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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SampleCode.h" | 8 #include "SampleCode.h" |
9 #include "SkPictureRecorder.h" | 9 #include "SkPictureRecorder.h" |
10 #include "SkShadowPaintFilterCanvas.h" | 10 #include "SkShadowPaintFilterCanvas.h" |
11 #include "SkShadowShader.h" | 11 #include "SkShadowShader.h" |
12 #include "SkSurface.h" | 12 #include "SkSurface.h" |
13 | 13 |
14 #ifdef SK_EXPERIMENTAL_SHADOWING | 14 #ifdef SK_EXPERIMENTAL_SHADOWING |
15 | 15 |
16 class ShadowingView : public SampleView { | 16 class ShadowingView : public SampleView { |
17 public: | 17 public: |
18 ShadowingView() { | 18 ShadowingView() |
19 : fSceneChanged(true) | |
20 , fLightsChanged(true) | |
21 , fMoveLight(false) | |
22 , fClearShadowMaps(false) | |
23 , fSelectedRectID(-1) | |
24 , fLightDepth(300.0f) { | |
25 this->setBGColor(0xFFCCCCCC); | |
19 | 26 |
robertphillips
2016/08/18 17:12:59
this-> ?
vjiaoblack
2016/08/18 18:05:33
Done.
| |
20 this->setBGColor(0xFFCCCCCC); | 27 updateLights(200, 200); |
21 SkLights::Builder builder; | |
22 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.3f, 0.4f), | |
23 SkVector3::Make(0.2f, 0.05f , 1.0f))); | |
24 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.4f, 0.3f, 0.2f), | |
25 SkVector3::Make(0.05f, 0.2f , 1.0f))); | |
26 builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.4f, 0.4f, 0.4 f))); | |
27 fLights = builder.finish(); | |
28 | 28 |
29 fTestRects[0].fColor = 0xFFEE8888; | 29 fTestRects[0].fColor = 0xFFEE8888; |
30 fTestRects[0].fDepth = 80; | 30 fTestRects[0].fDepth = 80; |
31 fTestRects[0].fGeometry = SkRect::MakeLTRB(200,150,350,300); | 31 fTestRects[0].fGeometry = SkRect::MakeLTRB(200,150,350,300); |
32 | 32 |
33 fTestRects[1].fColor = 0xFF88EE88; | 33 fTestRects[1].fColor = 0xFF88EE88; |
34 fTestRects[1].fDepth = 160; | 34 fTestRects[1].fDepth = 160; |
35 fTestRects[1].fGeometry = SkRect::MakeLTRB(150,200,300,350); | 35 fTestRects[1].fGeometry = SkRect::MakeLTRB(150,200,300,350); |
36 | 36 |
37 fTestRects[2].fColor = 0xFF8888EE; | 37 fTestRects[2].fColor = 0xFF8888EE; |
38 fTestRects[2].fDepth = 240; | 38 fTestRects[2].fDepth = 240; |
39 fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250); | 39 fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250); |
40 | |
41 fSceneChanged = true; | |
42 fLightsChanged = true; | |
43 | |
44 fSelectedRect = -1; | |
45 fMoveLight = false; | |
46 | |
47 fClearShadowMaps = false; | |
48 } | 40 } |
49 | 41 |
50 protected: | 42 protected: |
51 bool onQuery(SkEvent *evt) override { | 43 bool onQuery(SkEvent *evt) override { |
52 if (SampleCode::TitleQ(*evt)) { | 44 if (SampleCode::TitleQ(*evt)) { |
53 SampleCode::TitleR(evt, "shadowing"); | 45 SampleCode::TitleR(evt, "shadowing"); |
54 return true; | 46 return true; |
55 } | 47 } |
56 | 48 |
57 SkUnichar uni; | 49 SkUnichar uni; |
58 if (SampleCode::CharQ(*evt, &uni)) { | 50 if (SampleCode::CharQ(*evt, &uni)) { |
59 switch (uni) { | 51 switch (uni) { |
60 case 'L': | 52 case 'L': |
61 fMoveLight = !fMoveLight; | 53 fMoveLight = !fMoveLight; |
62 break; | 54 break; |
63 case 'd': | 55 case 'd': |
64 // Raster generated shadow maps have their origin in the UL corner | 56 // Raster generated shadow maps have their origin in the UL corner |
