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Unified Diff: samplecode/SampleShadowing.cpp

Issue 2246463004: Added distance attenuation and diffuse shading to PointLights (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: made req changes; removed the unused isPointLight uni Created 4 years, 4 months ago
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Index: samplecode/SampleShadowing.cpp
diff --git a/samplecode/SampleShadowing.cpp b/samplecode/SampleShadowing.cpp
index d0b37fb15ab7921f259a93f2ed2c236f3fb124cf..2d54cffc038830561918c6650fed7beda1264cff 100644
--- a/samplecode/SampleShadowing.cpp
+++ b/samplecode/SampleShadowing.cpp
@@ -15,16 +15,16 @@
class ShadowingView : public SampleView {
public:
- ShadowingView() {
-
+ ShadowingView()
+ : fSceneChanged(true)
+ , fLightsChanged(true)
+ , fMoveLight(false)
+ , fClearShadowMaps(false)
+ , fSelectedRectID(-1)
+ , fLightDepth(300.0f) {
this->setBGColor(0xFFCCCCCC);
- SkLights::Builder builder;
- builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.3f, 0.4f),
- SkVector3::Make(0.2f, 0.05f, 1.0f)));
- builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.4f, 0.3f, 0.2f),
- SkVector3::Make(0.05f, 0.2f, 1.0f)));
- builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
- fLights = builder.finish();
+
robertphillips 2016/08/18 17:12:59 this-> ?
vjiaoblack 2016/08/18 18:05:33 Done.
+ updateLights(200, 200);
fTestRects[0].fColor = 0xFFEE8888;
fTestRects[0].fDepth = 80;
@@ -37,14 +37,6 @@ public:
fTestRects[2].fColor = 0xFF8888EE;
fTestRects[2].fDepth = 240;
fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250);
-
- fSceneChanged = true;
- fLightsChanged = true;
-
- fSelectedRect = -1;
- fMoveLight = false;
-
- fClearShadowMaps = false;
}
protected:
@@ -67,6 +59,14 @@ protected:
// the shadow maps will be re-generated according to the new backend.
fClearShadowMaps = true;
break;
+ case 'q':
+ fLightDepth += 5.0f;
+ fMoveLight = true;
+ break;
+ case 'w':
+ fLightDepth -= 5.0f;
+ fMoveLight = true;
+ break;
default:
break;
}
@@ -117,15 +117,31 @@ protected:
fLightsChanged = false;
fClearShadowMaps = false;
- canvas->setLights(fLights);
- canvas->drawShadowedPicture(fPicture, nullptr, nullptr);
}
+ canvas->setLights(fLights);
+ canvas->drawShadowedPicture(fPicture, nullptr, nullptr);
}
SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override {
return new SkView::Click(this);
}
+ void updateLights(int x, int y) {
+ SkLights::Builder builder;
+ builder.add(SkLights::Light::MakePoint(SkColor3f::Make(0.3f, 0.5f, 0.7f),
+ SkVector3::Make(x - 50,
+ 350 - y,
+ fLightDepth),
+ 1024));
+
+ builder.add(SkLights::Light::MakePoint(SkColor3f::Make(0.7f, 0.5f, 0.3f),
+ SkVector3::Make(x + 50,
+ 450 - y,
+ fLightDepth),
+ 1024));
robertphillips 2016/08/18 17:12:59 no ambient ?
vjiaoblack 2016/08/18 18:05:33 That is correct.
+ fLights = builder.finish();
+ }
+
bool onClick(Click *click) override {
SkScalar x = click->fCurr.fX;
SkScalar y = click->fCurr.fY;
@@ -135,24 +151,7 @@ protected:
if (fMoveLight) {
if (dx != 0 || dy != 0) {
robertphillips 2016/08/18 17:12:59 this-> ?
vjiaoblack 2016/08/18 18:05:33 Done.
- float recipX = 1.0f / kWidth;
- float recipY = 1.0f / kHeight;
-
- SkLights::Builder builder;
- builder.add(SkLights::Light::MakeDirectional(
- SkColor3f::Make(0.2f, 0.3f, 0.4f),
- SkVector3::Make(0.2f + (200.0f - x) * recipX,
- 0.05f + (200.0f - y) * recipY,
- 1.0f)));
- builder.add(SkLights::Light::MakeDirectional(
- SkColor3f::Make(0.4f, 0.3f, 0.2f),
- SkVector3::Make(0.05f + (200.0f - x) * recipX,
- 0.2f + (200.0f - y) * recipY,
- 1.0f)));
- builder.add(SkLights::Light::MakeAmbient(
- SkColor3f::Make(0.4f, 0.4f, 0.4f)));
- fLights = builder.finish();
-
+ updateLights(x, y);
fLightsChanged = true;
this->inval(nullptr);
}
@@ -160,12 +159,12 @@ protected:
}
if (click->fState == Click::State::kUp_State) {
- fSelectedRect = -1;
+ fSelectedRectID = -1;
return true;
}
- if (fSelectedRect > -1) {
- fTestRects[fSelectedRect].fGeometry.offset(dx, dy);
+ if (fSelectedRectID > -1) {
+ fTestRects[fSelectedRectID].fGeometry.offset(dx, dy);
fSceneChanged = true;
this->inval(nullptr);
@@ -175,7 +174,7 @@ protected:
// assume last elements are highest
for (int i = kNumTestRects - 1; i >= 0; i--) {
if (fTestRects[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) {
- fSelectedRect = i;
+ fSelectedRectID = i;
fTestRects[i].fGeometry.offset(dx, dy);
fSceneChanged = true;
@@ -192,6 +191,10 @@ private:
static const int kWidth = 400;
static const int kHeight = 400;
+
+ bool fSceneChanged;
+ bool fLightsChanged;
+ bool fMoveLight;
bool fClearShadowMaps;
struct {
@@ -200,14 +203,11 @@ private:
SkColor fColor;
} fTestRects[kNumTestRects];
- int fSelectedRect;
- bool fMoveLight;
+ int fSelectedRectID;
+ SkScalar fLightDepth;
sk_sp<SkPicture> fPicture;
- bool fSceneChanged;
- bool fLightsChanged;
-
sk_sp<SkLights> fLights;
typedef SampleView INHERITED;

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