Index: mojo/public/c/include/GLES2/gl2mojo_autogen.h |
diff --git a/mojo/public/c/include/GLES2/gl2mojo_autogen.h b/mojo/public/c/include/GLES2/gl2mojo_autogen.h |
deleted file mode 100644 |
index f153f0541561d4e654511daaf25db004faa09d6f..0000000000000000000000000000000000000000 |
--- a/mojo/public/c/include/GLES2/gl2mojo_autogen.h |
+++ /dev/null |
@@ -1,330 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// This file is auto-generated from |
-// gpu/command_buffer/build_gles2_cmd_buffer.py |
-// It's formatted by clang-format using chromium coding style: |
-// clang-format -i -style=chromium filename |
-// DO NOT EDIT! |
- |
-// This file contains Mojo-specific GLES2 declarations. |
- |
-#ifndef GPU_GLES2_GL2MOJO_AUTOGEN_H_ |
-#define GPU_GLES2_GL2MOJO_AUTOGEN_H_ |
- |
-#define glActiveTexture GLES2_GET_FUN(ActiveTexture) |
-#define glAttachShader GLES2_GET_FUN(AttachShader) |
-#define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) |
-#define glBindBuffer GLES2_GET_FUN(BindBuffer) |
-#define glBindBufferBase GLES2_GET_FUN(BindBufferBase) |
-#define glBindBufferRange GLES2_GET_FUN(BindBufferRange) |
-#define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) |
-#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) |
-#define glBindSampler GLES2_GET_FUN(BindSampler) |
-#define glBindTexture GLES2_GET_FUN(BindTexture) |
-#define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) |
-#define glBlendColor GLES2_GET_FUN(BlendColor) |
-#define glBlendEquation GLES2_GET_FUN(BlendEquation) |
-#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) |
-#define glBlendFunc GLES2_GET_FUN(BlendFunc) |
-#define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) |
-#define glBufferData GLES2_GET_FUN(BufferData) |
-#define glBufferSubData GLES2_GET_FUN(BufferSubData) |
-#define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) |
-#define glClear GLES2_GET_FUN(Clear) |
-#define glClearBufferfi GLES2_GET_FUN(ClearBufferfi) |
-#define glClearBufferfv GLES2_GET_FUN(ClearBufferfv) |
-#define glClearBufferiv GLES2_GET_FUN(ClearBufferiv) |
-#define glClearBufferuiv GLES2_GET_FUN(ClearBufferuiv) |
-#define glClearColor GLES2_GET_FUN(ClearColor) |
-#define glClearDepthf GLES2_GET_FUN(ClearDepthf) |
-#define glClearStencil GLES2_GET_FUN(ClearStencil) |
-#define glClientWaitSync GLES2_GET_FUN(ClientWaitSync) |
-#define glColorMask GLES2_GET_FUN(ColorMask) |
-#define glCompileShader GLES2_GET_FUN(CompileShader) |
-#define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) |
-#define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) |
-#define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) |
-#define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) |
-#define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) |
-#define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D) |
-#define glCreateProgram GLES2_GET_FUN(CreateProgram) |
-#define glCreateShader GLES2_GET_FUN(CreateShader) |
-#define glCullFace GLES2_GET_FUN(CullFace) |
-#define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) |
-#define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) |
-#define glDeleteProgram GLES2_GET_FUN(DeleteProgram) |
-#define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) |
-#define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers) |
-#define glDeleteSync GLES2_GET_FUN(DeleteSync) |
-#define glDeleteShader GLES2_GET_FUN(DeleteShader) |
-#define glDeleteTextures GLES2_GET_FUN(DeleteTextures) |
-#define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) |
-#define glDepthFunc GLES2_GET_FUN(DepthFunc) |
-#define glDepthMask GLES2_GET_FUN(DepthMask) |
-#define glDepthRangef GLES2_GET_FUN(DepthRangef) |
-#define glDetachShader GLES2_GET_FUN(DetachShader) |
-#define glDisable GLES2_GET_FUN(Disable) |
-#define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) |
-#define glDrawArrays GLES2_GET_FUN(DrawArrays) |
-#define glDrawElements GLES2_GET_FUN(DrawElements) |
-#define glDrawRangeElements GLES2_GET_FUN(DrawRangeElements) |
-#define glEnable GLES2_GET_FUN(Enable) |
-#define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) |
-#define glFenceSync GLES2_GET_FUN(FenceSync) |
-#define glFinish GLES2_GET_FUN(Finish) |
-#define glFlush GLES2_GET_FUN(Flush) |
-#define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) |
-#define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) |
-#define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) |
-#define glFrontFace GLES2_GET_FUN(FrontFace) |
-#define glGenBuffers GLES2_GET_FUN(GenBuffers) |
-#define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) |
-#define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) |
-#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) |
-#define glGenSamplers GLES2_GET_FUN(GenSamplers) |
-#define glGenTextures GLES2_GET_FUN(GenTextures) |