65 // GPU shadow maps can have an arbitrary origin. | 57 // GPU shadow maps can have an arbitrary origin. |
66 // We override the 'd' keypress so that when the device is c ycled, | 58 // We override the 'd' keypress so that when the device is c ycled, |
67 // the shadow maps will be re-generated according to the new backend. | 59 // the shadow maps will be re-generated according to the new backend. |
68 fClearShadowMaps = true; | 60 fClearShadowMaps = true; |
69 break; | 61 break; |
62 case 'q': | |
63 fLightDepth += 5.0f; | |
64 fMoveLight = true; | |
65 break; | |
66 case 'w': | |
67 fLightDepth -= 5.0f; | |
68 fMoveLight = true; | |
69 break; | |
70 default: | 70 default: |
71 break; | 71 break; |
72 } | 72 } |
73 } | 73 } |
74 return this->INHERITED::onQuery(evt); | 74 return this->INHERITED::onQuery(evt); |
75 } | 75 } |
76 | 76 |
77 sk_sp<SkPicture> makeTestPicture(int width, int height) { | 77 sk_sp<SkPicture> makeTestPicture(int width, int height) { |
78 SkPictureRecorder recorder; | 78 SkPictureRecorder recorder; |
79 | 79 |
(...skipping 30 matching lines...) Expand all Loading... | |
110 } | 110 } |
111 | 111 |
112 if (fSceneChanged || fLightsChanged || fClearShadowMaps) { | 112 if (fSceneChanged || fLightsChanged || fClearShadowMaps) { |
113 for (int i = 0; i < fLights->numLights(); i++) { | 113 for (int i = 0; i < fLights->numLights(); i++) { |
114 fLights->light(i).setShadowMap(nullptr); | 114 fLights->light(i).setShadowMap(nullptr); |
115 } | 115 } |
116 fSceneChanged = false; | 116 fSceneChanged = false; |
117 fLightsChanged = false; | 117 fLightsChanged = false; |
118 fClearShadowMaps = false; | 118 fClearShadowMaps = false; |
119 | 119 |
120 canvas->setLights(fLights); | |
121 canvas->drawShadowedPicture(fPicture, nullptr, nullptr); | |
122 } | 120 } |
121 canvas->setLights(fLights); | |
122 canvas->drawShadowedPicture(fPicture, nullptr, nullptr); | |
123 } | 123 } |
124 | 124 |
125 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { | 125 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { |
126 return new SkView::Click(this); | 126 return new SkView::Click(this); |
127 } | 127 } |
128 | 128 |
129 void updateLights(int x, int y) { | |
130 SkLights::Builder builder; | |
131 builder.add(SkLights::Light::MakePoint(SkColor3f::Make(0.3f, 0.5f, 0.7f) , | |
132 SkVector3::Make(x - 50, | |
133 350 - y, | |
134 fLightDepth), | |
135 1024)); | |
136 | |
137 builder.add(SkLights::Light::MakePoint(SkColor3f::Make(0.7f, 0.5f, 0.3f) , | |
138 SkVector3::Make(x + 50, | |
139 450 - y, | |
140 fLightDepth), | |
141 1024)); | |
robertphillips
2016/08/18 17:12:59
no ambient ?
vjiaoblack
2016/08/18 18:05:33
That is correct.
| |
142 fLights = builder.finish(); | |
143 } | |
144 | |
129 bool onClick(Click *click) override { | 145 bool onClick(Click *click) override { |
130 SkScalar x = click->fCurr.fX; | 146 SkScalar x = click->fCurr.fX; |
131 SkScalar y = click->fCurr.fY; | 147 SkScalar y = click->fCurr.fY; |
132 | 148 |
133 SkScalar dx = x - click->fPrev.fX; | 149 SkScalar dx = x - click->fPrev.fX; |
134 SkScalar dy = y - click->fPrev.fY; | 150 SkScalar dy = y - click->fPrev.fY; |
135 | 151 |
136 if (fMoveLight) { | 152 if (fMoveLight) { |
137 if (dx != 0 || dy != 0) { | 153 if (dx != 0 || dy != 0) { |
robertphillips
2016/08/18 17:12:59
this-> ?
vjiaoblack
2016/08/18 18:05:33
Done.
