Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h |
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h |
index 6845376261aee8e22e16fdf565ce003e04bc4d21..55ef9db207ff4af643ba8a7414d12d5acf72ba95 100644 |
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h |
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h |
@@ -212,7 +212,7 @@ private: |
void onFinalize() override; |
void defineSampleOffsetArray(const char* name, const SkMatrix&); |
- static const char* kDstTextureColorName; |
+ static const char* kDstColorName; |
/* |
* State that tracks which child proc in the proc tree is currently emitting code. This is |