| Index: src/utils/SkShadowPaintFilterCanvas.cpp
|
| diff --git a/src/utils/SkShadowPaintFilterCanvas.cpp b/src/utils/SkShadowPaintFilterCanvas.cpp
|
| index 2a090b78e2a2c097c41ee34d21f2e93831c7689c..e4308709edf49ed0bd7f1c4734f0a0c1b8abfc54 100644
|
| --- a/src/utils/SkShadowPaintFilterCanvas.cpp
|
| +++ b/src/utils/SkShadowPaintFilterCanvas.cpp
|
| @@ -51,6 +51,10 @@ bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty
|
| SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& light, int maxDepth,
|
| int width, int height) {
|
| SkASSERT(light.type() != SkLights::Light::kAmbient_LightType);
|
| + if (light.type() != SkLights::Light::kDirectional_LightType) {
|
| + return SkISize::Make(width *2 , height * 2);
|
| + }
|
| +
|
| int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width,
|
| width * 2);
|
| int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height,
|
| @@ -75,7 +79,7 @@ void SkShadowPaintFilterCanvas::updateMatrix() {
|
|
|
| // It is up to the user to set the 0th light in fLights to
|
| // the light the want to render the depth map with.
|
| - if (this->fLights->light(0).type() != SkLights::Light::kAmbient_LightType) {
|
| + if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightType) {
|
| const SkVector3& lightDir = this->fLights->light(0).dir();
|
| SkScalar x = lightDir.fX * this->getZ();
|
| SkScalar y = lightDir.fY * this->getZ();
|
|
|