| |
138 float recipX = 1.0f / kWidth; | 154 updateLights(x, y); |
139 float recipY = 1.0f / kHeight; | |
140 | |
141 SkLights::Builder builder; | |
142 builder.add(SkLights::Light::MakeDirectional( | |
143 SkColor3f::Make(0.2f, 0.3f, 0.4f), | |
144 SkVector3::Make(0.2f + (200.0f - x) * recipX, | |
145 0.05f + (200.0f - y) * recipY, | |
146 1.0f))); | |
147 builder.add(SkLights::Light::MakeDirectional( | |
148 SkColor3f::Make(0.4f, 0.3f, 0.2f), | |
149 SkVector3::Make(0.05f + (200.0f - x) * recipX, | |
150 0.2f + (200.0f - y) * recipY, | |
151 1.0f))); | |
152 builder.add(SkLights::Light::MakeAmbient( | |
153 SkColor3f::Make(0.4f, 0.4f, 0.4f))); | |
154 fLights = builder.finish(); | |
155 | |
156 fLightsChanged = true; | 155 fLightsChanged = true; |
157 this->inval(nullptr); | 156 this->inval(nullptr); |
158 } | 157 } |
159 return true; | 158 return true; |
160 } | 159 } |
161 | 160 |
162 if (click->fState == Click::State::kUp_State) { | 161 if (click->fState == Click::State::kUp_State) { |
163 fSelectedRect = -1; | 162 fSelectedRectID = -1; |
164 return true; | 163 return true; |
165 } | 164 } |
166 | 165 |
167 if (fSelectedRect > -1) { | 166 if (fSelectedRectID > -1) { |
168 fTestRects[fSelectedRect].fGeometry.offset(dx, dy); | 167 fTestRects[fSelectedRectID].fGeometry.offset(dx, dy); |
169 | 168 |
170 fSceneChanged = true; | 169 fSceneChanged = true; |
171 this->inval(nullptr); | 170 this->inval(nullptr); |
172 return true; | 171 return true; |
173 } | 172 } |
174 | 173 |
175 // assume last elements are highest | 174 // assume last elements are highest |
176 for (int i = kNumTestRects - 1; i >= 0; i--) { | 175 for (int i = kNumTestRects - 1; i >= 0; i--) { |
177 if (fTestRects[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) { | 176 if (fTestRects[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) { |
178 fSelectedRect = i; | 177 fSelectedRectID = i; |
179 fTestRects[i].fGeometry.offset(dx, dy); | 178 fTestRects[i].fGeometry.offset(dx, dy); |
180 | 179 |
181 fSceneChanged = true; | 180 fSceneChanged = true; |
182 this->inval(nullptr); | 181 this->inval(nullptr); |
183 break; | 182 break; |
184 } | 183 } |
185 } | 184 } |
186 | 185 |
187 return true; | 186 return true; |
188 } | 187 } |
189 | 188 |
190 private: | 189 private: |
191 static constexpr int kNumTestRects = 3; | 190 static constexpr int kNumTestRects = 3; |
192 | 191 |
193 static const int kWidth = 400; | 192 static const int kWidth = 400; |
194 static const int kHeight = 400; | 193 static const int kHeight = 400; |
194 | |
195 bool fSceneChanged; | |
196 bool fLightsChanged; | |
197 bool fMoveLight; | |
195 bool fClearShadowMaps; | 198 bool fClearShadowMaps; |
196 | 199 |
197 struct { | 200 struct { |
198 SkRect fGeometry; | 201 SkRect fGeometry; |
199 int fDepth; | 202 int fDepth; |
200 SkColor fColor; | 203 SkColor fColor; |
201 } fTestRects[kNumTestRects]; | 204 } fTestRects[kNumTestRects]; |
202 | 205 |
203 int fSelectedRect; | 206 int fSelectedRectID; |
204 bool fMoveLight; | 207 SkScalar fLightDepth; |
205 | 208 |
206 sk_sp<SkPicture> fPicture; | 209 sk_sp<SkPicture> fPicture; |
207 | 210 |
208 bool fSceneChanged; | |
209 bool fLightsChanged; | |
210 | |
211 sk_sp<SkLights> fLights; | 211 sk_sp<SkLights> fLights; |
212 | 212 |
213 typedef SampleView INHERITED; | 213 typedef SampleView INHERITED; |
214 }; | 214 }; |
215 | 215 |
216 ////////////////////////////////////////////////////////////////////////////// | 216 ////////////////////////////////////////////////////////////////////////////// |
217 static SkView* MyFactory() { return new ShadowingView; } | 217 static SkView* MyFactory() { return new ShadowingView; } |
218 static SkViewRegister reg(MyFactory); | 218 static SkViewRegister reg(MyFactory); |
219 | 219 |
220 #endif | 220 #endif |
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