| Index: mojo/public/c/include/GLES2/gl2mojo_autogen.h
|
| diff --git a/mojo/public/c/include/GLES2/gl2mojo_autogen.h b/mojo/public/c/include/GLES2/gl2mojo_autogen.h
|
| deleted file mode 100644
|
| index f153f0541561d4e654511daaf25db004faa09d6f..0000000000000000000000000000000000000000
|
| --- a/mojo/public/c/include/GLES2/gl2mojo_autogen.h
|
| +++ /dev/null
|
| @@ -1,330 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// This file is auto-generated from
|
| -// gpu/command_buffer/build_gles2_cmd_buffer.py
|
| -// It's formatted by clang-format using chromium coding style:
|
| -// clang-format -i -style=chromium filename
|
| -// DO NOT EDIT!
|
| -
|
| -// This file contains Mojo-specific GLES2 declarations.
|
| -
|
| -#ifndef GPU_GLES2_GL2MOJO_AUTOGEN_H_
|
| -#define GPU_GLES2_GL2MOJO_AUTOGEN_H_
|
| -
|
| -#define glActiveTexture GLES2_GET_FUN(ActiveTexture)
|
| -#define glAttachShader GLES2_GET_FUN(AttachShader)
|
| -#define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
|
| -#define glBindBuffer GLES2_GET_FUN(BindBuffer)
|
| -#define glBindBufferBase GLES2_GET_FUN(BindBufferBase)
|
| -#define glBindBufferRange GLES2_GET_FUN(BindBufferRange)
|
| -#define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
|
| -#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
|
| -#define glBindSampler GLES2_GET_FUN(BindSampler)
|
| -#define glBindTexture GLES2_GET_FUN(BindTexture)
|
| -#define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback)
|
| -#define glBlendColor GLES2_GET_FUN(BlendColor)
|
| -#define glBlendEquation GLES2_GET_FUN(BlendEquation)
|
| -#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
|
| -#define glBlendFunc GLES2_GET_FUN(BlendFunc)
|
| -#define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
|
| -#define glBufferData GLES2_GET_FUN(BufferData)
|
| -#define glBufferSubData GLES2_GET_FUN(BufferSubData)
|
| -#define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
|
| -#define glClear GLES2_GET_FUN(Clear)
|
| -#define glClearBufferfi GLES2_GET_FUN(ClearBufferfi)
|
| -#define glClearBufferfv GLES2_GET_FUN(ClearBufferfv)
|
| -#define glClearBufferiv GLES2_GET_FUN(ClearBufferiv)
|
| -#define glClearBufferuiv GLES2_GET_FUN(ClearBufferuiv)
|
| -#define glClearColor GLES2_GET_FUN(ClearColor)
|
| -#define glClearDepthf GLES2_GET_FUN(ClearDepthf)
|
| -#define glClearStencil GLES2_GET_FUN(ClearStencil)
|
| -#define glClientWaitSync GLES2_GET_FUN(ClientWaitSync)
|
| -#define glColorMask GLES2_GET_FUN(ColorMask)
|
| -#define glCompileShader GLES2_GET_FUN(CompileShader)
|
| -#define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D)
|
| -#define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D)
|
| -#define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData)
|
| -#define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D)
|
| -#define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D)
|
| -#define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D)
|
| -#define glCreateProgram GLES2_GET_FUN(CreateProgram)
|
| -#define glCreateShader GLES2_GET_FUN(CreateShader)
|
| -#define glCullFace GLES2_GET_FUN(CullFace)
|
| -#define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers)
|
| -#define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
|
| -#define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
|
| -#define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
|
| -#define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers)
|
| -#define glDeleteSync GLES2_GET_FUN(DeleteSync)
|
| -#define glDeleteShader GLES2_GET_FUN(DeleteShader)
|
| -#define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
|
| -#define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks)
|
| -#define glDepthFunc GLES2_GET_FUN(DepthFunc)
|
| -#define glDepthMask GLES2_GET_FUN(DepthMask)
|
| -#define glDepthRangef GLES2_GET_FUN(DepthRangef)
|
| -#define glDetachShader GLES2_GET_FUN(DetachShader)
|
| -#define glDisable GLES2_GET_FUN(Disable)
|
| -#define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray)
|
| -#define glDrawArrays GLES2_GET_FUN(DrawArrays)
|
| -#define glDrawElements GLES2_GET_FUN(DrawElements)
|
| -#define glDrawRangeElements GLES2_GET_FUN(DrawRangeElements)
|
| -#define glEnable GLES2_GET_FUN(Enable)
|
| -#define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray)
|
| -#define glFenceSync GLES2_GET_FUN(FenceSync)
|
| -#define glFinish GLES2_GET_FUN(Finish)
|
| -#define glFlush GLES2_GET_FUN(Flush)
|
| -#define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer)
|
| -#define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D)
|
| -#define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer)
|
| -#define glFrontFace GLES2_GET_FUN(FrontFace)
|
| -#define glGenBuffers GLES2_GET_FUN(GenBuffers)
|
| -#define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
|
| -#define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
|
| -#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
|
| -#define glGenSamplers GLES2_GET_FUN(GenSamplers)
|
| -#define glGenTextures GLES2_GET_FUN(GenTextures)
|
