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Side by Side Diff: src/utils/SkShadowPaintFilterCanvas.cpp

Issue 2246463004: Added distance attenuation and diffuse shading to PointLights (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: disabled shadows: Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkPathEffect.h" 8 #include "SkPathEffect.h"
9 #include "SkShadowPaintFilterCanvas.h" 9 #include "SkShadowPaintFilterCanvas.h"
10 10
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44 44
45 *paint->writable() = newPaint; 45 *paint->writable() = newPaint;
46 } 46 }
47 47
48 return true; 48 return true;
49 } 49 }
50 50
51 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& li ght, int maxDepth, 51 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& li ght, int maxDepth,
52 int width, int height) { 52 int width, int height) {
53 SkASSERT(light.type() != SkLights::Light::kAmbient_LightType); 53 SkASSERT(light.type() != SkLights::Light::kAmbient_LightType);
54 if (light.type() != SkLights::Light::kDirectional_LightType) {
55 return SkISize::Make(width *2 , height * 2);
56 }
57
54 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width, 58 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width,
55 width * 2); 59 width * 2);
56 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height, 60 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height,
57 height * 2); 61 height * 2);
58 return SkISize::Make(dMapWidth, dMapHeight); 62 return SkISize::Make(dMapWidth, dMapHeight);
59 } 63 }
60 64
61 void SkShadowPaintFilterCanvas::setShadowParams(const SkShadowParams &params) { 65 void SkShadowPaintFilterCanvas::setShadowParams(const SkShadowParams &params) {
62 fShadowParams = params; 66 fShadowParams = params;
63 } 67 }
64 68
65 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk Matrix *matrix, 69 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk Matrix *matrix,
66 const SkPaint *paint) { 70 const SkPaint *paint) {
67 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); 71 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint);
68 if (this->onFilter(&filteredPaint, kPicture_Type)) { 72 if (this->onFilter(&filteredPaint, kPicture_Type)) {
69 SkCanvas::onDrawPicture(picture, matrix, filteredPaint); 73 SkCanvas::onDrawPicture(picture, matrix, filteredPaint);
70 } 74 }
71 } 75 }
72 76
73 void SkShadowPaintFilterCanvas::updateMatrix() { 77 void SkShadowPaintFilterCanvas::updateMatrix() {
74 this->save(); 78 this->save();
75 79
76 // It is up to the user to set the 0th light in fLights to 80 // It is up to the user to set the 0th light in fLights to
77 // the light the want to render the depth map with. 81 // the light the want to render the depth map with.
78 if (this->fLights->light(0).type() != SkLights::Light::kAmbient_LightType) { 82 if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightTyp e) {
79 const SkVector3& lightDir = this->fLights->light(0).dir(); 83 const SkVector3& lightDir = this->fLights->light(0).dir();
80 SkScalar x = lightDir.fX * this->getZ(); 84 SkScalar x = lightDir.fX * this->getZ();
81 SkScalar y = lightDir.fY * this->getZ(); 85 SkScalar y = lightDir.fY * this->getZ();
82 86
83 this->translate(x, y); 87 this->translate(x, y);
84 } 88 }
85 } 89 }
86 90
87 void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) { 91 void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) {
88 this->updateMatrix(); 92 this->updateMatrix();
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239 } 243 }
240 244
241 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y, 245 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y,
242 const SkPaint &paint) { 246 const SkPaint &paint) {
243 this->updateMatrix(); 247 this->updateMatrix();
244 this->INHERITED::onDrawTextBlob(blob, x, y, paint); 248 this->INHERITED::onDrawTextBlob(blob, x, y, paint);
245 this->restore(); 249 this->restore();
246 } 250 }
247 251
248 #endif 252 #endif
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