Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index dd68a407c9404208640e519d7120d85a785cc6a3..e9ab62db696201b09f778dfc4ab825f0440290f3 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -673,12 +673,13 @@ static int determine_tile_size(const SkIRect& src, int maxTileSize) { |
static void determine_clipped_src_rect(int width, int height, |
const GrClip& clip, |
const SkMatrix& viewMatrix, |
+ const SkMatrix& srcToDstRect, |
const SkISize& imageSize, |
const SkRect* srcRectPtr, |
SkIRect* clippedSrcIRect) { |
clip.getConservativeBounds(width, height, clippedSrcIRect, nullptr); |
- SkMatrix inv; |
- if (!viewMatrix.invert(&inv)) { |
+ SkMatrix inv = SkMatrix::Concat(viewMatrix, srcToDstRect); |
+ if (!inv.invert(&inv)) { |
clippedSrcIRect->setEmpty(); |
return; |
} |
@@ -701,6 +702,7 @@ static void determine_clipped_src_rect(int width, int height, |
bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect, |
const SkMatrix& viewMatrix, |
+ const SkMatrix& srcToDstRect, |
const GrTextureParams& params, |
const SkRect* srcRectPtr, |
int maxTileSize, |
@@ -709,9 +711,8 @@ bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect, |
ASSERT_SINGLE_OWNER |
// if it's larger than the max tile size, then we have no choice but tiling. |
if (imageRect.width() > maxTileSize || imageRect.height() > maxTileSize) { |
- determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(), |
- fClip, viewMatrix, imageRect.size(), |
- srcRectPtr, clippedSubset); |
+ determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(), fClip, viewMatrix, |
+ srcToDstRect, imageRect.size(), srcRectPtr, clippedSubset); |
*tileSize = determine_tile_size(*clippedSubset, maxTileSize); |
return true; |
} |
@@ -738,9 +739,8 @@ bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect, |
// Figure out how much of the src we will need based on the src rect and clipping. Reject if |
// tiling memory savings would be < 50%. |
- determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(), |
- fClip, viewMatrix, imageRect.size(), srcRectPtr, |
- clippedSubset); |
+ determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(), fClip, viewMatrix, |
+ srcToDstRect, imageRect.size(), srcRectPtr, clippedSubset); |
*tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile. |
size_t usedTileBytes = get_tile_count(*clippedSubset, kBmpSmallTileSize) * |
kBmpSmallTileSize * kBmpSmallTileSize; |
@@ -748,21 +748,10 @@ bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect, |
return usedTileBytes < 2 * bmpSize; |
} |
-bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap, |
- const SkMatrix& viewMatrix, |
- const GrTextureParams& params, |
- const SkRect* srcRectPtr, |
- int maxTileSize, |
- int* tileSize, |
- SkIRect* clippedSrcRect) const { |
- ASSERT_SINGLE_OWNER |
- return this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), viewMatrix, params, |
- srcRectPtr, maxTileSize, tileSize, clippedSrcRect); |
-} |
- |
bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr, |
SkCanvas::SrcRectConstraint constraint, SkFilterQuality quality, |
- const SkMatrix& viewMatrix) const { |
+ const SkMatrix& viewMatrix, |
+ const SkMatrix& srcToDstRect) const { |
ASSERT_SINGLE_OWNER |
// if image is explictly texture backed then just use the texture |
if (as_IB(image)->peekTexture()) { |
@@ -772,7 +761,7 @@ bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr |
GrTextureParams params; |
bool doBicubic; |
GrTextureParams::FilterMode textureFilterMode = |
- GrSkFilterQualityToGrFilterMode(quality, viewMatrix, SkMatrix::I(), &doBicubic); |
+ GrSkFilterQualityToGrFilterMode(quality, viewMatrix, srcToDstRect, &doBicubic); |
int tileFilterPad; |
if (doBicubic) { |
@@ -790,8 +779,9 @@ bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr |
int outTileSize; |
SkIRect outClippedSrcRect; |
- return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, params, srcRectPtr, |
- maxTileSize, &outTileSize, &outClippedSrcRect); |
+ return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, srcToDstRect, |
+ params, srcRectPtr, maxTileSize, &outTileSize, |
+ &outClippedSrcRect); |
} |
void SkGpuDevice::drawBitmap(const SkDraw& origDraw, |
@@ -837,10 +827,12 @@ void SkGpuDevice::drawBitmap(const SkDraw& origDraw, |
params.setFilterMode(textureFilterMode); |
int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad; |
- if (this->shouldTileBitmap(bitmap, viewMatrix, params, &srcRect, |
- maxTileSizeForFilter, &tileSize, &clippedSrcRect)) { |
- this->drawTiledBitmap(bitmap, viewMatrix, srcRect, clippedSrcRect, params, paint, |
- SkCanvas::kStrict_SrcRectConstraint, tileSize, doBicubic); |