| -#define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks)
|
| -#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
|
| -#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
|
| -#define glGetActiveUniformBlockiv GLES2_GET_FUN(GetActiveUniformBlockiv)
|
| -#define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName)
|
| -#define glGetActiveUniformsiv GLES2_GET_FUN(GetActiveUniformsiv)
|
| -#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
|
| -#define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation)
|
| -#define glGetBooleanv GLES2_GET_FUN(GetBooleanv)
|
| -#define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv)
|
| -#define glGetError GLES2_GET_FUN(GetError)
|
| -#define glGetFloatv GLES2_GET_FUN(GetFloatv)
|
| -#define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation)
|
| -#define glGetFramebufferAttachmentParameteriv \
|
| - GLES2_GET_FUN(GetFramebufferAttachmentParameteriv)
|
| -#define glGetInteger64v GLES2_GET_FUN(GetInteger64v)
|
| -#define glGetIntegeri_v GLES2_GET_FUN(GetIntegeri_v)
|
| -#define glGetInteger64i_v GLES2_GET_FUN(GetInteger64i_v)
|
| -#define glGetIntegerv GLES2_GET_FUN(GetIntegerv)
|
| -#define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ)
|
| -#define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
|
| -#define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
|
| -#define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
|
| -#define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv)
|
| -#define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv)
|
| -#define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
|
| -#define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
|
| -#define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
|
| -#define glGetShaderSource GLES2_GET_FUN(GetShaderSource)
|
| -#define glGetString GLES2_GET_FUN(GetString)
|
| -#define glGetSynciv GLES2_GET_FUN(GetSynciv)
|
| -#define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv)
|
| -#define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv)
|
| -#define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying)
|
| -#define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex)
|
| -#define glGetUniformfv GLES2_GET_FUN(GetUniformfv)
|
| -#define glGetUniformiv GLES2_GET_FUN(GetUniformiv)
|
| -#define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices)
|
| -#define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation)
|
| -#define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv)
|
| -#define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv)
|
| -#define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv)
|
| -#define glHint GLES2_GET_FUN(Hint)
|
| -#define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer)
|
| -#define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer)
|
| -#define glIsBuffer GLES2_GET_FUN(IsBuffer)
|
| -#define glIsEnabled GLES2_GET_FUN(IsEnabled)
|
| -#define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
|
| -#define glIsProgram GLES2_GET_FUN(IsProgram)
|
| -#define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
|
| -#define glIsSampler GLES2_GET_FUN(IsSampler)
|
| -#define glIsShader GLES2_GET_FUN(IsShader)
|
| -#define glIsSync GLES2_GET_FUN(IsSync)
|
| -#define glIsTexture GLES2_GET_FUN(IsTexture)
|
| -#define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback)
|
| -#define glLineWidth GLES2_GET_FUN(LineWidth)
|
| -#define glLinkProgram GLES2_GET_FUN(LinkProgram)
|
| -#define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback)
|
| -#define glPixelStorei GLES2_GET_FUN(PixelStorei)
|
| -#define glPolygonOffset GLES2_GET_FUN(PolygonOffset)
|
| -#define glReadBuffer GLES2_GET_FUN(ReadBuffer)
|
| -#define glReadPixels GLES2_GET_FUN(ReadPixels)
|
| -#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
|
| -#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
|
| -#define glResumeTransformFeedback GLES2_GET_FUN(ResumeTransformFeedback)
|
| -#define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
|
| -#define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf)
|
| -#define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv)
|
| -#define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri)
|
| -#define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv)
|
| -#define glScissor GLES2_GET_FUN(Scissor)
|
| -#define glShaderBinary GLES2_GET_FUN(ShaderBinary)
|
| -#define glShaderSource GLES2_GET_FUN(ShaderSource)
|
| -#define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM)
|
| -#define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM)
|
| -#define glOrderingBarrierCHROMIUM GLES2_GET_FUN(OrderingBarrierCHROMIUM)
|
| -#define glStencilFunc GLES2_GET_FUN(StencilFunc)
|
| -#define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
|
| -#define glStencilMask GLES2_GET_FUN(StencilMask)
|
| -#define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
|
| -#define glStencilOp GLES2_GET_FUN(StencilOp)
|
| -#define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
|
| -#define glTexImage2D GLES2_GET_FUN(TexImage2D)
