switches.h" 19 #include "content/public/common/content_switches.h"
21 #include "gpu/command_buffer/client/gles2_interface.h" 20 #include "gpu/command_buffer/client/gles2_interface.h"
22 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" 21 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
23 #include "gpu/ipc/client/gpu_channel_host.h" 22 #include "gpu/ipc/client/gpu_channel_host.h"
24 23
25 namespace content { 24 namespace content {
26 25
27 namespace { 26 namespace {
28 27
29 command_buffer_metrics::ContextType ToCommandBufferContextType( 28 command_buffer_metrics::ContextType ToCommandBufferContextType(
30 ui::ContextProviderFactory::ContextType context_type) { 29 ui::ContextProviderFactory::ContextType context_type) {
31 switch (context_type) { 30 switch (context_type) {
32 case ui::ContextProviderFactory::ContextType:: 31 case ui::ContextProviderFactory::ContextType::
33 BLIMP_RENDER_COMPOSITOR_CONTEXT: 32 BLIMP_RENDER_COMPOSITOR_CONTEXT:
34 return command_buffer_metrics::BLIMP_RENDER_COMPOSITOR_CONTEXT; 33 return command_buffer_metrics::BLIMP_RENDER_COMPOSITOR_CONTEXT;
35 case ui::ContextProviderFactory::ContextType::BLIMP_RENDER_WORKER_CONTEXT: 34 case ui::ContextProviderFactory::ContextType::BLIMP_RENDER_WORKER_CONTEXT:
36 return command_buffer_metrics::BLIMP_RENDER_WORKER_CONTEXT; 35 return command_buffer_metrics::BLIMP_RENDER_WORKER_CONTEXT;
37 } 36 }
38 NOTREACHED(); 37 NOTREACHED();
39 return command_buffer_metrics::CONTEXT_TYPE_UNKNOWN; 38 return command_buffer_metrics::CONTEXT_TYPE_UNKNOWN;
40 } 39 }
41 40
41 ContextProviderFactoryImpl* instance = nullptr;
42
42 } // namespace 43 } // namespace
43 44
44 // static 45 // static
45 ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() { 46 void ContextProviderFactoryImpl::Initialize(
46 return base::Singleton<ContextProviderFactoryImpl>::get(); 47 gpu::GpuChannelEstablishFactory* gpu_channel_factory) {
48 DCHECK(!instance);
49 instance = new ContextProviderFactoryImpl(gpu_channel_factory);
47 } 50 }
48 51
49 ContextProviderFactoryImpl::ContextProviderFactoryImpl() 52 void ContextProviderFactoryImpl::Terminate() {
50 : in_handle_pending_requests_(false), 53 DCHECK(instance);
54 delete instance;
55 instance = nullptr;
56 }
57
58 // static
59 ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() {
60 return instance;
61 }
62
63 ContextProviderFactoryImpl::ContextProviderFactoryImpl(
64 gpu::GpuChannelEstablishFactory* gpu_channel_factory)
65 : gpu_channel_factory_(gpu_channel_factory),
66 in_handle_pending_requests_(false),
67 in_shutdown_(false),
51 surface_client_id_(0), 68 surface_client_id_(0),
52 weak_factory_(this) {} 69 weak_factory_(this) {
70 DCHECK(gpu_channel_factory_);
71 }
53 72
54 ContextProviderFactoryImpl::~ContextProviderFactoryImpl() {} 73 ContextProviderFactoryImpl::~ContextProviderFactoryImpl() {
74 in_shutdown_ = true;
75 if (!context_provider_requests_.empty())
76 HandlePendingRequests(nullptr,
77 ContextCreationResult::FAILURE_FACTORY_SHUTDOWN);
78 }
55 79
56 ContextProviderFactoryImpl::ContextProvidersRequest::ContextProvidersRequest() 80 ContextProviderFactoryImpl::ContextProvidersRequest::ContextProvidersRequest()
57 : context_type(command_buffer_metrics::CONTEXT_TYPE_UNKNOWN), 81 : context_type(command_buffer_metrics::CONTEXT_TYPE_UNKNOWN),
58 surface_handle(gpu::kNullSurfaceHandle), 82 surface_handle(gpu::kNullSurfaceHandle),
59 support_locking(false), 83 support_locking(false),
60 automatic_flushes(false), 84 automatic_flushes(false),
61 shared_context_provider(nullptr) {} 85 shared_context_provider(nullptr) {}
62 86
63 ContextProviderFactoryImpl::ContextProvidersRequest::ContextProvidersRequest( 87 ContextProviderFactoryImpl::ContextProvidersRequest::ContextProvidersRequest(
64 const ContextProvidersRequest& other) = default; 88 const ContextProvidersRequest& other) = default;
(...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after
138 context_request.context_type = context_type; 162 context_request.context_type = context_type;
139 context_request.surface_handle = surface_handle; 163 context_request.surface_handle = surface_handle;
140 context_request.shared_memory_limits = shared_memory_limits; 164 context_request.shared_memory_limits = shared_memory_limits;
141 context_request.attributes = attributes; 165 context_request.attributes = attributes;
142 context_request.support_locking = support_locking; 166 context_request.support_locking = support_locking;
143 context_request.automatic_flushes = automatic_flushes; 167 context_request.automatic_flushes = automatic_flushes;
144 context_request.shared_context_provider = shared_context_provider; 168 context_request.shared_context_provider = shared_context_provider;
145 context_request.result_callback = result_callback; 169 context_request.result_callback = result_callback;
146 170
147 context_provider_requests_.push_back(context_request); 171 context_provider_requests_.push_back(context_request);
148 HandlePendingRequests(); 172
173 // If the channel is available, the factory will run the callback
174 // synchronously so we'll handle this request there.
