Index: include/effects/SkGaussianEdgeShader.h |
diff --git a/include/effects/SkGaussianEdgeShader.h b/include/effects/SkGaussianEdgeShader.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..59a2889e9482a70fc469b6086baee6951766df12 |
--- /dev/null |
+++ b/include/effects/SkGaussianEdgeShader.h |
@@ -0,0 +1,24 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef SkGaussianEdgeShader_DEFINED |
+#define SkGaussianEdgeShader_DEFINED |
+ |
+#include "SkShader.h" |
+ |
+class SK_API SkGaussianEdgeShader { |
+public: |
+ /** Returns a shader that applies a Gaussian blur depending on distance to the edge |
+ * Currently this is only useable with Circle and RRect shapes on the GPU backend. |
+ * Raster will draw nothing. |
+ */ |
+ static sk_sp<SkShader> Make(); |
+ |
+ SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
+}; |
+ |
+#endif |