| Index: src/gpu/glsl/GrGLSLProgramBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
|
| index 37c20deeb9c522ef73faa1e4b68aed927bd5ca51..a6bff8a85ac983fadd717d80f17ee5e4f19bc068 100644
|
| --- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
|
| @@ -92,7 +92,7 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
|
| distanceVectorName = fFS.distanceVectorName();
|
| fFS.codeAppend( "// Normalized vector to the closest geometric edge (in device space)\n");
|
| fFS.codeAppend( "// Distance to the edge encoded in the z-component\n");
|
| - fFS.codeAppendf("vec3 %s;", distanceVectorName);
|
| + fFS.codeAppendf("vec4 %s;", distanceVectorName);
|
| }
|
|
|
| // Enclose custom code in a block to avoid namespace conflicts
|
|
|