|
| -#define glTexImage3D GLES2_GET_FUN(TexImage3D)
|
| -#define glTexParameterf GLES2_GET_FUN(TexParameterf)
|
| -#define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
|
| -#define glTexParameteri GLES2_GET_FUN(TexParameteri)
|
| -#define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
|
| -#define glTexStorage3D GLES2_GET_FUN(TexStorage3D)
|
| -#define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
|
| -#define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D)
|
| -#define glTransformFeedbackVaryings GLES2_GET_FUN(TransformFeedbackVaryings)
|
| -#define glUniform1f GLES2_GET_FUN(Uniform1f)
|
| -#define glUniform1fv GLES2_GET_FUN(Uniform1fv)
|
| -#define glUniform1i GLES2_GET_FUN(Uniform1i)
|
| -#define glUniform1iv GLES2_GET_FUN(Uniform1iv)
|
| -#define glUniform1ui GLES2_GET_FUN(Uniform1ui)
|
| -#define glUniform1uiv GLES2_GET_FUN(Uniform1uiv)
|
| -#define glUniform2f GLES2_GET_FUN(Uniform2f)
|
| -#define glUniform2fv GLES2_GET_FUN(Uniform2fv)
|
| -#define glUniform2i GLES2_GET_FUN(Uniform2i)
|
| -#define glUniform2iv GLES2_GET_FUN(Uniform2iv)
|
| -#define glUniform2ui GLES2_GET_FUN(Uniform2ui)
|
| -#define glUniform2uiv GLES2_GET_FUN(Uniform2uiv)
|
| -#define glUniform3f GLES2_GET_FUN(Uniform3f)
|
| -#define glUniform3fv GLES2_GET_FUN(Uniform3fv)
|
| -#define glUniform3i GLES2_GET_FUN(Uniform3i)
|
| -#define glUniform3iv GLES2_GET_FUN(Uniform3iv)
|
| -#define glUniform3ui GLES2_GET_FUN(Uniform3ui)
|
| -#define glUniform3uiv GLES2_GET_FUN(Uniform3uiv)
|
| -#define glUniform4f GLES2_GET_FUN(Uniform4f)
|
| -#define glUniform4fv GLES2_GET_FUN(Uniform4fv)
|
| -#define glUniform4i GLES2_GET_FUN(Uniform4i)
|
| -#define glUniform4iv GLES2_GET_FUN(Uniform4iv)
|
| -#define glUniform4ui GLES2_GET_FUN(Uniform4ui)
|
| -#define glUniform4uiv GLES2_GET_FUN(Uniform4uiv)
|
| -#define glUniformBlockBinding GLES2_GET_FUN(UniformBlockBinding)
|
| -#define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv)
|
| -#define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv)
|
| -#define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv)
|
| -#define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv)
|
| -#define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv)
|
| -#define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv)
|
| -#define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv)
|
| -#define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv)
|
| -#define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv)
|
| -#define glUseProgram GLES2_GET_FUN(UseProgram)
|
| -#define glValidateProgram GLES2_GET_FUN(ValidateProgram)
|
| -#define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f)
|
| -#define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv)
|
| -#define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f)
|
| -#define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv)
|
| -#define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f)
|
| -#define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv)
|
| -#define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f)
|
| -#define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv)
|
| -#define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i)
|
| -#define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv)
|
| -#define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui)
|
| -#define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv)
|
| -#define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer)
|
| -#define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer)
|
| -#define glViewport GLES2_GET_FUN(Viewport)
|
| -#define glWaitSync GLES2_GET_FUN(WaitSync)
|
| -#define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM)
|
| -#define glRenderbufferStorageMultisampleCHROMIUM \
|
| - GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM)
|
| -#define glRenderbufferStorageMultisampleEXT \
|
| - GLES2_GET_FUN(RenderbufferStorageMultisampleEXT)
|
| -#define glFramebufferTexture2DMultisampleEXT \
|
| - GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT)
|
| -#define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT)
|
| -#define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT)
|
| -#define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT)
|
| -#define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT)
|
| -#define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT)
|
| -#define glBeginTransformFeedback GLES2_GET_FUN(BeginTransformFeedback)
|
| -#define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT)
|
| -#define glEndTransformFeedback GLES2_GET_FUN(EndTransformFeedback)
|
| -#define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT)
|
| -#define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT)
|
| -#define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT)
|
| -#define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT)
|
| -#define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT)
|
| -#define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES)
|
