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Unified Diff: include/effects/SkGaussianEdgeShader.h

Issue 2249973003: Add alternative ambient shadow method to Android shadow sample (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Nits (again) Created 4 years, 4 months ago
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Index: include/effects/SkGaussianEdgeShader.h
diff --git a/include/effects/SkGaussianEdgeShader.h b/include/effects/SkGaussianEdgeShader.h
new file mode 100644
index 0000000000000000000000000000000000000000..59a2889e9482a70fc469b6086baee6951766df12
--- /dev/null
+++ b/include/effects/SkGaussianEdgeShader.h
@@ -0,0 +1,24 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkGaussianEdgeShader_DEFINED
+#define SkGaussianEdgeShader_DEFINED
+
+#include "SkShader.h"
+
+class SK_API SkGaussianEdgeShader {
+public:
+ /** Returns a shader that applies a Gaussian blur depending on distance to the edge
+ * Currently this is only useable with Circle and RRect shapes on the GPU backend.
+ * Raster will draw nothing.
+ */
+ static sk_sp<SkShader> Make();
+
+ SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
+};
+
+#endif
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