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Unified Diff: src/utils/SkShadowPaintFilterCanvas.cpp

Issue 2246463004: Added distance attenuation and diffuse shading to PointLights (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: disabled shadows: Created 4 years, 4 months ago
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Index: src/utils/SkShadowPaintFilterCanvas.cpp
diff --git a/src/utils/SkShadowPaintFilterCanvas.cpp b/src/utils/SkShadowPaintFilterCanvas.cpp
index 2a090b78e2a2c097c41ee34d21f2e93831c7689c..e4308709edf49ed0bd7f1c4734f0a0c1b8abfc54 100644
--- a/src/utils/SkShadowPaintFilterCanvas.cpp
+++ b/src/utils/SkShadowPaintFilterCanvas.cpp
@@ -51,6 +51,10 @@ bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty
SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& light, int maxDepth,
int width, int height) {
SkASSERT(light.type() != SkLights::Light::kAmbient_LightType);
+ if (light.type() != SkLights::Light::kDirectional_LightType) {
+ return SkISize::Make(width *2 , height * 2);
+ }
+
int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width,
width * 2);
int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height,
@@ -75,7 +79,7 @@ void SkShadowPaintFilterCanvas::updateMatrix() {
// It is up to the user to set the 0th light in fLights to
// the light the want to render the depth map with.
- if (this->fLights->light(0).type() != SkLights::Light::kAmbient_LightType) {
+ if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightType) {
const SkVector3& lightDir = this->fLights->light(0).dir();
SkScalar x = lightDir.fX * this->getZ();
SkScalar y = lightDir.fY * this->getZ();
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