+ if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), viewMatrix, |
+ SkMatrix::I(), params, &srcRect, maxTileSizeForFilter, |
+ &tileSize, &clippedSrcRect)) { |
+ this->drawTiledBitmap(bitmap, viewMatrix, SkMatrix::I(), srcRect, clippedSrcRect, |
+ params, paint, SkCanvas::kStrict_SrcRectConstraint, tileSize, |
+ doBicubic); |
return; |
} |
} |
@@ -886,6 +878,7 @@ static inline void clamped_outset_with_offset(SkIRect* iRect, |
// been determined to be too large to fit in VRAM |
void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
const SkMatrix& viewMatrix, |
+ const SkMatrix& dstMatrix, |
const SkRect& srcRect, |
const SkIRect& clippedSrcIRect, |
const GrTextureParams& params, |
@@ -933,18 +926,13 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
continue; |
} |
- SkBitmap tmpB; |
SkIRect iTileR; |
tileR.roundOut(&iTileR); |
- SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft), |
- SkIntToScalar(iTileR.fTop)); |
- |
- // Adjust the context matrix to draw at the right x,y in device space |
- SkMatrix viewM = viewMatrix; |
- SkMatrix tmpM; |
- tmpM.setTranslate(offset.fX - srcRect.fLeft, offset.fY - srcRect.fTop); |
- viewM.preConcat(tmpM); |
- |
+ SkVector offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft), |
+ SkIntToScalar(iTileR.fTop)); |
+ SkRect rectToDraw = SkRect::MakeXYWH(offset.fX, offset.fY, |
+ tileR.width(), tileR.height()); |
+ dstMatrix.mapRect(&rectToDraw); |
if (GrTextureParams::kNone_FilterMode != params.filterMode() || bicubic) { |
SkIRect iClampRect; |
@@ -962,40 +950,36 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect); |
} |
+ SkBitmap tmpB; |
if (bitmap.extractSubset(&tmpB, iTileR)) { |
// now offset it to make it "local" to our tmp bitmap |
tileR.offset(-offset.fX, -offset.fY); |
GrTextureParams paramsTemp = params; |
// de-optimized this determination |
bool needsTextureDomain = true; |
- this->internalDrawBitmap(tmpB, |
- viewM, |
- tileR, |
- paramsTemp, |
- *paint, |
- constraint, |
- bicubic, |
- needsTextureDomain); |
+ this->drawBitmapTile(tmpB, |
+ viewMatrix, |
+ rectToDraw, |
+ tileR, |
+ paramsTemp, |
+ *paint, |
+ constraint, |
+ bicubic, |
+ needsTextureDomain); |
} |
} |
} |
} |
-/* |
- * This is called by drawBitmap(), which has to handle images that may be too |
- * large to be represented by a single texture. |
- * |
- * internalDrawBitmap assumes that the specified bitmap will fit in a texture |
- * and that non-texture portion of the GrPaint has already been setup. |
- */ |
-void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
- const SkMatrix& viewMatrix, |
- const SkRect& srcRect, |
- const GrTextureParams& params, |
- const SkPaint& paint, |
- SkCanvas::SrcRectConstraint constraint, |
- bool bicubic, |
- bool needsTextureDomain) { |
+void SkGpuDevice::drawBitmapTile(const SkBitmap& bitmap, |
+ const SkMatrix& viewMatrix, |
+ const SkRect& dstRect, |
+ const SkRect& srcRect, |
+ const GrTextureParams& params, |
+ const SkPaint& paint, |
+ SkCanvas::SrcRectConstraint constraint, |
+ bool bicubic, |
+ bool needsTextureDomain) { |
// We should have already handled bitmaps larger than the max texture size. |
SkASSERT(bitmap.width() <= fContext->caps()->maxTextureSize() && |
bitmap.height() <= fContext->caps()->maxTextureSize()); |
@@ -1011,26 +995,14 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
sk_sp<GrColorSpaceXform> colorSpaceXform = |
GrColorSpaceXform::Make(bitmap.colorSpace(), fDrawContext->getColorSpace()); |
- SkRect dstRect = {0, 0, srcRect.width(), srcRect.height() }; |
- SkRect paintRect; |
- SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width())); |
- SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height())); |
- paintRect.setLTRB(SkScalarMul(srcRect.fLeft, wInv), |
- SkScalarMul(srcRect.fTop, hInv), |
- SkScalarMul(srcRect.fRight, wInv), |
- SkScalarMul(srcRect.fBottom, hInv)); |
- SkMatrix texMatrix; |
- texMatrix.reset(); |
- if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) { |
- // In cases where we are doing an A8 bitmap draw with a shader installed, we cannot use |
- // local coords with the bitmap draw since it may mess up texture look ups for the shader. |
- // Thus we need to pass in the transform matrix directly to the texture processor used for |
- // the bitmap draw. |
- texMatrix.setScale(wInv, hInv); |
- } |
+ SkScalar iw = 1.f / texture->width(); |
+ SkScalar ih = 1.f / texture->height(); |
- SkRect textureDomain = SkRect::MakeEmpty(); |
+ SkMatrix texMatrix; |
+ // Compute a matrix that maps the rect we will draw to the src rect. |