-#define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) |
-#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) |
-#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) |
-#define glGetActiveUniformBlockiv GLES2_GET_FUN(GetActiveUniformBlockiv) |
-#define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName) |
-#define glGetActiveUniformsiv GLES2_GET_FUN(GetActiveUniformsiv) |
-#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) |
-#define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) |
-#define glGetBooleanv GLES2_GET_FUN(GetBooleanv) |
-#define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) |
-#define glGetError GLES2_GET_FUN(GetError) |
-#define glGetFloatv GLES2_GET_FUN(GetFloatv) |
-#define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) |
-#define glGetFramebufferAttachmentParameteriv \ |
- GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) |
-#define glGetInteger64v GLES2_GET_FUN(GetInteger64v) |
-#define glGetIntegeri_v GLES2_GET_FUN(GetIntegeri_v) |
-#define glGetInteger64i_v GLES2_GET_FUN(GetInteger64i_v) |
-#define glGetIntegerv GLES2_GET_FUN(GetIntegerv) |
-#define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) |
-#define glGetProgramiv GLES2_GET_FUN(GetProgramiv) |
-#define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) |
-#define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) |
-#define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) |
-#define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) |
-#define glGetShaderiv GLES2_GET_FUN(GetShaderiv) |
-#define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) |
-#define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) |
-#define glGetShaderSource GLES2_GET_FUN(GetShaderSource) |
-#define glGetString GLES2_GET_FUN(GetString) |
-#define glGetSynciv GLES2_GET_FUN(GetSynciv) |
-#define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) |
-#define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) |
-#define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying) |
-#define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex) |
-#define glGetUniformfv GLES2_GET_FUN(GetUniformfv) |
-#define glGetUniformiv GLES2_GET_FUN(GetUniformiv) |
-#define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices) |
-#define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) |
-#define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) |
-#define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) |
-#define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) |
-#define glHint GLES2_GET_FUN(Hint) |
-#define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) |
-#define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) |
-#define glIsBuffer GLES2_GET_FUN(IsBuffer) |
-#define glIsEnabled GLES2_GET_FUN(IsEnabled) |
-#define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) |
-#define glIsProgram GLES2_GET_FUN(IsProgram) |
-#define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) |
-#define glIsSampler GLES2_GET_FUN(IsSampler) |
-#define glIsShader GLES2_GET_FUN(IsShader) |
-#define glIsSync GLES2_GET_FUN(IsSync) |
-#define glIsTexture GLES2_GET_FUN(IsTexture) |
-#define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback) |
-#define glLineWidth GLES2_GET_FUN(LineWidth) |
-#define glLinkProgram GLES2_GET_FUN(LinkProgram) |
-#define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback) |
-#define glPixelStorei GLES2_GET_FUN(PixelStorei) |
-#define glPolygonOffset GLES2_GET_FUN(PolygonOffset) |
-#define glReadBuffer GLES2_GET_FUN(ReadBuffer) |
-#define glReadPixels GLES2_GET_FUN(ReadPixels) |
-#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) |
-#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) |
-#define glResumeTransformFeedback GLES2_GET_FUN(ResumeTransformFeedback) |
-#define glSampleCoverage GLES2_GET_FUN(SampleCoverage) |
-#define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf) |
-#define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv) |
-#define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri) |
-#define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv) |
-#define glScissor GLES2_GET_FUN(Scissor) |
-#define glShaderBinary GLES2_GET_FUN(ShaderBinary) |
-#define glShaderSource GLES2_GET_FUN(ShaderSource) |
-#define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) |
-#define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) |
-#define glOrderingBarrierCHROMIUM GLES2_GET_FUN(OrderingBarrierCHROMIUM) |
-#define glStencilFunc GLES2_GET_FUN(StencilFunc) |
-#define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) |
-#define glStencilMask GLES2_GET_FUN(StencilMask) |
-#define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) |
-#define glStencilOp GLES2_GET_FUN(StencilOp) |
-#define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) |
-#define glTexImage2D GLES2_GET_FUN(TexImage2D) |
