DescriptionFix tile bitmap code in SkGpuDevice to compute correct local coords.
This fixes a bug when using an alpha bitmap/image with a SkShader where the SkShader's GrFragmentProcessor would receive incorrect coordinates.
BUG=skia:5643
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2249163004
Committed: https://skia.googlesource.com/skia/+/e553b64bca57723db2b8da1c015a5ebf467eade9
Patch Set 1 #Patch Set 2 : working #Patch Set 3 : more #Patch Set 4 : more #Patch Set 5 : rm commented out code #
Total comments: 10
Patch Set 6 : Address comments #Patch Set 7 : fix int->scalar warning on windows #Messages
Total messages: 16 (10 generated)
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