+ texMatrix.setRectToRect(dstRect, srcRect, SkMatrix::kStart_ScaleToFit); |
+ texMatrix.postScale(iw, ih); |
// Construct a GrPaint by setting the bitmap texture as the first effect and then configuring |
// the rest from the SkPaint. |
@@ -1038,28 +1010,25 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
if (needsTextureDomain && (SkCanvas::kStrict_SrcRectConstraint == constraint)) { |
// Use a constrained texture domain to avoid color bleeding |
- SkScalar left, top, right, bottom; |
+ SkRect domain; |
if (srcRect.width() > SK_Scalar1) { |
- SkScalar border = SK_ScalarHalf / texture->width(); |
- left = paintRect.left() + border; |
- right = paintRect.right() - border; |
+ domain.fLeft = (srcRect.fLeft + 0.5f) * iw; |
+ domain.fRight = (srcRect.fRight - 0.5f) * iw; |
} else { |
- left = right = SkScalarHalf(paintRect.left() + paintRect.right()); |
+ domain.fLeft = domain.fRight = srcRect.centerX() * iw; |
} |
if (srcRect.height() > SK_Scalar1) { |
- SkScalar border = SK_ScalarHalf / texture->height(); |
- top = paintRect.top() + border; |
- bottom = paintRect.bottom() - border; |
+ domain.fTop = (srcRect.fTop + 0.5f) * ih; |
+ domain.fBottom = (srcRect.fBottom - 0.5f) * ih; |
} else { |
- top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom()); |
+ domain.fTop = domain.fBottom = srcRect.centerY() * ih; |
} |
- textureDomain.setLTRB(left, top, right, bottom); |
if (bicubic) { |
fp = GrBicubicEffect::Make(texture.get(), std::move(colorSpaceXform), texMatrix, |
- textureDomain); |
+ domain); |
} else { |
fp = GrTextureDomainEffect::Make(texture.get(), std::move(colorSpaceXform), texMatrix, |
- textureDomain, GrTextureDomain::kClamp_Mode, |
+ domain, GrTextureDomain::kClamp_Mode, |
params.filterMode()); |
} |
} else if (bicubic) { |
@@ -1077,13 +1046,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
return; |
} |
- if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) { |
- // We don't have local coords in this case and have previously set the transform |
- // matrices directly on the texture processor. |
- fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect); |
- } else { |
- fDrawContext->fillRectToRect(fClip, grPaint, viewMatrix, dstRect, paintRect); |
- } |
+ fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect); |
} |
void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
@@ -1248,15 +1211,11 @@ void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap, |
params.setFilterMode(textureFilterMode); |
int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad; |
- // Fold the dst rect into the view matrix. This is only OK because we don't get here if |
- // we have a mask filter. |
- SkMatrix viewMatrix = *draw.fMatrix; |
- viewMatrix.preTranslate(dst->fLeft, dst->fTop); |
- viewMatrix.preScale(dst->width()/src->width(), dst->height()/src->height()); |
- if (this->shouldTileBitmap(bitmap, viewMatrix, params, src, |
- maxTileSizeForFilter, &tileSize, &clippedSrcRect)) { |
- this->drawTiledBitmap(bitmap, viewMatrix, *src, clippedSrcRect, params, paint, |
- constraint, tileSize, doBicubic); |
+ if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), *draw.fMatrix, |
+ srcToDstMatrix, params, src, maxTileSizeForFilter, &tileSize, |
+ &clippedSrcRect)) { |
+ this->drawTiledBitmap(bitmap, *draw.fMatrix, srcToDstMatrix, *src, clippedSrcRect, |
+ params, paint, constraint, tileSize, doBicubic); |
return; |
} |
} |
@@ -1365,7 +1324,7 @@ void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x |
} else { |
SkBitmap bm; |
if (this->shouldTileImage(image, nullptr, SkCanvas::kFast_SrcRectConstraint, |
- paint.getFilterQuality(), *draw.fMatrix)) { |
+ paint.getFilterQuality(), *draw.fMatrix, SkMatrix::I())) { |
// only support tiling as bitmap at the moment, so force raster-version |
if (!as_IB(image)->getROPixels(&bm)) { |
return; |
@@ -1393,10 +1352,11 @@ void SkGpuDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const |
return; |
} |
SkBitmap bm; |
- SkMatrix totalMatrix = *draw.fMatrix; |
- totalMatrix.preScale(dst.width() / (src ? src->width() : image->width()), |
- dst.height() / (src ? src->height() : image->height())); |
- if (this->shouldTileImage(image, src, constraint, paint.getFilterQuality(), totalMatrix)) { |
+ SkMatrix srcToDstRect; |
+ srcToDstRect.setRectToRect((src ? *src : SkRect::MakeIWH(image->width(), image->height())), |
+ dst, SkMatrix::kFill_ScaleToFit); |
+ if (this->shouldTileImage(image, src, constraint, paint.getFilterQuality(), *draw.fMatrix, |
+ srcToDstRect)) { |
// only support tiling as bitmap at the moment, so force raster-version |
if (!as_IB(image)->getROPixels(&bm)) { |
return; |