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Side by Side Diff: include/effects/SkGaussianEdgeShader.h

Issue 2249973003: Add alternative ambient shadow method to Android shadow sample (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Nits (again) Created 4 years, 4 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef SkGaussianEdgeShader_DEFINED
9 #define SkGaussianEdgeShader_DEFINED
10
11 #include "SkShader.h"
12
13 class SK_API SkGaussianEdgeShader {
14 public:
15 /** Returns a shader that applies a Gaussian blur depending on distance to t he edge
16 * Currently this is only useable with Circle and RRect shapes on the GPU bac kend.
17 * Raster will draw nothing.
18 */
19 static sk_sp<SkShader> Make();
20
21 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
22 };
23
24 #endif
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