| Index: include/effects/SkGaussianEdgeShader.h
|
| diff --git a/include/effects/SkGaussianEdgeShader.h b/include/effects/SkGaussianEdgeShader.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..59a2889e9482a70fc469b6086baee6951766df12
|
| --- /dev/null
|
| +++ b/include/effects/SkGaussianEdgeShader.h
|
| @@ -0,0 +1,24 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SkGaussianEdgeShader_DEFINED
|
| +#define SkGaussianEdgeShader_DEFINED
|
| +
|
| +#include "SkShader.h"
|
| +
|
| +class SK_API SkGaussianEdgeShader {
|
| +public:
|
| + /** Returns a shader that applies a Gaussian blur depending on distance to the edge
|
| + * Currently this is only useable with Circle and RRect shapes on the GPU backend.
|
| + * Raster will draw nothing.
|
| + */
|
| + static sk_sp<SkShader> Make();
|
| +
|
| + SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
|
| +};
|
| +
|
| +#endif
|
|
|