175 EstablishGpuChannel();
149 } 176 }
150 177
151 void ContextProviderFactoryImpl::HandlePendingRequests() { 178 void ContextProviderFactoryImpl::HandlePendingRequests(
179 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host,
180 ContextCreationResult result) {
181 DCHECK(!in_shutdown_)
182 << "The factory is shutting down, can't handle new requests";
152 DCHECK(!context_provider_requests_.empty()) 183 DCHECK(!context_provider_requests_.empty())
153 << "We don't have any pending requests?"; 184 << "We don't have any pending requests?";
154 185
155 // Failure to initialize the context could result in new requests. Handle 186 // Failure to initialize the context could result in new requests. Handle
156 // them after going through the current list. 187 // them after going through the current list.
157 if (in_handle_pending_requests_) 188 if (in_handle_pending_requests_)
158 return; 189 return;
159 190
160 { 191 {
161 base::AutoReset<bool> auto_reset_in_handle_requests( 192 base::AutoReset<bool> auto_reset_in_handle_requests(
162 &in_handle_pending_requests_, true); 193 &in_handle_pending_requests_, true);
163 194
164 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host(
165 EnsureGpuChannelEstablished());
166
167 // If we don't have a Gpu Channel Host, we will come back here when the Gpu
168 // channel is established, since OnGpuChannelEstablished triggers handling
169 // of the requests we couldn't process right now.
170 if (!gpu_channel_host)
171 return;
172
173 std::list<ContextProvidersRequest> context_requests = 195 std::list<ContextProvidersRequest> context_requests =
174 context_provider_requests_; 196 context_provider_requests_;
175 context_provider_requests_.clear(); 197 context_provider_requests_.clear();
176 198
177 for (ContextProvidersRequest& context_request : context_requests) { 199 for (ContextProvidersRequest& context_request : context_requests) {
178 scoped_refptr<cc::ContextProvider> context_provider; 200 scoped_refptr<cc::ContextProvider> context_provider;
201 ContextCreationResult result_to_report = result;
179 202
180 const bool create_onscreen_context = 203 const bool create_onscreen_context =
181 context_request.surface_handle != gpu::kNullSurfaceHandle; 204 context_request.surface_handle != gpu::kNullSurfaceHandle;
182 205
183 // Is the request for an onscreen context? Make sure the surface is 206 // Is the request for an onscreen context? Make sure the surface is
184 // still valid in that case. DO NOT run the callback if we don't have a 207 // still valid in that case.
185 // valid surface.
186 if (create_onscreen_context && 208 if (create_onscreen_context &&
187 !GpuSurfaceTracker::GetInstance()->IsValidSurfaceHandle( 209 !GpuSurfaceTracker::GetInstance()->IsValidSurfaceHandle(
188 context_request.surface_handle)) { 210 context_request.surface_handle)) {
189 continue; 211 // Choose what to report based on severity, factory shutdown trumps
212 // everything, otherwise report GpuSurfaceHandle loss.
