| Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
|
| diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
|
| index 6845376261aee8e22e16fdf565ce003e04bc4d21..55ef9db207ff4af643ba8a7414d12d5acf72ba95 100644
|
| --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
|
| +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
|
| @@ -212,7 +212,7 @@ private:
|
| void onFinalize() override;
|
| void defineSampleOffsetArray(const char* name, const SkMatrix&);
|
|
|
| - static const char* kDstTextureColorName;
|
| + static const char* kDstColorName;
|
|
|
| /*
|
| * State that tracks which child proc in the proc tree is currently emitting code. This is
|
|
|