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| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #ifndef SkGaussianEdgeShader_DEFINED |
| 9 #define SkGaussianEdgeShader_DEFINED |
| 10 |
| 11 #include "SkShader.h" |
| 12 |
| 13 class SK_API SkGaussianEdgeShader { |
| 14 public: |
| 15 /** Returns a shader that applies a Gaussian blur depending on distance to t
he edge |
| 16 * Currently this is only useable with Circle and RRect shapes on the GPU bac
kend. |
| 17 * Raster will draw nothing. |
| 18 */ |
| 19 static sk_sp<SkShader> Make(); |
| 20 |
| 21 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| 22 }; |
| 23 |
| 24 #endif |
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