Index: samplecode/SampleShadowing.cpp |
diff --git a/samplecode/SampleShadowing.cpp b/samplecode/SampleShadowing.cpp |
index d0b37fb15ab7921f259a93f2ed2c236f3fb124cf..2d54cffc038830561918c6650fed7beda1264cff 100644 |
--- a/samplecode/SampleShadowing.cpp |
+++ b/samplecode/SampleShadowing.cpp |
@@ -15,16 +15,16 @@ |
class ShadowingView : public SampleView { |
public: |
- ShadowingView() { |
- |
+ ShadowingView() |
+ : fSceneChanged(true) |
+ , fLightsChanged(true) |
+ , fMoveLight(false) |
+ , fClearShadowMaps(false) |
+ , fSelectedRectID(-1) |
+ , fLightDepth(300.0f) { |
this->setBGColor(0xFFCCCCCC); |
- SkLights::Builder builder; |
- builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.3f, 0.4f), |
- SkVector3::Make(0.2f, 0.05f, 1.0f))); |
- builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.4f, 0.3f, 0.2f), |
- SkVector3::Make(0.05f, 0.2f, 1.0f))); |
- builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.4f, 0.4f, 0.4f))); |
- fLights = builder.finish(); |
+ |
robertphillips
2016/08/18 17:12:59
this-> ?
vjiaoblack
2016/08/18 18:05:33
Done.
|
+ updateLights(200, 200); |
fTestRects[0].fColor = 0xFFEE8888; |
fTestRects[0].fDepth = 80; |
@@ -37,14 +37,6 @@ public: |
fTestRects[2].fColor = 0xFF8888EE; |
fTestRects[2].fDepth = 240; |
fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250); |
- |
- fSceneChanged = true; |
- fLightsChanged = true; |
- |
- fSelectedRect = -1; |
- fMoveLight = false; |
- |
- fClearShadowMaps = false; |
} |
protected: |
@@ -67,6 +59,14 @@ protected: |
// the shadow maps will be re-generated according to the new backend. |
fClearShadowMaps = true; |
break; |
+ case 'q': |
+ fLightDepth += 5.0f; |
+ fMoveLight = true; |
+ break; |
+ case 'w': |
+ fLightDepth -= 5.0f; |
+ fMoveLight = true; |
+ break; |
default: |
break; |
} |
@@ -117,15 +117,31 @@ protected: |
fLightsChanged = false; |
fClearShadowMaps = false; |
- canvas->setLights(fLights); |
- canvas->drawShadowedPicture(fPicture, nullptr, nullptr); |
} |
+ canvas->setLights(fLights); |
+ canvas->drawShadowedPicture(fPicture, nullptr, nullptr); |
} |
SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override { |
return new SkView::Click(this); |
} |
+ void updateLights(int x, int y) { |
+ SkLights::Builder builder; |
+ builder.add(SkLights::Light::MakePoint(SkColor3f::Make(0.3f, 0.5f, 0.7f), |
+ SkVector3::Make(x - 50, |
+ 350 - y, |
+ fLightDepth), |
+ 1024)); |
+ |
+ builder.add(SkLights::Light::MakePoint(SkColor3f::Make(0.7f, 0.5f, 0.3f), |
+ SkVector3::Make(x + 50, |
+ 450 - y, |
+ fLightDepth), |
+ 1024)); |
robertphillips
2016/08/18 17:12:59
no ambient ?
vjiaoblack
2016/08/18 18:05:33
That is correct.
|
+ fLights = builder.finish(); |
+ } |
+ |
bool onClick(Click *click) override { |
SkScalar x = click->fCurr.fX; |
SkScalar y = click->fCurr.fY; |
@@ -135,24 +151,7 @@ protected: |
if (fMoveLight) { |
if (dx != 0 || dy != 0) { |
robertphillips
2016/08/18 17:12:59
this-> ?
vjiaoblack
2016/08/18 18:05:33
Done.
|
- float recipX = 1.0f / kWidth; |
- float recipY = 1.0f / kHeight; |
- |
- SkLights::Builder builder; |
- builder.add(SkLights::Light::MakeDirectional( |
- SkColor3f::Make(0.2f, 0.3f, 0.4f), |
- SkVector3::Make(0.2f + (200.0f - x) * recipX, |
- 0.05f + (200.0f - y) * recipY, |
- 1.0f))); |
- builder.add(SkLights::Light::MakeDirectional( |
- SkColor3f::Make(0.4f, 0.3f, 0.2f), |
- SkVector3::Make(0.05f + (200.0f - x) * recipX, |
- 0.2f + (200.0f - y) * recipY, |
- 1.0f))); |
- builder.add(SkLights::Light::MakeAmbient( |
- SkColor3f::Make(0.4f, 0.4f, 0.4f))); |
- fLights = builder.finish(); |
- |
+ updateLights(x, y); |
fLightsChanged = true; |
this->inval(nullptr); |
} |
@@ -160,12 +159,12 @@ protected: |
} |
if (click->fState == Click::State::kUp_State) { |
- fSelectedRect = -1; |
+ fSelectedRectID = -1; |
return true; |
} |
- if (fSelectedRect > -1) { |
- fTestRects[fSelectedRect].fGeometry.offset(dx, dy); |
+ if (fSelectedRectID > -1) { |
+ fTestRects[fSelectedRectID].fGeometry.offset(dx, dy); |
fSceneChanged = true; |
this->inval(nullptr); |
@@ -175,7 +174,7 @@ protected: |
// assume last elements are highest |
for (int i = kNumTestRects - 1; i >= 0; i--) { |
if (fTestRects[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) { |
- fSelectedRect = i; |
+ fSelectedRectID = i; |
fTestRects[i].fGeometry.offset(dx, dy); |
fSceneChanged = true; |
@@ -192,6 +191,10 @@ private: |
static const int kWidth = 400; |
static const int kHeight = 400; |
+ |
+ bool fSceneChanged; |
+ bool fLightsChanged; |
+ bool fMoveLight; |
bool fClearShadowMaps; |
struct { |
@@ -200,14 +203,11 @@ private: |
SkColor fColor; |
} fTestRects[kNumTestRects]; |
- int fSelectedRect; |
- bool fMoveLight; |
+ int fSelectedRectID; |
+ SkScalar fLightDepth; |
sk_sp<SkPicture> fPicture; |
- bool fSceneChanged; |
- bool fLightsChanged; |
- |
sk_sp<SkLights> fLights; |
typedef SampleView INHERITED; |