| Index: Source/core/rendering/RenderBlock.cpp
|
| diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp
|
| index 273ebeb3a9aa795ea14b4a94db5de860336095ba..2242a7723c566d9453d851db2d9a17d4cd9724cc 100644
|
| --- a/Source/core/rendering/RenderBlock.cpp
|
| +++ b/Source/core/rendering/RenderBlock.cpp
|
| @@ -4245,31 +4245,42 @@ static bool rangesIntersect(int floatTop, int floatBottom, int objectTop, int ob
|
| return false;
|
| }
|
|
|
| +template<>
|
| +bool RenderBlock::FloatIntervalSearchAdapter<RenderBlock::FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject* floatingObject) const
|
| +{
|
| + if (m_renderer->logicalRightForFloat(floatingObject) > m_offset) {
|
| + m_offset = m_renderer->logicalRightForFloat(floatingObject);
|
| + return true;
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| + }
|
| + return false;
|
| +}
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| +
|
| +template<>
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| +bool RenderBlock::FloatIntervalSearchAdapter<RenderBlock::FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject* floatingObject) const
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| +{
|
| + if (m_renderer->logicalLeftForFloat(floatingObject) < m_offset) {
|
| + m_offset = m_renderer->logicalLeftForFloat(floatingObject);
|
| + return true;
|
| + }
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| + return false;
|
| +}
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| +
|
| template <RenderBlock::FloatingObject::Type FloatTypeValue>
|
| inline void RenderBlock::FloatIntervalSearchAdapter<FloatTypeValue>::collectIfNeeded(const IntervalType& interval) const
|
| {
|
| - const FloatingObject* r = interval.data();
|
| - if (r->type() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lowValue, m_highValue))
|
| + const FloatingObject* floatingObject = interval.data();
|
| + if (floatingObject->type() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lowValue, m_highValue))
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| return;
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|
|
| // All the objects returned from the tree should be already placed.
|
| - ASSERT(r->isPlaced() && rangesIntersect(m_renderer->pixelSnappedLogicalTopForFloat(r), m_renderer->pixelSnappedLogicalBottomForFloat(r), m_lowValue, m_highValue));
|
| + ASSERT(floatingObject->isPlaced());
|
| + ASSERT(rangesIntersect(m_renderer->pixelSnappedLogicalTopForFloat(floatingObject), m_renderer->pixelSnappedLogicalBottomForFloat(floatingObject), m_lowValue, m_highValue));
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|
|
| - if (FloatTypeValue == FloatingObject::FloatLeft
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| - && m_renderer->logicalRightForFloat(r) > m_offset) {
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| - m_offset = m_renderer->logicalRightForFloat(r);
|
| - if (m_heightRemaining)
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| - *m_heightRemaining = m_renderer->logicalBottomForFloat(r) - m_lowValue;
|
| - }
|
| -
|
| - if (FloatTypeValue == FloatingObject::FloatRight
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| - && m_renderer->logicalLeftForFloat(r) < m_offset) {
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| - m_offset = m_renderer->logicalLeftForFloat(r);
|
| - if (m_heightRemaining)
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| - *m_heightRemaining = m_renderer->logicalBottomForFloat(r) - m_lowValue;
|
| - }
|
| + bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject);
|
| + if (floatIsNewExtreme && m_heightRemaining)
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| + *m_heightRemaining = m_renderer->logicalBottomForFloat(floatingObject) - m_lowValue;
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|
|
| - m_last = r;
|
| + m_last = floatingObject;
|
| }
|
|
|
| LayoutUnit RenderBlock::textIndentOffset() const
|
|
|