-#define glTexImage3D GLES2_GET_FUN(TexImage3D) |
-#define glTexParameterf GLES2_GET_FUN(TexParameterf) |
-#define glTexParameterfv GLES2_GET_FUN(TexParameterfv) |
-#define glTexParameteri GLES2_GET_FUN(TexParameteri) |
-#define glTexParameteriv GLES2_GET_FUN(TexParameteriv) |
-#define glTexStorage3D GLES2_GET_FUN(TexStorage3D) |
-#define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) |
-#define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D) |
-#define glTransformFeedbackVaryings GLES2_GET_FUN(TransformFeedbackVaryings) |
-#define glUniform1f GLES2_GET_FUN(Uniform1f) |
-#define glUniform1fv GLES2_GET_FUN(Uniform1fv) |
-#define glUniform1i GLES2_GET_FUN(Uniform1i) |
-#define glUniform1iv GLES2_GET_FUN(Uniform1iv) |
-#define glUniform1ui GLES2_GET_FUN(Uniform1ui) |
-#define glUniform1uiv GLES2_GET_FUN(Uniform1uiv) |
-#define glUniform2f GLES2_GET_FUN(Uniform2f) |
-#define glUniform2fv GLES2_GET_FUN(Uniform2fv) |
-#define glUniform2i GLES2_GET_FUN(Uniform2i) |
-#define glUniform2iv GLES2_GET_FUN(Uniform2iv) |
-#define glUniform2ui GLES2_GET_FUN(Uniform2ui) |
-#define glUniform2uiv GLES2_GET_FUN(Uniform2uiv) |
-#define glUniform3f GLES2_GET_FUN(Uniform3f) |
-#define glUniform3fv GLES2_GET_FUN(Uniform3fv) |
-#define glUniform3i GLES2_GET_FUN(Uniform3i) |
-#define glUniform3iv GLES2_GET_FUN(Uniform3iv) |
-#define glUniform3ui GLES2_GET_FUN(Uniform3ui) |
-#define glUniform3uiv GLES2_GET_FUN(Uniform3uiv) |
-#define glUniform4f GLES2_GET_FUN(Uniform4f) |
-#define glUniform4fv GLES2_GET_FUN(Uniform4fv) |
-#define glUniform4i GLES2_GET_FUN(Uniform4i) |
-#define glUniform4iv GLES2_GET_FUN(Uniform4iv) |
-#define glUniform4ui GLES2_GET_FUN(Uniform4ui) |
-#define glUniform4uiv GLES2_GET_FUN(Uniform4uiv) |
-#define glUniformBlockBinding GLES2_GET_FUN(UniformBlockBinding) |
-#define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) |
-#define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv) |
-#define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv) |
-#define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) |
-#define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv) |
-#define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv) |
-#define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) |
-#define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv) |
-#define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv) |
-#define glUseProgram GLES2_GET_FUN(UseProgram) |
-#define glValidateProgram GLES2_GET_FUN(ValidateProgram) |
-#define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) |
-#define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) |
-#define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) |
-#define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) |
-#define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) |
-#define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) |
-#define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) |
-#define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) |
-#define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i) |
-#define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv) |
-#define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui) |
-#define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv) |
-#define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer) |
-#define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) |
-#define glViewport GLES2_GET_FUN(Viewport) |
-#define glWaitSync GLES2_GET_FUN(WaitSync) |
-#define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM) |
-#define glRenderbufferStorageMultisampleCHROMIUM \ |
- GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM) |
-#define glRenderbufferStorageMultisampleEXT \ |
- GLES2_GET_FUN(RenderbufferStorageMultisampleEXT) |
-#define glFramebufferTexture2DMultisampleEXT \ |
- GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT) |
-#define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT) |
-#define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT) |
-#define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT) |
-#define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT) |
-#define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT) |
-#define glBeginTransformFeedback GLES2_GET_FUN(BeginTransformFeedback) |
-#define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT) |
-#define glEndTransformFeedback GLES2_GET_FUN(EndTransformFeedback) |
-#define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT) |
-#define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT) |
-#define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT) |
-#define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT) |
-#define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT) |
-#define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES) |
