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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h

Issue 2248403003: Fix various issues with framebuffer fetch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED
9 #define GrGLSLFragmentShaderBuilder_DEFINED 9 #define GrGLSLFragmentShaderBuilder_DEFINED
10 10
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205 #endif 205 #endif
206 206
207 static const char* DeclaredColorOutputName() { return "fsColorOut"; } 207 static const char* DeclaredColorOutputName() { return "fsColorOut"; }
208 static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryC olorOut"; } 208 static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryC olorOut"; }
209 209
210 GrSurfaceOrigin getSurfaceOrigin() const; 210 GrSurfaceOrigin getSurfaceOrigin() const;
211 211
212 void onFinalize() override; 212 void onFinalize() override;
213 void defineSampleOffsetArray(const char* name, const SkMatrix&); 213 void defineSampleOffsetArray(const char* name, const SkMatrix&);
214 214
215 static const char* kDstTextureColorName; 215 static const char* kDstColorName;
216 216
217 /* 217 /*
218 * State that tracks which child proc in the proc tree is currently emitting code. This is 218 * State that tracks which child proc in the proc tree is currently emitting code. This is
219 * used to update the fMangleString, which is used to mangle the names of un iforms and functions 219 * used to update the fMangleString, which is used to mangle the names of un iforms and functions
220 * emitted by the proc. fSubstageIndices is a stack: its count indicates ho w many levels deep 220 * emitted by the proc. fSubstageIndices is a stack: its count indicates ho w many levels deep
221 * we are in the tree, and its second-to-last value is the index of the chil d proc at that 221 * we are in the tree, and its second-to-last value is the index of the chil d proc at that
222 * level which is currently emitting code. For example, if fSubstageIndices = [3, 1, 2, 0], that 222 * level which is currently emitting code. For example, if fSubstageIndices = [3, 1, 2, 0], that
223 * means we're currently emitting code for the base proc's 3rd child's 1st c hild's 2nd child. 223 * means we're currently emitting code for the base proc's 3rd child's 1st c hild's 2nd child.
224 */ 224 */
225 SkTArray<int> fSubstageIndices; 225 SkTArray<int> fSubstageIndices;
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247 // the program creator 247 // the program creator
248 GrProcessor::RequiredFeatures fUsedProcessorFeatures; 248 GrProcessor::RequiredFeatures fUsedProcessorFeatures;
249 bool fHasReadDstColor; 249 bool fHasReadDstColor;
250 #endif 250 #endif
251 251
252 friend class GrGLSLProgramBuilder; 252 friend class GrGLSLProgramBuilder;
253 friend class GrGLProgramBuilder; 253 friend class GrGLProgramBuilder;
254 }; 254 };
255 255
256 #endif 256 #endif
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