Chromium Code Reviews| Index: include/effects/SkGaussianEdgeShader.h |
| diff --git a/include/effects/SkGaussianEdgeShader.h b/include/effects/SkGaussianEdgeShader.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..97472a238b498ba13f950a6864ece16d96bfe264 |
| --- /dev/null |
| +++ b/include/effects/SkGaussianEdgeShader.h |
| @@ -0,0 +1,22 @@ |
| +/* |
| + * Copyright 2016 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#ifndef SkGaussianEdgeShader_DEFINED |
| +#define SkGaussianEdgeShader_DEFINED |
| + |
| +#include "SkShader.h" |
| + |
| +class SK_API SkGaussianEdgeShader { |
| +public: |
| + /** Returns a shader that applies a Gaussian blur depending on distance to the edge |
|
robertphillips
2016/08/16 17:56:07
* Currently this is only useable by XXX with the G
jvanverth1
2016/08/16 19:14:11
Done.
|
| + */ |
| + static sk_sp<SkShader> Make(); |
| + |
| + SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| +}; |
| + |
| +#endif |