-#define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES) |
-#define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES) |
-#define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES) |
-#define glSwapBuffers GLES2_GET_FUN(SwapBuffers) |
-#define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM) |
-#define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM) |
-#define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM) |
-#define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM) |
-#define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM) |
-#define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM) |
-#define glMapBufferRange GLES2_GET_FUN(MapBufferRange) |
-#define glUnmapBuffer GLES2_GET_FUN(UnmapBuffer) |
-#define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) |
-#define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) |
-#define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) |
-#define glGetRequestableExtensionsCHROMIUM \ |
- GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM) |
-#define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) |
-#define glRateLimitOffscreenContextCHROMIUM \ |
- GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM) |
-#define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) |
-#define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM) |
-#define glGetTransformFeedbackVaryingsCHROMIUM \ |
- GLES2_GET_FUN(GetTransformFeedbackVaryingsCHROMIUM) |
-#define glGetUniformsES3CHROMIUM GLES2_GET_FUN(GetUniformsES3CHROMIUM) |
-#define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM) |
-#define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM) |
-#define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM) |
-#define glCreateGpuMemoryBufferImageCHROMIUM \ |
- GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM) |
-#define glGetTranslatedShaderSourceANGLE \ |
- GLES2_GET_FUN(GetTranslatedShaderSourceANGLE) |
-#define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) |
-#define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM) |
-#define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) |
-#define glCopySubTextureCHROMIUM GLES2_GET_FUN(CopySubTextureCHROMIUM) |
-#define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE) |
-#define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE) |
-#define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE) |
-#define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM) |
-#define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM) |
-#define glProduceTextureDirectCHROMIUM \ |
- GLES2_GET_FUN(ProduceTextureDirectCHROMIUM) |
-#define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM) |
-#define glCreateAndConsumeTextureCHROMIUM \ |
- GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM) |
-#define glBindUniformLocationCHROMIUM GLES2_GET_FUN(BindUniformLocationCHROMIUM) |
-#define glGenValuebuffersCHROMIUM GLES2_GET_FUN(GenValuebuffersCHROMIUM) |
-#define glDeleteValuebuffersCHROMIUM GLES2_GET_FUN(DeleteValuebuffersCHROMIUM) |
-#define glIsValuebufferCHROMIUM GLES2_GET_FUN(IsValuebufferCHROMIUM) |
-#define glBindValuebufferCHROMIUM GLES2_GET_FUN(BindValuebufferCHROMIUM) |
-#define glSubscribeValueCHROMIUM GLES2_GET_FUN(SubscribeValueCHROMIUM) |
-#define glPopulateSubscribedValuesCHROMIUM \ |
- GLES2_GET_FUN(PopulateSubscribedValuesCHROMIUM) |
-#define glUniformValuebufferCHROMIUM GLES2_GET_FUN(UniformValuebufferCHROMIUM) |
-#define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM) |
-#define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM) |
-#define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM) |
-#define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM) |
-#define glAsyncTexSubImage2DCHROMIUM GLES2_GET_FUN(AsyncTexSubImage2DCHROMIUM) |
-#define glAsyncTexImage2DCHROMIUM GLES2_GET_FUN(AsyncTexImage2DCHROMIUM) |
-#define glWaitAsyncTexImage2DCHROMIUM GLES2_GET_FUN(WaitAsyncTexImage2DCHROMIUM) |
-#define glWaitAllAsyncTexImage2DCHROMIUM \ |
- GLES2_GET_FUN(WaitAllAsyncTexImage2DCHROMIUM) |
-#define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT) |
-#define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM) |
-#define glInsertSyncPointCHROMIUM GLES2_GET_FUN(InsertSyncPointCHROMIUM) |
-#define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM) |
-#define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
-#define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
-#define glScheduleOverlayPlaneCHROMIUM \ |
- GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
-#define glSwapInterval GLES2_GET_FUN(SwapInterval) |
-#define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
-#define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
-#define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
- |
-#endif // GPU_GLES2_GL2MOJO_AUTOGEN_H_ |