| -#define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES)
|
| -#define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES)
|
| -#define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES)
|
| -#define glSwapBuffers GLES2_GET_FUN(SwapBuffers)
|
| -#define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM)
|
| -#define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM)
|
| -#define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM)
|
| -#define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM)
|
| -#define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM)
|
| -#define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM)
|
| -#define glMapBufferRange GLES2_GET_FUN(MapBufferRange)
|
| -#define glUnmapBuffer GLES2_GET_FUN(UnmapBuffer)
|
| -#define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM)
|
| -#define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM)
|
| -#define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM)
|
| -#define glGetRequestableExtensionsCHROMIUM \
|
| - GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM)
|
| -#define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM)
|
| -#define glRateLimitOffscreenContextCHROMIUM \
|
| - GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM)
|
| -#define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM)
|
| -#define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM)
|
| -#define glGetTransformFeedbackVaryingsCHROMIUM \
|
| - GLES2_GET_FUN(GetTransformFeedbackVaryingsCHROMIUM)
|
| -#define glGetUniformsES3CHROMIUM GLES2_GET_FUN(GetUniformsES3CHROMIUM)
|
| -#define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM)
|
| -#define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM)
|
| -#define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM)
|
| -#define glCreateGpuMemoryBufferImageCHROMIUM \
|
| - GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM)
|
| -#define glGetTranslatedShaderSourceANGLE \
|
| - GLES2_GET_FUN(GetTranslatedShaderSourceANGLE)
|
| -#define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM)
|
| -#define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM)
|
| -#define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM)
|
| -#define glCopySubTextureCHROMIUM GLES2_GET_FUN(CopySubTextureCHROMIUM)
|
| -#define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE)
|
| -#define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE)
|
| -#define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE)
|
| -#define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM)
|
| -#define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM)
|
| -#define glProduceTextureDirectCHROMIUM \
|
| - GLES2_GET_FUN(ProduceTextureDirectCHROMIUM)
|
| -#define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM)
|
| -#define glCreateAndConsumeTextureCHROMIUM \
|
| - GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM)
|
| -#define glBindUniformLocationCHROMIUM GLES2_GET_FUN(BindUniformLocationCHROMIUM)
|
| -#define glGenValuebuffersCHROMIUM GLES2_GET_FUN(GenValuebuffersCHROMIUM)
|
| -#define glDeleteValuebuffersCHROMIUM GLES2_GET_FUN(DeleteValuebuffersCHROMIUM)
|
| -#define glIsValuebufferCHROMIUM GLES2_GET_FUN(IsValuebufferCHROMIUM)
|
| -#define glBindValuebufferCHROMIUM GLES2_GET_FUN(BindValuebufferCHROMIUM)
|
| -#define glSubscribeValueCHROMIUM GLES2_GET_FUN(SubscribeValueCHROMIUM)
|
| -#define glPopulateSubscribedValuesCHROMIUM \
|
| - GLES2_GET_FUN(PopulateSubscribedValuesCHROMIUM)
|
| -#define glUniformValuebufferCHROMIUM GLES2_GET_FUN(UniformValuebufferCHROMIUM)
|
| -#define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM)
|
| -#define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM)
|
| -#define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM)
|
| -#define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM)
|
| -#define glAsyncTexSubImage2DCHROMIUM GLES2_GET_FUN(AsyncTexSubImage2DCHROMIUM)
|
| -#define glAsyncTexImage2DCHROMIUM GLES2_GET_FUN(AsyncTexImage2DCHROMIUM)
|
| -#define glWaitAsyncTexImage2DCHROMIUM GLES2_GET_FUN(WaitAsyncTexImage2DCHROMIUM)
|
| -#define glWaitAllAsyncTexImage2DCHROMIUM \
|
| - GLES2_GET_FUN(WaitAllAsyncTexImage2DCHROMIUM)
|
| -#define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT)
|
| -#define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM)
|
| -#define glInsertSyncPointCHROMIUM GLES2_GET_FUN(InsertSyncPointCHROMIUM)
|
| -#define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM)
|
| -#define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT)
|
| -#define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM)
|
| -#define glScheduleOverlayPlaneCHROMIUM \
|
| - GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM)
|
| -#define glSwapInterval GLES2_GET_FUN(SwapInterval)
|
| -#define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM)
|
| -#define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM)
|
| -#define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR)
|
| -
|
| -#endif // GPU_GLES2_GL2MOJO_AUTOGEN_H_
|
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