213 result_to_report =
214 result_to_report == ContextCreationResult::FAILURE_FACTORY_SHUTDOWN
215 ? result_to_report
216 : ContextCreationResult::FAILURE_GPU_SURFACE_HANDLE_LOST;
217 } else if (gpu_channel_host) {
218 DCHECK_EQ(ContextCreationResult::SUCCESS, result);
219
220 context_provider = new ContextProviderCommandBuffer(
221 gpu_channel_host, gpu::GPU_STREAM_DEFAULT,
222 gpu::GpuStreamPriority::NORMAL, context_request.surface_handle,
223 GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") +
224 std::string("CompositorContextProvider")),
225 context_request.automatic_flushes, context_request.support_locking,
226 context_request.shared_memory_limits, context_request.attributes,
227 static_cast<ContextProviderCommandBuffer*>(
228 context_request.shared_context_provider),
229 context_request.context_type);
190 } 230 }
191 231
192 context_provider = new ContextProviderCommandBuffer( 232 context_request.result_callback.Run(context_provider, result_to_report);
193 gpu_channel_host, gpu::GPU_STREAM_DEFAULT,
194 gpu::GpuStreamPriority::NORMAL, context_request.surface_handle,
195 GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") +
196 std::string("CompositorContextProvider")),
197 context_request.automatic_flushes, context_request.support_locking,
198 context_request.shared_memory_limits, context_request.attributes,
199 static_cast<ContextProviderCommandBuffer*>(
200 context_request.shared_context_provider),
201 context_request.context_type);
202 context_request.result_callback.Run(context_provider);
203 } 233 }
204 } 234 }
205 235
206 if (!context_provider_requests_.empty()) 236 if (!context_provider_requests_.empty())
207 HandlePendingRequests(); 237 EstablishGpuChannel();
208 } 238 }
209 239
210 gpu::GpuChannelHost* ContextProviderFactoryImpl::EnsureGpuChannelEstablished() { 240 void ContextProviderFactoryImpl::EstablishGpuChannel() {
211 #if defined(ADDRESS_SANITIZER) || defined(THREAD_SANITIZER) || \ 241 #if defined(ADDRESS_SANITIZER) || defined(THREAD_SANITIZER) || \
212 defined(SYZYASAN) || defined(CYGPROFILE_INSTRUMENTATION) 242 defined(SYZYASAN) || defined(CYGPROFILE_INSTRUMENTATION)
213 const int64_t kGpuChannelTimeoutInSeconds = 40; 243 const int64_t kGpuChannelTimeoutInSeconds = 40;
214 #else 244 #else
215 const int64_t kGpuChannelTimeoutInSeconds = 10; 245 const int64_t kGpuChannelTimeoutInSeconds = 10;
216 #endif 246 #endif
217 247
218 BrowserGpuChannelHostFactory* factory = 248 // Start the timer first, if the result comes synchronously, we want it to
219 BrowserGpuChannelHostFactory::instance(); 249 // stop in the callback.
220
221 if (factory->GetGpuChannel())
222 return factory->GetGpuChannel();
223
224 factory->EstablishGpuChannel(
225 base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished,
226 weak_factory_.GetWeakPtr()));
227 establish_gpu_channel_timeout_.Start( 250 establish_gpu_channel_timeout_.Start(
228 FROM_HERE, base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds), 251 FROM_HERE, base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds),
229 this, &ContextProviderFactoryImpl::OnGpuChannelTimeout); 252 this, &ContextProviderFactoryImpl::OnGpuChannelTimeout);
230 253
231 return nullptr; 254 gpu_channel_factory_->EstablishGpuChannel(
255 base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished,
256 weak_factory_.GetWeakPtr()));
232 } 257 }
233 258
234 void ContextProviderFactoryImpl::OnGpuChannelEstablished( 259 void ContextProviderFactoryImpl::OnGpuChannelEstablished(
235 scoped_refptr<gpu::GpuChannelHost> gpu_channel) { 260 scoped_refptr<gpu::GpuChannelHost> gpu_channel) {
236 establish_gpu_channel_timeout_.Stop(); 261 establish_gpu_channel_timeout_.Stop();
237 262
238 // This should happen only during shutdown. So early out instead of queuing
239 // more requests with the factory.
240 if (!gpu_channel)
241 return;
242
243 // We can queue the Gpu Channel initialization requests multiple times as 263 // We can queue the Gpu Channel initialization requests multiple times as
244 // we get context requests. So we might have already handled any pending 264 // we get context requests. So we might have already handled any pending
245 // requests when this callback runs. 265 // requests when this callback runs.
246 if (!context_provider_requests_.empty()) 266 if (context_provider_requests_.empty())
247 HandlePendingRequests(); 267 return;
268
269 if (gpu_channel) {
270 HandlePendingRequests(std::move(gpu_channel),
271 ContextCreationResult::SUCCESS);
272 } else {
273 HandlePendingRequests(
274 nullptr,
275 ContextCreationResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED);
276 }
248 } 277 }
249 278
250 void ContextProviderFactoryImpl::OnGpuChannelTimeout() { 279 void ContextProviderFactoryImpl::OnGpuChannelTimeout() {
251 LOG(FATAL) << "Timed out waiting for GPU channel."; 280 LOG(FATAL) << "Timed out waiting for GPU channel.";
252 } 281 }
253 282
254 } // namespace content 283 } // namespace content
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